Buccanham: Difference between revisions
No edit summary |
m Text replacement - "{{DQVII}}" to "{{DQVIINav}}" Tags: Mobile edit Mobile web edit |
||
| (7 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
{{LocationInfobox | {{LocationInfobox | ||
|game = Dragon Quest VII | |game = {{Dragon Quest VII}} | ||
|title = Buccanham | |title = Buccanham | ||
|type= Castle Town | |type= Castle Town | ||
|image = [[File:Buccanham psx.jpg|250px]] | |image = [[File:Buccanham psx.jpg|250px]] | ||
|caption = | |caption = Sony PlayStation art | ||
|japanese=コスタール | |japanese=コスタール | ||
| | |romaji={{tt|Kosutāru|Coastal}} | ||
|old=Coastal | |old=Coastal | ||
}} | }} | ||
'''Buccanham''' | '''Buccanham''' is a kingdom in {{Dragon Quest VII}}. The island is located to the southeast of [[Estard]]. It is called the Floating City due to its proximity to the sea. | ||
==History== | ==History== | ||
===Past=== | ===Past=== | ||
When the | When the party arrives in Buccanham, the city is under lockdown and most of the townspeople are hiding in their homes from monsters. They learn that Alma, the armour seller's wife, has given birth, but no one has seen the newborn yet because a curse placed on the kingdom. The innkeeper is surprised to find travelers that wish to spend the night, and tells the party to ask for the king's permission to do so first. At first, the chancellor discourages them from staying in Buccanham due to the curse, but the king allows them to since the party must be accustomed to monsters by now and they've endured a long journey to get there. The innkeeper agrees to let the party stay for free after receiving permission, but warns them not to go outside under any circumstances after it gets dark. During the night, the party is awakened by a bloodcurdling scream and goes to investigate the cause-a monster in the middle of town terrorising Alma and her husband. Alma refers to the monster as her baby, but it does not recognise its parents and runs away, leaving Alma in tears. According to the Chancellor, the city has been cursed by the Demon King for 5 years now, and on the first night after a full moon, newborns are turned into monsters who then stalk off into the darkness. | ||
Some of the guards and tavern patrons speak of a man named Sharkeye, a pirate who was cursed for daring to fight against the [[Orgodemir|Demon King]].<ref>'''Bunny girl''': "I always had a soft spot for Captain Sharkeye. It's a crying shame, it really is... You see, the Demon King put a curse on him for daring to fight back when the monsters plunged Buccanham into darkness and sealed it off from the rest of the world. They say his ship, the Sea Dragon, was frozen in place somewhere out in the middle of the ocean, and now it's stuck in a block of magical ice that will never, ever melt. Poor old Sharkie..."</ref>Apparently Captain Sharkeye and the King of Buccanham were quite close.<ref>'''Warrior''': "Well, the crew of the Sea Dragon used to be the most feared pirates in the world until King Buccanham made a deal with their captain, Sharkeye. After that, they became the King's personal fleet instead, and protected our merchant vessels from sea monsters out on the ocean wave. Unfortunately, they were rather too good at their work, and attracted the attention of the boss of all monsters. That's how we came to be in the pickle we're in now..."</ref>If the party speaks to the minstrel on the palace's balcony, the player will witness a flashback to Sharkeye and the crew of the Sea Dragon. The pirate captain has concocted a daring plan to confront the Demon King in a distant corner of the ocean and defeat him once and for all. Lady Anaïs, Sharkeye's beloved, announced the night before that she is carrying Sharkeye's child. The king of Buccanham tries to discourage the captain from enacting his plan to no avail. Sharkeye believes that sooner or later, their kingdom will eventually be swallowed by darkness and believes that he will be victorious over the Demon King, as he has yet to face an enemy he could not best. He asks the king to take care of Anaïs and his unborn child should anything happen to him. The battle ended in defeat for Sharkeye and the crew of the Sea Dragon, leading to them being encased in a block of magical ice for all eternity. The grief of losing her husband causes Anaïs to fall mysteriously ill, and her unborn child to disappear without a trace. The party is moved by the tale and heads off to the inn to spend the night. They are awakened by one of the castle guards, who tells them that the king has requested their presence. One of the king's scholars believes that the nearby lighthouse, the Beacon, holds the key to Buccanham's salvation. | |||
The scholar wishes to acquire some [[glowmoss]] growing in the depths of the [[Den of the Dwarves]] on the eastern side of the island. He has devised a plan to attach glowmoss to the feet of the next child that is transformed into a monster and follow them to the Beacon, which has been impossible to explore due to the black flame at its summit. The King of Buccanham asks the party to journey to the Den of the Dwarves to fetch the glowmoss, as relations between the humans of Buccanham and the dwarves has grown strained over the years due to the death of Queen Bea, who was a dwarf. The party journeys to the depths of the cave and defeats the monster [[Mossferatu]] and his minions to acquire the moss, earning the admiration of the Foreman and the other dwarves, before making it back to Buccanham Palace. They arrive just in time to rub the glowmoss on a monster's feet as it is attacking the townspeople and it stalks off into the night, leaving behind a trail of glowing footprints. The armour seller tries to chase after the monster, but he is stopped by the King of Buccanham, who tells him that they are no warriors and wouldn't be able to survive in the monsters' lair. The king asks the party for assistance one more time and allows them to spend the night in the royal bedchamber. The next day, the king informs them that a sinister black flame burns at the top of the Beacon and is the cause of the great darkness enveloping the island. The flame can be extinguished with the [[Prism dew]], which can be collected from the Rainbow Cove on [[Estard]] island. | |||
A shimmering trail of footsteps leads from Buccanham all the way to the top of the Beacon. The party uses the prism dew to extinguish the black flame, but they are pulled into to a mysterious parallel dimension that appears afterwards. There, inside the dimension, the monster [[Togrus Maximus]] challenges the adventurers, but is eventually defeated after a difficult battle. The villain states that even though he has been defeated and the black flame has been extinguished, the Sea Dragon will continue to be frozen in ice. The babies that were transformed into monsters return to being human and the party returns to the top of the Beacon. They return to Buccanham Palace to speak with the king, who has informed them that the Lady Anaïs has disappeared under mysterious circumstances, leaving behind a letter telling them not to worry. The king believes that she has been kidnapped by monsters as retaliation for extinguishing the black flame. He then asks the group if they can journey to [[Emberdale]] and fetch the Guiding Light to relight the flame at the top of the lighthouse. | |||
===Present=== | ===Present=== | ||
| Line 24: | Line 27: | ||
The shops are closed upon arrival to the castle. The weapon and armour shops open after the Glowmoss is obtained, while the item shop opens after [[The Beacon]] is reignited. | The shops are closed upon arrival to the castle. The weapon and armour shops open after the Glowmoss is obtained, while the item shop opens after [[The Beacon]] is reignited. | ||
{{ItemShop/Start|title=|subtitle=}} | {{ItemShop/Start|title=|subtitle=}} | ||
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}} | {{ItemShop/Item|name=Medicinal herb|price=8|attributes=Restores 30 or more HP to a single ally.}} | ||
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=}} | {{ItemShop/Item|name=Antidotal herb|price=10|attributes=Cures a single ally of the effects of poison.}} | ||
{{ItemShop/Item|name=Holy water|price=20|attributes=}} | {{ItemShop/Item|name=Holy water|price=20|attributes=Wards off weaker monsters.}} | ||
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}} | {{ItemShop/Item|name=Chimaera wing|price=25|attributes=Can be used to return to any previously visited location.}} | ||
{{ItemShop/End|note=}} | {{ItemShop/End|note=}} | ||
| Line 85: | Line 88: | ||
===Past=== | ===Past=== | ||
*[[Captain's coat]] | *[[Captain's coat]] | ||
* | *{{Mysterious Fragment}} | ||
*[[Pirate's hat]] | *[[Pirate's hat]] | ||
*[[Prayer ring]] (Land east from the [[teleportal]]) | *[[Prayer ring]] (Land east from the [[teleportal]]) | ||
| Line 91: | Line 94: | ||
| valign="top" width="20%" | | | valign="top" width="20%" | | ||
===Present=== | ===Present=== | ||
*[[Golem ( | *[[Golem (vocation)|Golem heart]] (Same island where the [[Prayer ring]] was in the past) | ||
* | *{{Mysterious Fragment}} (2, 1 can be purchased at the casino and the other of which requires a going through a sidequest, see the puzzle section below for more detail) | ||
*[[Mini medal]] | *[[Mini medal]] | ||
*[[Pilchard crackers]] | *[[Pilchard cuisine#Pilchard crackers|Pilchard crackers]] | ||
|} | |} | ||
== | =={{Mysterious Fragment}} sidequest== | ||
To obtain a Mysterious | To obtain a Mysterious Fragments, the following {{NPC}}s must be spoken to: | ||
*The bunny girl near the staircase by the casino prize counter. | *The bunny girl near the staircase by the casino prize counter. | ||
*The old man on the top floor of the casino. | *The old man on the top floor of the casino. | ||
*The man downstairs from the casino prize counter. | *The man downstairs from the casino prize counter. | ||
*The armour shop owner from behind the counter. | *The [[armour shop]] owner from behind the counter. | ||
*The merchant at the top of [[The Beacon]]. | *The merchant at the top of [[The Beacon]]. | ||
*The priest in the west basement of the casino entrance. | *The priest in the west basement of the casino entrance. | ||
*The nun in the church bedroom. | *The nun in the [[church]] bedroom. | ||
Afterwards, search the desk downstairs with the nun operating behind it. | Afterwards, search the desk downstairs with the nun operating behind it. | ||
| Line 116: | Line 119: | ||
*[[Conkuistador]] | *[[Conkuistador]] | ||
*[[Crabble-rouser]] | *[[Crabble-rouser]] | ||
*[[Direlog]] | |||
*[[Disastropod]] | *[[Disastropod]] | ||
*[[Gyrogre]] | *[[Gyrogre]] | ||
| Line 135: | Line 139: | ||
==Notable Residents== | ==Notable Residents== | ||
*'''King Buccanham''' | *'''King Buccanham''' - The ruler of Buccanham. He lost his wife Queen Bea years ago when monsters first attacked the kingdom. | ||
*'''Alma''' (originally ''Sierra'') | *'''Anaïs''' - Sharkeye's wife, who is carrying his child. She has been bedridden since the disappearance of Sharkeye. | ||
*'''Alma''' (originally ''Sierra'') - The wife of the armour seller, who just gave birth two nights prior to the party's arrival. | |||
*'''o' Cat'n Tibs''' (originally ''Mint'') - Pet of [[Sharkeye]]. Left to keep watch in the past over Lady Anaïs. | *'''o' Cat'n Tibs''' (originally ''Mint'') - Pet of [[Sharkeye]]. Left to keep watch in the past over Lady Anaïs. | ||
==In Other languages== | |||
{{OtherLanguages | |||
|es=Bucanarias|es-meaning=From the Spanish ''{{tt|bucanero|buccaneer}}'' and ''Canarias'', an archipelago and autonomous community of Spain. | |||
|fr=Port-la-Flibuste|fr-meaning=French for "port of the buccaneers". | |||
|de=Arrrbados|de-meaning= | |||
|it=Bucanham|it-meaning=Same as English name. | |||
}} | |||
==Trivia== | |||
*The name Buccanham Palace is spoken phonetically similar to [[Wikipedia:Buckingham Palace|Buckingham Palace]], the official residence of the United Kingdom's monarch in London in the real world. | |||
*In ''Dragon Quest VII Reimagined'', the newborns are transformed into [[Dancing devil|Dancing devils]] instead of [[Lesser demon|Lesser demons]], since they do not make an appearance in the game. | |||
==References== | |||
<references/> | |||
{{DQVIINav}} | |||
[[Category:Dragon Quest VII locations]] | [[Category:Dragon Quest VII locations]] | ||
[[es:Bucanarias]] | |||
[[fr:Port-la-Flibuste]] | |||
Latest revision as of 08:35, 4 April 2026
| Castle Town | |
|---|---|
| Buccanham | |
Sony PlayStation art | |
| Japanese | コスタール |
| Romaji | Kosutāru |
| Game | Dragon Quest VII |
| Old localization | Coastal |
Buccanham is a kingdom in Dragon Quest VII. The island is located to the southeast of Estard. It is called the Floating City due to its proximity to the sea.
History[edit | edit source]
Past[edit | edit source]
When the party arrives in Buccanham, the city is under lockdown and most of the townspeople are hiding in their homes from monsters. They learn that Alma, the armour seller's wife, has given birth, but no one has seen the newborn yet because a curse placed on the kingdom. The innkeeper is surprised to find travelers that wish to spend the night, and tells the party to ask for the king's permission to do so first. At first, the chancellor discourages them from staying in Buccanham due to the curse, but the king allows them to since the party must be accustomed to monsters by now and they've endured a long journey to get there. The innkeeper agrees to let the party stay for free after receiving permission, but warns them not to go outside under any circumstances after it gets dark. During the night, the party is awakened by a bloodcurdling scream and goes to investigate the cause-a monster in the middle of town terrorising Alma and her husband. Alma refers to the monster as her baby, but it does not recognise its parents and runs away, leaving Alma in tears. According to the Chancellor, the city has been cursed by the Demon King for 5 years now, and on the first night after a full moon, newborns are turned into monsters who then stalk off into the darkness.
Some of the guards and tavern patrons speak of a man named Sharkeye, a pirate who was cursed for daring to fight against the Demon King.[1]Apparently Captain Sharkeye and the King of Buccanham were quite close.[2]If the party speaks to the minstrel on the palace's balcony, the player will witness a flashback to Sharkeye and the crew of the Sea Dragon. The pirate captain has concocted a daring plan to confront the Demon King in a distant corner of the ocean and defeat him once and for all. Lady Anaïs, Sharkeye's beloved, announced the night before that she is carrying Sharkeye's child. The king of Buccanham tries to discourage the captain from enacting his plan to no avail. Sharkeye believes that sooner or later, their kingdom will eventually be swallowed by darkness and believes that he will be victorious over the Demon King, as he has yet to face an enemy he could not best. He asks the king to take care of Anaïs and his unborn child should anything happen to him. The battle ended in defeat for Sharkeye and the crew of the Sea Dragon, leading to them being encased in a block of magical ice for all eternity. The grief of losing her husband causes Anaïs to fall mysteriously ill, and her unborn child to disappear without a trace. The party is moved by the tale and heads off to the inn to spend the night. They are awakened by one of the castle guards, who tells them that the king has requested their presence. One of the king's scholars believes that the nearby lighthouse, the Beacon, holds the key to Buccanham's salvation.
The scholar wishes to acquire some glowmoss growing in the depths of the Den of the Dwarves on the eastern side of the island. He has devised a plan to attach glowmoss to the feet of the next child that is transformed into a monster and follow them to the Beacon, which has been impossible to explore due to the black flame at its summit. The King of Buccanham asks the party to journey to the Den of the Dwarves to fetch the glowmoss, as relations between the humans of Buccanham and the dwarves has grown strained over the years due to the death of Queen Bea, who was a dwarf. The party journeys to the depths of the cave and defeats the monster Mossferatu and his minions to acquire the moss, earning the admiration of the Foreman and the other dwarves, before making it back to Buccanham Palace. They arrive just in time to rub the glowmoss on a monster's feet as it is attacking the townspeople and it stalks off into the night, leaving behind a trail of glowing footprints. The armour seller tries to chase after the monster, but he is stopped by the King of Buccanham, who tells him that they are no warriors and wouldn't be able to survive in the monsters' lair. The king asks the party for assistance one more time and allows them to spend the night in the royal bedchamber. The next day, the king informs them that a sinister black flame burns at the top of the Beacon and is the cause of the great darkness enveloping the island. The flame can be extinguished with the Prism dew, which can be collected from the Rainbow Cove on Estard island.
A shimmering trail of footsteps leads from Buccanham all the way to the top of the Beacon. The party uses the prism dew to extinguish the black flame, but they are pulled into to a mysterious parallel dimension that appears afterwards. There, inside the dimension, the monster Togrus Maximus challenges the adventurers, but is eventually defeated after a difficult battle. The villain states that even though he has been defeated and the black flame has been extinguished, the Sea Dragon will continue to be frozen in ice. The babies that were transformed into monsters return to being human and the party returns to the top of the Beacon. They return to Buccanham Palace to speak with the king, who has informed them that the Lady Anaïs has disappeared under mysterious circumstances, leaving behind a letter telling them not to worry. The king believes that she has been kidnapped by monsters as retaliation for extinguishing the black flame. He then asks the group if they can journey to Emberdale and fetch the Guiding Light to relight the flame at the top of the lighthouse.
Present[edit | edit source]
Shops & Services[edit | edit source]
Past[edit | edit source]
The shops are closed upon arrival to the castle. The weapon and armour shops open after the Glowmoss is obtained, while the item shop opens after The Beacon is reignited.
| Item | Price | Attributes |
| 8 | Restores 30 or more HP to a single ally. | |
| 10 | Cures a single ally of the effects of poison. | |
| 20 | Wards off weaker monsters. | |
| 25 | Can be used to return to any previously visited location. |
| Item | Price | Attributes |
| 6,200 | +55 Attack/+35 Style | |
| 7,300 | +65 Attack/+28 Style | |
| 7,700 | +60 Attack/+30 Style | |
| 9,500 | +65 Attack/+22 Style | |
| 17,000 | +73 Attack/+25 Style | |
| 20,000 | +83 Attack/+35 Style |
| Item | Price | Attributes |
| 15,000 | +60 Defence/+37 Style | |
| 16,800 | +65 Defence/+42 Style | |
| 3,800 | +24 Defence/+17 Style | |
| 11,000 | +32 Defence/+18 Style | |
| 2,800 | +19 Defence/+21 Style | |
| 4,500 | +25 Defence/+15 Style |
Present[edit | edit source]
The item shop has the same inventory as the one in the past.
| Item | Price | Attributes |
| 6,200 | +55 Attack/+35 Style | |
| 7,700 | +60 Attack/+30 Style | |
| 9,800 | +70 Attack/+51 Style | |
| 17,000 | +73 Attack/+25 Style | |
| 13,000 | +65 Attack/+25 Style | |
| 20,000 | +83 Attack/+35 Style |
| Item | Price | Attributes |
| 7,000 | +38 Defence/+20 Style | |
| 15,000 | +60 Defence/+37 Style | |
| 16,800 | +65 Defence/+42 Style | |
| 3,800 | +24 Defence/+17 Style | |
| 11,000 | +32 Defence/+18 Style | |
| 2,800 | +19 Defence/+21 Style | |
| 4,500 | +25 Defence/+15 Style |
Inn[edit | edit source]
| Price per person |
|---|
| 60 Gold Coins |
Other notable attributes[edit | edit source]
This location can be reached using the Zoom spell.
Treasures[edit | edit source]
Past[edit | edit source]
|
Present[edit | edit source]
|
Mysterious Fragment sidequest[edit | edit source]
To obtain a Mysterious Fragments, the following NPCs must be spoken to:
- The bunny girl near the staircase by the casino prize counter.
- The old man on the top floor of the casino.
- The man downstairs from the casino prize counter.
- The armour shop owner from behind the counter.
- The merchant at the top of The Beacon.
- The priest in the west basement of the casino entrance.
- The nun in the church bedroom.
Afterwards, search the desk downstairs with the nun operating behind it.
Nearby monsters[edit | edit source]
Past[edit | edit source] |
Present[edit | edit source](After the Demon King's resurrection) |
Landmarks[edit | edit source]
Notable Residents[edit | edit source]
- King Buccanham - The ruler of Buccanham. He lost his wife Queen Bea years ago when monsters first attacked the kingdom.
- Anaïs - Sharkeye's wife, who is carrying his child. She has been bedridden since the disappearance of Sharkeye.
- Alma (originally Sierra) - The wife of the armour seller, who just gave birth two nights prior to the party's arrival.
- o' Cat'n Tibs (originally Mint) - Pet of Sharkeye. Left to keep watch in the past over Lady Anaïs.
In Other languages[edit | edit source]
Trivia[edit | edit source]
- The name Buccanham Palace is spoken phonetically similar to Buckingham Palace, the official residence of the United Kingdom's monarch in London in the real world.
- In Dragon Quest VII Reimagined, the newborns are transformed into Dancing devils instead of Lesser demons, since they do not make an appearance in the game.
References[edit | edit source]
- ↑ Bunny girl: "I always had a soft spot for Captain Sharkeye. It's a crying shame, it really is... You see, the Demon King put a curse on him for daring to fight back when the monsters plunged Buccanham into darkness and sealed it off from the rest of the world. They say his ship, the Sea Dragon, was frozen in place somewhere out in the middle of the ocean, and now it's stuck in a block of magical ice that will never, ever melt. Poor old Sharkie..."
- ↑ Warrior: "Well, the crew of the Sea Dragon used to be the most feared pirates in the world until King Buccanham made a deal with their captain, Sharkeye. After that, they became the King's personal fleet instead, and protected our merchant vessels from sea monsters out on the ocean wave. Unfortunately, they were rather too good at their work, and attracted the attention of the boss of all monsters. That's how we came to be in the pickle we're in now..."