Mandragore: Difference between revisions

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{{stub}}
{{Monster Infobox
|title = Mandragore
|image = [[Image:DQIV_Mandragore.png|250px]]
|caption = Art by [[Akira Toriyama]]
|kanji = マンドレイク
|romaji = Mandoreiku
|translation = Mandrake
|first = {{Dragon Quest IV}}
|dw = Mandrake
|monster1=[[Carnivine]]<br>[[Venus guytrap]]
}}
 
The '''Mandragore''' is a monster in the series.
 
==Characteristics==
Mandragores have bodies that consist of three fanged [[Nature family|flowers]], a leafy center, and multiple roots that they walk about on like legs. The flowers each have mouths filled with sharp fangs and are attached to the rest of its body with a long neck-like stems. Its flowers are dark green, while the stems and roots are dark blue and the leaves in the center of its body are a dull mossy green. The plants have yet to make a reappearance in the main series of the games. The mandragore's name is derived from the [[Wikipedia:Mandrake|Mandrake]], which it shares in common with the [[Fright bulb]]. It is the root of the ''Mandragora'' plant and looks vaguely like a human figure when it has been uprooted. Mandrakes, also known as mandragoras, appear extensively throughout European witchcraft and mythology. It was believed that when a mandrake was uprooted, its scream would kill anyone nearby that could hear it.
 
==Appearances==
==={{DQ4}}===
{{DQ4Enemy
|name=Mandragore
|kanji=マンドレイク
|romanji=Mandoreiku
|bestiaryNumber=#067
|sprite=[[File:Mandragore DQIV NES.gif]]
|hp=30
|mp=0
|attack=44
|defense=34
|agility=15
|exp=26
|gold=17
|spells=None
|skills=None
|item=[[Seed of magic]]({{fraction|1|128}})
|locations=[[Con Cave]] region<br>[[Last Chance Saloon]] region
|evasion={{fraction|0|64}}
|frizz-resist=0%
|sizz-resist=0%
|bang-resist=0%
|crack-resist=25%
|woosh-resist=0%
|zap-resist=0%
|whack-resist=0%
|kamikazee-resist=0%
|poof-resist=100%
|dazzle-resist=75%
|snooze-resist=75%
|drain-magic-resist=100%
|fizzle-resist=100%
|fuddle-resist=25%
|sap-resist=0%
|remake-sprites=[[File:Sprite DQIV PSX Mandragore.png]]
|remake-changes=None
}}
 
==={{DQTact}}===
Mandragore appears as a C-rank {{MFamilies}} of the [[Nature family]] and can be recruited from Chapter 2, Episode 3: New Encounters in Part 2 of the main storyline.
{{DQTactEnemy
|name=Mandragore
|kanji=マンドレイク
|romanji=Mandoreiku
|sprite=[[Image:DQT Mandragore.png|275px]]
|family=Nature
|rank=C
|role=Debuff
|lvl=105
|hp=678
|mp=203
|move=2
|attack=296
|defense=301
|agility=218
|wisdom=142
|weight=20
|bskill1=[[Seedy Strike]]
|bskill2=[[Tug]]{{tt|*|Level 18}}
|bskill3=N/a
|askill1=Martial Potency +5%/Stats Up
|askill2=[[Bang]] Res +25/Stats Up
|askill3=[[Tug]] Potency +5%/Stats Up
|askill4=[[Zap]] Res +25/Stats Up
|askill5=[[Tug]] Potency +5%/Stats Up
|lperk1=N/a
|bperk1={{DEF}} +5
|bperk2=
|bperk3=[[Tug]] Potency +2%
|aperk1='''Martial Potency +5%''': Raises martial ability potency by 5%.
|frizz-resist=Very Weak
|sizz-resist=Very Weak
|crack-resist=Normal
|woosh-resist=Normal
|bang-resist=Half Res
|zap-resist=Half Res
|zam-resist=Normal
|snooze-resist=Immune
|poison-resist=Normal
|physical-seal-resist=Half Res
|spell-seal-resist=Normal
|martial-seal-resist=Normal
|breath-seal-resist=Normal
|hobble-resist=Normal
|stun-resist=Super Weak
|blind-resist=Normal
|curse-resist=Super Weak
|paralysis-resist=Normal
|confusion-resist=Half Res
|charm-resist=Normal
}}
 
==Gallery==
<center><gallery>
DQMBRV Mandragore.png|''Battle Road Victory'' cut-in.
DQS Mandragore.jpg|{{Stars}} model.
</gallery></center>
 
[[Category:Nature family]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Tact monsters]]
[[fr:Mandragore]]

Latest revision as of 18:32, 10 August 2026

The Mandragore is a monster in the series.

Characteristics[edit | edit source]

Mandragores have bodies that consist of three fanged flowers, a leafy center, and multiple roots that they walk about on like legs. The flowers each have mouths filled with sharp fangs and are attached to the rest of its body with a long neck-like stems. Its flowers are dark green, while the stems and roots are dark blue and the leaves in the center of its body are a dull mossy green. The plants have yet to make a reappearance in the main series of the games. The mandragore's name is derived from the Mandrake, which it shares in common with the Fright bulb. It is the root of the Mandragora plant and looks vaguely like a human figure when it has been uprooted. Mandrakes, also known as mandragoras, appear extensively throughout European witchcraft and mythology. It was believed that when a mandrake was uprooted, its scream would kill anyone nearby that could hear it.

Appearances[edit | edit source]

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Mandragore (マンドレイク, Mandoreiku )
Big Book of Beasts No. : #067
Dragon Quest IV: Chapters of the Chosen
Sprites Attributes
NES Remakes HP MP EXP Gold Attack Defence Agility Evasion
30 0 26 17 44 34 15 064
Resistances
Frizz Sizz Bang Crack Woosh Zap Whack Kamikazee Poof Dazzle Sleep Drain Magic Fizzle Confusion Sap
0% 0% 0% 25% 0% 0% 0% 0% 100% 75% 75% 100% 100% 25% 0%
Additional information
Spells Skills Locations Dropped item
None None Con Cave region
Last Chance Saloon region
Seed of magic(1128)
Notable changes in the remakes None


Dragon Quest Tact[edit | edit source]

Mandragore appears as a C-rank monster of the Nature family and can be recruited from Chapter 2, Episode 3: New Encounters in Part 2 of the main storyline.

Mandragore (マンドレイク Mandoreiku)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Debuff 105 678 203 2
Attack Defence Agility Wisdom Weight
296 301 218 142 20
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Very Weak Normal Normal Half Res
Zap Zam Snooze Poison Physical Lock
Half Res Normal Immune Normal Half Res
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Normal Super Weak
Dazzle Curse Paralysis Confusion Charm
Normal Super Weak Normal Half Res Normal
Skills
Basic skills Awakening skills
Seedy Strike
Tug*
N/a
Martial Potency +5%/Stats Up
Bang Res +25/Stats Up
Tug Potency +5%/Stats Up
Zap Res +25/Stats Up
Tug Potency +5%/Stats Up
Perks
Basic perks DEF +5

Tug Potency +2%
Leader perk N/a
Awakening perk Martial Potency +5%: Raises martial ability potency by 5%.


Gallery[edit | edit source]