Megaheal: Difference between revisions
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|japanese =ベホイマ | |japanese =ベホイマ | ||
|romaji =Behoima | |romaji =Behoima | ||
|type = Restorative | |type = Restorative | ||
|first = {{DQMJ2}} | |||
}} | }} | ||
'''Megaheal''' is a spell introduced in {{DQMJ2}}. It is the replacement for [[Fullheal]] in the ''[[Dragon Quest Monsters (series)|Monsters]]'' spin offs after developer [[TOSE]] inc received player feedback from the original {{DQMJ}} and deemed that a spell capable of completely restoring a monster's HP right out of the gate was too overpowered and led to competitive matches dragging on for too long. Furthermore, the decision to introduce giant-sized monsters in ''Joker 2'' with HP that goes beyond the traditional limit of 999 meant that Fullheal's power would lead to a complete mess on the competitive scene. | '''Megaheal''' is a spell introduced in {{DQMJ2}}. It is the replacement for [[Fullheal]] in the ''[[Dragon Quest Monsters (series)|Monsters]]'' spin offs after developer [[TOSE]] inc received player feedback from the original {{DQMJ}} and deemed that a spell capable of completely restoring a monster's HP right out of the gate was too overpowered and led to competitive matches dragging on for too long. Furthermore, the decision to introduce giant-sized monsters in ''Joker 2'' with HP that goes beyond the traditional limit of 999 meant that Fullheal's power would lead to a complete mess on the competitive scene. | ||