Megaheal: Difference between revisions

m 6 revisions imported
Lino49 (talk | contribs)
No edit summary
 
Line 4: Line 4:
|japanese =ベホイマ
|japanese =ベホイマ
|romaji =Behoima
|romaji =Behoima
|old =None
|type = Restorative
|type = Restorative
|first = {{DQMJ2}}
}}
}}
'''Megaheal''' is a spell introduced in {{DQMJ2}}. It is the replacement for [[Fullheal]] in the ''[[Dragon Quest Monsters (series)|Monsters]]'' spin offs after developer [[TOSE]] inc received player feedback from the original {{DQMJ}} and deemed that a spell capable of completely restoring a monster's HP right out of the gate was too overpowered and led to competitive matches dragging on for too long. Furthermore, the decision to introduce giant-sized monsters in ''Joker 2'' with HP that goes beyond the traditional limit of 999 meant that Fullheal's power would lead to a complete mess on the competitive scene.  
'''Megaheal''' is a spell introduced in {{DQMJ2}}. It is the replacement for [[Fullheal]] in the ''[[Dragon Quest Monsters (series)|Monsters]]'' spin offs after developer [[TOSE]] inc received player feedback from the original {{DQMJ}} and deemed that a spell capable of completely restoring a monster's HP right out of the gate was too overpowered and led to competitive matches dragging on for too long. Furthermore, the decision to introduce giant-sized monsters in ''Joker 2'' with HP that goes beyond the traditional limit of 999 meant that Fullheal's power would lead to a complete mess on the competitive scene.