Dancer: Difference between revisions
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{{VocationInfo | {{VocationInfo | ||
|Image = [[File: | |Image = [[File:DQVII 3DS Auster Dancer.png|200px]] | ||
|Caption = {{Hero 7}} as a dancer (DQVII 3DS). | |Caption = {{Hero 7}} as a dancer (DQVII 3DS). | ||
|Japanese = 踊り子 (''Odoriko'') | |Japanese = 踊り子 (''Odoriko'') | ||
| Line 6: | Line 6: | ||
|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Champions]] | |Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Champions]] | ||
}} | }} | ||
<center>''"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"'' | <div align=center>''"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"'' | ||
:--''description from {{Dragon Quest VII}}</ | :--''description from {{Dragon Quest VII}}</div> | ||
The '''Dancer''' (踊り子, ''Odoriko'') is a character class in the series. Dancers usually support their party members. | The '''Dancer''' (踊り子, ''Odoriko'') is a character class in the series. Dancers usually support their party members. | ||
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===Stat Changes=== | ===Stat Changes=== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' | ||
|- | |- | ||
|Battles to Master | |Battles to Master | ||
| Line 70: | Line 70: | ||
===Abilities=== | ===Abilities=== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' | ||
|- | |- | ||
|1 | |1 | ||
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=={{DQ7}}== | =={{DQ7}}== | ||
[[ | [[File:DQVII 3DS Auster Dancer.png|right|border|165px]][[File:DQVII 3DS Maribel Dancer.png|right|border|220px]] | ||
Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]]. | Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]]. | ||
| Line 169: | Line 169: | ||
===Stat Changes=== | ===Stat Changes=== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' | ||
|- | |- | ||
|rowspan=2|Battles to Master | |rowspan=2|Battles to Master | ||
| Line 199: | Line 199: | ||
|} | |} | ||
=== | ===PSX Abilities=== | ||
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' | |||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | ||
|- | |- | ||
|1 | |1 | ||
|Novice | |Novice | ||
| | | | ||
| | | | ||
| | | | ||
| Line 219: | Line 220: | ||
|2 | |2 | ||
|Apprentice | |Apprentice | ||
|[[Sultry Dance | |[[Sultry Dance]]<br>''(LureDance)'' | ||
|5 | |5 | ||
|One Enemy | |One Enemy | ||
| Line 227: | Line 228: | ||
|3 | |3 | ||
|ToeTapper | |ToeTapper | ||
|[[Cop Out | |[[Cop Out]]<br>''(ParryPass)'' | ||
|18 | |18 | ||
|Self | |Self | ||
| Line 235: | Line 236: | ||
|4 | |4 | ||
|Dervish | |Dervish | ||
|[[Weird Dance | |[[Weird Dance]]<br>''(OddDance)'' | ||
|38 | |38 | ||
|One Enemy | |One Enemy | ||
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|5 | |5 | ||
|Amateur | |Amateur | ||
|[[Dodgy Dance | |[[Dodgy Dance]]<br>''(SideStep)'' | ||
|53 | |53 | ||
|Self | |Self | ||
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|6 | |6 | ||
|Prancer | |Prancer | ||
|[[Ban Dance | |[[Ban Dance]]<br>''(DanceShut)'' | ||
|82 | |82 | ||
|One Group | |One Group | ||
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|7 | |7 | ||
|Bounder | |Bounder | ||
|[[Fuddle Dance | |[[Fuddle Dance]]<br>''(PaniDance)'' | ||
|97 | |97 | ||
|One Group | |One Group | ||
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|8 | |8 | ||
|TruTalent | |TruTalent | ||
|[[Death Dance | |[[Death Dance]]<br>''(K.O.Dance)'' | ||
|120 | |120 | ||
|All Enemies | |All Enemies | ||
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|} | |} | ||
==={{ | ====Hybrid Abilities==== | ||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid''' | |||
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | |||
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | |||
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | |||
|- | |||
|[[Martial Artist]] | |||
|[[Muscle Dance]]<br>''(JockDance)'' | |||
|One Group | |||
|Attacks one group of enemies with decreasing damage | |||
|0 | |||
|- | |||
|[[Gadabout]] | |||
|[[Underpants Dance]]<br>''(BoxerDanc)'' | |||
|One Group | |||
|Causes one group of enemies to laugh, preventing them from attacking | |||
|0 | |||
|- | |||
|[[Mage]] | |||
|[[Absorb Magic]]<br>''(TakeMagic)'' | |||
|Self | |||
|Absorbs the {{MP}} from one magic spell | |||
|0 | |||
|- | |||
|[[Sailor]]<br>''(Mariner)'' | |||
|[[Hornpipe]]<br>''(ShipDance)'' | |||
|One Enemy | |||
|If successful, prevents one enemy from acting the next turn | |||
|0 | |||
|- | |||
|[[Shepherd]] | |||
|[[Slumber Rumbaa]]<br>''(RamDance)'' | |||
| | |||
|Does nothing | |||
|0 | |||
|- | |||
|[[Thief]] | |||
|[[Tap Dance]]<br>''(RobDance)'' | |||
|One Enemy | |||
|Steals {{MP}} from one enemy | |||
|0 | |||
|- | |||
|[[Warrior]] | |||
|[[Sword Dance]]<br>''(SwordDanc)'' | |||
|All Enemies | |||
|Four attacks to random enemies at 75 percent power | |||
|0 | |||
|} | |||
===3DS Abilities=== | |||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | ||
|- | |- | ||
|1 | |1 | ||
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|} | |} | ||
=== | ===Usefulness=== | ||
{ | Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the {{Party 7}}, she has already mastered the dancer class. Aishe should be given the time to learn the [[Sword Dance]] skill as it is one of the best battle skills in {{Dragon Quest VII}}. It is also the most cost effective skill in terms of overall power. | ||
| | |||
| | The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn [[Sword Dance]]. | ||
| | |||
| | ===[[Dragon Quest VII Reimagined]]=== | ||
| | Dancer is a basic vocation that focuses on supporting their allies with various dances. | ||
Mastering Dancer alongside [[Troubadour]] and [[Jester]] unlocks the [[Luminary]] vocations. | |||
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;"> | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Proficiency | |||
|- | |||
! Level !! Type !! Name | |||
|- | |||
| 1 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Charm-Cha-Cha]] | |||
|- | |||
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Dodgy Dance]] | |||
|- | |||
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kiss Me Deadly]] | |||
|- | |||
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Decoy Dance]] | |||
|- | |||
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Battle Dance]] | |||
|- | |||
| 5 || [[File:DQVIIR Heal Skill.png|32px]] || [[M-Pathy]] | |||
|- | |||
| 6 || [[File:DQVIIR Buff Skill.png|32px]] || [[Muscle Dance]] | |||
|- | |||
| 7 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Fuddle Dance]] | |||
|- | |- | ||
|[[ | | 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Pink Pirouette]] | ||
|[[ | |||
|- | |- | ||
|[[ | ! colspan=3| [[Let loose]] skill | ||
|- | |- | ||
| | | colspan=3| [[File:DQVIIR Dancer Icon.png|32px]] '''Tender Twostep''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally. | ||
|[[ | |} | ||
| | {| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | ||
| | |+ Attribute Adjustments | ||
| | |||
|- | |- | ||
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm | |||
|- | |- | ||
|[[ | | [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]] | ||
|[[ | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility | |||
|- | |- | ||
|[[ | | [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] | ||
|[[ | |||
| | |||
| | |||
| | |||
|} | |} | ||
</div> | |||
=={{DQ10}}== | =={{DQ10}}== | ||
Dancers were introduced as a vocation starting with Version 3.0, alongside the [[Fortune Teller]]. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the [[Frizz]] and [[Sizz]] series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are [[Knives]], [[Fans]], and [[Wand]]s. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since [[Troubadour]]s do not exist in the game. | Dancers were introduced as a vocation starting with Version 3.0, alongside the [[Fortune Teller]]. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the [[Frizz]] and [[Sizz]] series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are [[Knives]], [[Fans]], and [[Wand]]s. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since [[Troubadour]]s do not exist in the game. | ||
'''< | '''<span style="font-size:1.25em">NOTE:</span>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms''' | ||
====うた (Song)==== | ====うた (Song)==== | ||
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|Deals fire damage to one enemy at 15 meters, max damage is 599~611 | |Deals fire damage to one enemy at 15 meters, max damage is 599~611 | ||
|} | |} | ||
==''[[Dragon Quest Walk]]''== | ==''[[Dragon Quest Walk]]''== | ||
[[ | [[File:Walk Jesters Dancers.png|right|thumb|Dancers and Gadabouts as they appear in ''Walk''.|200px]] | ||
Dancers, along with [[Gadabout]]s, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are [[Sword]]s, [[Knives]], and [[Whips]]. In order to unlock the [[Luminary (vocation)|Luminary]] vocation, a character must have reached level 50 in the dancer and gadabout vocations. | Dancers, along with [[Gadabout]]s, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are [[Sword]]s, [[Knives]], and [[Whips]]. In order to unlock the [[Luminary (vocation)|Luminary]] vocation, a character must have reached level 50 in the dancer and gadabout vocations. | ||
{{clear}} | {{clear}} | ||
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==Gallery== | ==Gallery== | ||
<center | <gallery align=center> | ||
Maya.png|Maya in the middle of a performance. | Maya.png|Maya in the middle of a performance. | ||
Dancer DQVI official guide book profile.jpg|Vocation details from the official guidebook for ''VI'' | |||
DQVIII Dancer.png|A dancer {{NPC}} from {{Dragon Quest VIII}}. | DQVIII Dancer.png|A dancer {{NPC}} from {{Dragon Quest VIII}}. | ||
X human dancer default.png|The default human man wearing the Dancer's uniform in ''X'' | |||
</gallery | </gallery> | ||
{{DQVIClasses}} | {{DQVIClasses}} | ||