Paladin: Difference between revisions
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Regardless of the game being played, the Paladin is dedicated to taking hits for weakened party members and bearing the brunt of enemy assault. Though this puts them at great risk of being killed in a single turn, doing so keeps the pressure off the rest of the party and allows the healer to focus on maintaining only one ally instead of three for a time. | Regardless of the game being played, the Paladin is dedicated to taking hits for weakened party members and bearing the brunt of enemy assault. Though this puts them at great risk of being killed in a single turn, doing so keeps the pressure off the rest of the party and allows the healer to focus on maintaining only one ally instead of three for a time. | ||
=={{DQ6}}== | ==Appearences== | ||
==={{DQ6}}=== | |||
A character needs to master both the [[Martial Artist]] and [[Priest]] vocations to become a Paladin. | A character needs to master both the [[Martial Artist]] and [[Priest]] vocations to become a Paladin. | ||
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===Stat Changes=== | ====Stat Changes==== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | ||
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===Abilities=== | ====Abilities==== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
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=={{DQ7}}== | ==={{DQ7}}=== | ||
[[File:DQVII 3DS Paladin.png|right|border|210px]] | [[File:DQVII 3DS Paladin.png|right|border|210px]] | ||
As before, characters become Paladins by mastering the Priest and Martial Artist vocations, and can go on to become [[Champion]]s when combined with [[Gladiator]]s. | As before, characters become Paladins by mastering the Priest and Martial Artist vocations, and can go on to become [[Champion]]s when combined with [[Gladiator]]s. | ||
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|} | |} | ||
===Stat Changes=== | ====Stat Changes==== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | ||
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=== | ====PSX Abilities==== | ||
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' | |||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
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|1 | |1 | ||
|Page | |Page | ||
|[[Selflessness | |[[Selflessness]]<br>''(ScapeGoat)'' | ||
|1 | |1 | ||
|Self | |Self | ||
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|2 | |2 | ||
|Squire | |Squire | ||
|[[Thin Air | |[[Thin Air]]<br>''(Vacuum)'' | ||
|20 | |20 | ||
|All Enemies | |All Enemies | ||
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|3 | |3 | ||
|Knight | |Knight | ||
|[[Double Up | |[[Double Up]]<br>''(Berserker)'' | ||
|40 | |40 | ||
|One Enemy | |One Enemy | ||
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|4 | |4 | ||
|Zealot | |Zealot | ||
|[[Kaswoosh | |[[Kaswoosh]]<br>''(Infermost)'' | ||
|80 | |80 | ||
|One Group | |One Group | ||
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|5 | |5 | ||
|Crusader | |Crusader | ||
|[[Magic Barrier | |[[Magic Barrier]]<br>''(MagicWall)'' | ||
|120 | |120 | ||
|All Allies | |All Allies | ||
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|6 | |6 | ||
|Templar | |Templar | ||
|[[Forbearance | |[[Forbearance]]<br>''(Guardian)'' | ||
|150 | |150 | ||
|Self | |Self | ||
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|7 | |7 | ||
|Holy Knight | |Holy Knight | ||
|[[Kerplunk | |[[Kerplunk]]<br>''(Farewell)'' | ||
|180 | |180 | ||
|Self | |Self | ||
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|8 | |8 | ||
|Martyr | |Martyr | ||
|[[Pearly Gates | |[[Pearly Gates]]<br>''(MultiCut)'' | ||
|240 | |240 | ||
|One Group | |One Group | ||
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|20 | |20 | ||
|} | |} | ||
===3DS Abilities=== | |||
====3DS Abilities==== | |||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
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|} | |} | ||
===Usefulness=== | ====Usefulness==== | ||
The Paladin's innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn't a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to '''four times''' the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air. | The Paladin's innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn't a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to '''four times''' the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air. | ||
In regards to career advancement, the Paladin can combine the mastered [[Gladiator]] class to become a [[Godhand]] and have access to some of the best offensive skills in the game. | In regards to career advancement, the Paladin can combine the mastered [[Gladiator]] class to become a [[Godhand]] and have access to some of the best offensive skills in the game. | ||
=={{DQ9}}== | ===[[Dragon Quest VII Reimagined]]=== | ||
Paladin is unlocked by matering the [[Martial Artist]] and [[Priest]] vocations. | |||
Paladins excel at defending and healing their allies with skills and spells like [[Kabuff]], [[Multiheal]], or [[Forbearance]]; though they can also do some damage to all enemies with powerful skills like [[Thin Air]] and [[Pearly Gates]]. | |||
Mastering Paladin and Gladiator allows brave adventurers to become [[Champion|Champions]]. Mastering Paladin and two other intermediate vocations allow a character to become a [[Hero (vocation)|Hero]]. | |||
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;"> | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Proficiency | |||
|- | |||
! Level !! Type !! Name | |||
|- | |||
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Kabuff]] | |||
|- | |||
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Wind Sickles]] | |||
|- | |||
| 2 || [[File:DQVIIR Heal Skill.png|32px]] || [[Midheal]] | |||
|- | |||
| 2 || [[File:DQVIIR Heal Skill.png|32px]] || [[Squelch]] | |||
|- | |||
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Forbearance]] | |||
|- | |||
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Immense Defence]] | |||
|- | |||
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Miracle Shield]] | |||
|- | |||
| 5 || [[File:DQVIIR Damage Skill.png|32px]] || [[Thin Air]] | |||
|- | |||
| 6 || [[File:DQVIIR Heal Skill.png|32px]] || [[Multiheal]] | |||
|- | |||
| 6 || [[File:DQVIIR Heal Skill.png|32px]] || [[Zing]] | |||
|- | |||
| 7 || [[File:DQVIIR Buff Skill.png|32px]] || [[Defending Champion]] | |||
|- | |||
| 7 || [[File:DQVIIR Heal Skill.png|32px]] || [[Kerplunk]] | |||
|- | |||
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Pearly Gates]] | |||
|- | |||
! colspan=3| [[Let loose]] skill | |||
|- | |||
| colspan=3| [[File:DQVIIR Paladin Icon.png|32px]] '''[[Knight Watch]]''': Adopts a knightly stance that reduces damage taken while increasing the likelihood of blocking attacks to its absolute maximum. | |||
|} | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Attribute Adjustments | |||
|- | |||
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm | |||
|- | |||
| [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || - | |||
|- | |||
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility | |||
|- | |||
| [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] | |||
|} | |||
</div> | |||
==={{DQ9}}=== | |||
[[File:DQIX Paladin Male.png|right|border|195px]][[File:DQIX Paladin Female.png|right|border|240px]] | [[File:DQIX Paladin Male.png|right|border|195px]][[File:DQIX Paladin Female.png|right|border|240px]] | ||
The Paladin vocation is late in the game after completing Quest 106. Paladins have the unique skillset "Virtue", and can also use skill points to learn [[Hammer]], [[Spear]], [[Wand]], and [[Shield]] skills. Their [[Coup de Grâce]] is "Knight's Watch," which prevents all damage and enrages all enemies. | The Paladin vocation is late in the game after completing Quest 106. Paladins have the unique skillset "Virtue", and can also use skill points to learn [[Hammer]], [[Spear]], [[Wand]], and [[Shield]] skills. Their [[Coup de Grâce]] is "Knight's Watch," which prevents all damage and enrages all enemies. | ||
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Many players consider the vocation to be a [[Rubiss|Goddess-send]] when facing Legacy Bosses, as the beasts can very easily obliterate an unguarded party even at high levels. Due to elemental resisting equipment now working off of percentages rather than static numbers, it is slightly easier to keep a Paladin alive when he or she bears the brunt of a multi-striking ability. | Many players consider the vocation to be a [[Rubiss|Goddess-send]] when facing Legacy Bosses, as the beasts can very easily obliterate an unguarded party even at high levels. Due to elemental resisting equipment now working off of percentages rather than static numbers, it is slightly easier to keep a Paladin alive when he or she bears the brunt of a multi-striking ability. | ||
===Stats=== | ====Stats==== | ||
{| style="width:65%; height:100px; text-align:center" border="1" | {| style="width:65%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47" | ||
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|} | |} | ||
===[[Virtue]]=== | ====[[Virtue]]==== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#4682B4; color:white;"|Accolade | !style="background:#4682B4; color:white;"|Accolade | ||
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|} | |} | ||
===Spells=== | ====Spells==== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#4682B4; color: white;"|Name | !style="background:#4682B4; color: white;"|Name | ||
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|} | |} | ||
===Revocation Award=== | ====Revocation Award==== | ||
*[[Order of Chivalry]] | *[[Order of Chivalry]] | ||
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Leveling up a Paladin to level 99 is one of the requisites to unlock the [[Guardian (vocation)|Guardian]] vocation. | Leveling up a Paladin to level 99 is one of the requisites to unlock the [[Guardian (vocation)|Guardian]] vocation. | ||
==''[[Dragon Quest Walk]]''== | ===''[[Dragon Quest Walk]]''=== | ||
Paladins were added to the game in a May 2020 update. It requires that a character reach level 50 with the warrior and priest vocations before they can walk the path of knighthood. Paladins are capable of equipping [[Sword]]s, [[Axe]]s, [[Staff|Staves]], and [[Spear]]s. | Paladins were added to the game in a May 2020 update. It requires that a character reach level 50 with the warrior and priest vocations before they can walk the path of knighthood. Paladins are capable of equipping [[Sword]]s, [[Axe]]s, [[Staff|Staves]], and [[Spear]]s. | ||
{{Clear}} | {{Clear}} | ||