Zap: Difference between revisions

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|first = {{DQM1}}
|first = {{DQM1}}
|dw = Bolt
|dw = Bolt
}}
{{for
|about = the spell named デイン (Dein)
|for = the spell ライデイン (Raidein) that was named Zap in other installments
|see = Zapple
}}
}}


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==Localization history==
==Localization history==
Originally, the name Zap was used for the next tier spell of that line, ライデイン ''Raidein''. However, with later game entries, they made the lower tier デイン ''Dein'' spell, and as such they moved the naming Zap to that spell instead. See [[Zapple]] for the spell that refers to ''Raidein''.
Originally, the name Zap was used for the next tier spell of that line, ライデイン ''Raidein''. However, with later game entries, they made the lower tier デイン ''Dein'' spell, and as such they moved the naming Zap to that spell instead.  
 
See [[Zapple]] for the spell that refers to ''Raidein''.


==Appearances==
==Appearances==
==={{DQ1HD}}===
Costs 6 MP to deal initial 40~50 Zap damage to one enemy. Scales with [[wisdom]] and reaches 52~65 damage.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 1}}
| 8
|}
==={{DQ2HD}}===
Costs 6 MP to deal initial 40~50 Zap damage to one enemy. Scales with [[wisdom]] and reaches 52~65 damage.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| [[Prince of Cannock]]
| 11
|}
==={{DQ3HD}}===
==={{DQ3HD}}===
Zap is learned by the Hero at level 14 if his or her wisdom exceeds 65 points. Zap costs 6 MP and deals up to 52~65 damage to one foe.
Costs 6 MP to deal initial 40~50 Zap damage to one enemy. Scales with [[wisdom]] and reaches 52~65 damage.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 3}}
| 14~16
|}
 
==={{DQ10}}===
Exclusive to enemies.


==={{DQ11}}===
==={{DQ11}}===
Returning to the main series after a prolonged absence, Zap is learned by the {{Luminary}} after placing 8 points into the ''{{Luminary}}'' skill tree. It costs 8 {{MP}} to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his {{Magical Might}} hits 161.
Costs 8 MP to deal Zap damage to one [[group]]. Damage starts at 31~41, scales with [[Magical Might]] and goes up to 131~141.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Skill
|-
| {{Hero 11}}
| Luminary
|}


==={{DQM}} & {{DQM2}}===
==={{DQM}} & {{DQM2}}===