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[[File:DQIX Sage Male.png‎|right|border|195px]][[File:DQIX Sage Female.png‎|right|border|195px]]
[[File:DQIX Sage Male.png‎|right|border|195px]][[File:DQIX Sage Female.png‎|right|border|195px]]
[[Image:Legion_of_Merit.png|right|thumb|175px|The "Legion of Merit" Revocation Medal]]
[[Image:Legion_of_Merit.png|right|thumb|175px|The "Legion of Merit" Revocation Medal]]
The Sage vocation is accessible late in the game after completing [[Template:DQIXQuest/115|Quest #115]]: Sages in the Pages. Sages have the unique skillset "Enlightenment", and can also use skill points to learn {{Boomerang}}s, {{Bow}}s, {{Wand}}s and [[Shield]]s skills. Their [[Coup-de-Grace]] is "[[Spelly Breath]]", which recharges a portion of their {{MP}}.
The Sage vocation is accessible late in the game after completing [[Template:DQIXQuest/115|Quest #115]]: Sages in the Pages. Sages have the unique skillset "Enlightenment", and can also use skill points to learn [[List of boomerang skills in Dragon Quest IX|Boomerang]], [[List of bow skills in Dragon Quest IX|Bow]], [[List of wand skills in Dragon Quest IX|Wand]] and [[List of shield skills in Dragon Quest IX|Shield]] skills. Their [[Coup-de-Grace]] is "[[Spelly Breath]]", which recharges a portion of their {{MP}}.


Sages are no longer the literal hybrid of [[Mage]]s and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with [[Kabuff]] and [[Magic Barrier]], decimate foes with darkness and explosions, and keep their allies alive with [[Multiheal]] and [[Moreheal]]. However, Sages can't deal the same level of damage [[Mage]]s can, nor can they heal as effectively as a [[Priest]] without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a [[Mage]], and those wanting powerful healing spells should stick with a [[Priest]]. On the other hand, combining the elements of a [[Mage]] and a [[Priest]] can free up a slot in the {{Party 9}}, allowing for more versatile {{Party 9}} combinations.
Sages are no longer the literal hybrid of [[Mage]]s and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with [[Kabuff]] and [[Magic Barrier]], decimate foes with darkness and explosions, and keep their allies alive with [[Multiheal]] and [[Moreheal]]. However, Sages can't deal the same level of damage [[Mage]]s can, nor can they heal as effectively as a [[Priest]] without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a [[Mage]], and those wanting powerful healing spells should stick with a [[Priest]]. On the other hand, combining the elements of a [[Mage]] and a [[Priest]] can free up a slot in the {{Party 9}}, allowing for more versatile {{Party 9}} combinations.