Erik: Difference between revisions

Day (talk | contribs)
No edit summary
Day (talk | contribs)
Other Languages: realised i used the translation template wrong. i will be fixing all of these up now
 
(2 intermediate revisions by the same user not shown)
Line 21: Line 21:
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His 'blue, spiky hair' is his favorite trait about himself and he has a tendency to run his hands through his hair when he's excited. <ref>[[Dragon Quest XI Character Book]]</ref> He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession.
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His 'blue, spiky hair' is his favorite trait about himself and he has a tendency to run his hands through his hair when he's excited. <ref>[[Dragon Quest XI Character Book]]</ref> He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession.


Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. In cutscene and [[Party Chat|party talk]] dialogue, he is shown to push the Luminary in the right direction instead of taking time to smell the roses. Erik has a tendency to bicker with [[Veronica (Dragon Quest XI)|Veronica]], who refers to him as an idiot. However, the two of them are more alike than not and share a unique bond of affection. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons.
Erik is has a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior, Erik has a kind and compassionate heart, as shown when trouble happens with friends and family. While he is sometimes quick to jump to conclusions, he is also quite perceptive, tending to connect the dots quickly. He is also quick on his feet, shown in cutscenes where others are knocked over while he gracefully returns to a stronger position. These qualities came naturally to him from years of travelling and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. In cutscenes and [[Party Chat|party talk]] dialogue, he is shown to push the Luminary in the right direction instead of taking time to smell the roses. Erik has a tendency to bicker with [[Veronica (Dragon Quest XI)|Veronica]], who refers to him as an idiot. However, the two of them are more alike than not and share a unique bond of affection. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons.


==Appearances==
==Appearances==
Line 40: Line 40:
Before making their way to Cobblestone (the Hero's home village), Erik drags him on a detour to [[Downtown Heliodor]] to find the Red Orb Derk had stashed in the great garbage dump there. He is infuriated when he sees that the treasure is gone, and interrogates the innkeeper [[Ruby]] about where Derk is. She says that Derk hadn't been seen in the slums since he opened "that fancy shop" in the wealthy district, and that is enough fuel to the fire for Erik to storm over there and give Derk a piece of his mind. When Erik and the Hero reach his shop, Erik attempts to beat Derk up, knowing that Derk took the Orb back to the castle to collect the bounty and fund the shop, but Derk reasons that he only sold it to help Erik. Erik, exasperated now, gives him a chance to explain, and Derk explains that a portion of the proceeds from the shop went to bribing the prison guards into not checking up on Erik while he was in the cell. Erik notes that it was indeed strange that nobody had checked up on him in the previous few days digging his hole, and he forgives Derk. Derk tells them that the King had hidden the Orb in [[The Kingsbarrow]] and the Hero and Erik set out to retrieve it again. Note that Derk's bribery may also be the reason why Erik is not prioritised by the guards as a target of capture.
Before making their way to Cobblestone (the Hero's home village), Erik drags him on a detour to [[Downtown Heliodor]] to find the Red Orb Derk had stashed in the great garbage dump there. He is infuriated when he sees that the treasure is gone, and interrogates the innkeeper [[Ruby]] about where Derk is. She says that Derk hadn't been seen in the slums since he opened "that fancy shop" in the wealthy district, and that is enough fuel to the fire for Erik to storm over there and give Derk a piece of his mind. When Erik and the Hero reach his shop, Erik attempts to beat Derk up, knowing that Derk took the Orb back to the castle to collect the bounty and fund the shop, but Derk reasons that he only sold it to help Erik. Erik, exasperated now, gives him a chance to explain, and Derk explains that a portion of the proceeds from the shop went to bribing the prison guards into not checking up on Erik while he was in the cell. Erik notes that it was indeed strange that nobody had checked up on him in the previous few days digging his hole, and he forgives Derk. Derk tells them that the King had hidden the Orb in [[The Kingsbarrow]] and the Hero and Erik set out to retrieve it again. Note that Derk's bribery may also be the reason why Erik is not prioritised by the guards as a target of capture.


After retrieving the Orb and walking over to the [[Emerald Coast|Door of Departure]] to leave the continent, in search of more information about the Luminary, [[Hendrik]] and his men find the two and pursue them on [[Horse and monster riding|horseback]]. The two fugitives climb on the nearby horses and race to the Door, but the Hero's horse is shot and Erik has to double back to save him, lifting him up on the back of his own horse. The duo then escape through a [[teleportal]] to the distant city of [[Hotto]] and meet the twin sisters {{Veronica 11}} and {{Serena 11}}. When Erik encounters Veronica, they immediately get to bickering with each-other like siblings, although it is clear they still care for each-other even through the insults. Erik is much more passive to her sister, who he deems calm and kind and "everything Veronica isn't". When Erik encounters the wandering jester [[Sylvando]] in the kingdom of [[Gallopolis]], he is immediately skeptical and unhappy about the idea of him joining the party. In the Japanese version, he calls Sylvando the equivalent of "old man". Sylvando is, however, unfazed by this, and Erik eventually warms up to him.
After retrieving the Orb and walking over to the [[Emerald Coast|Door of Departure]] to leave the continent, in search of more information about the Luminary, [[Hendrik]] and his men find the two and pursue them on [[Horse and monster riding|horseback]]. The two fugitives climb on the nearby horses and race to the Door, but the Hero's horse is shot and Erik has to double back to save him, lifting him up on the back of his own horse. The duo then escape through a [[teleportal]] to the distant city of [[Hotto]] and meet the twin sisters {{Veronica 11}} and {{Serena 11}}. When Erik encounters Veronica, they immediately get to bickering with each-other like siblings, although it is clear they still care for each-other even through the insults. Erik is much more passive to her sister, who he deems calm and kind and "everything Veronica isn't". When Erik encounters the wandering jester [[Sylvando]] in the kingdom of [[Gallopolis]], he is immediately skeptical and unhappy about the idea of him joining the party. However, Erik eventually warms up to him.


At the seaside port town [[Gondolia]], Erik and the Luminary are cornered by Jasper on the stage at the very northern part of the town. They are overwhelmed by soldiers, but are saved by Veronica and Sylvando interrupting their capture. Veronica casts multiple spells of the [[Frizz]] line everywhere, causing chaos, and Jasper turns his attention away from Erik and the Hero to order his men to fan out. Serena motions for them to escape through the western exit of the stage, dragging the Hero's hand along while Erik makes sure they aren't being followed. Jasper senses their escape and fires a ball of darkness at the Luminary, which Erik notices and jumps in front of. The magic cripples him and he falls to the ground. Erik swats away the Hero's hand when it is offered, telling him to leave with the newly-bought time. The soldiers catch up to Erik as Serena tugs the Hero along, dragging him away as Erik is taken by the guards. The party later finds Erik tied up on a pole on the stage and save him, defeating [[Jasper]], before escaping Gondolia by on the Salty Stallion (Sylvando's [[ship]]).
At the seaside port town [[Gondolia]], Erik and the Luminary are cornered by Jasper on the stage at the very northern part of the town. They are overwhelmed by soldiers, but are saved by Veronica and Sylvando interrupting their capture. Veronica casts multiple spells of the [[Frizz]] line everywhere, causing chaos, and Jasper turns his attention away from Erik and the Hero to order his men to fan out. Serena motions for them to escape through the western exit of the stage, dragging the Hero's hand along while Erik makes sure they aren't being followed. Jasper senses their escape and fires a ball of darkness at the Luminary, which Erik notices and jumps in front of. The magic cripples him and he falls to the ground. Erik swats away the Hero's hand when it is offered, telling him to leave with the newly-bought time. The soldiers catch up to Erik as Serena tugs the Hero along, dragging him away as Erik is taken by the guards. The party later finds Erik tied up on a pole on the stage and save him, defeating [[Jasper]], before escaping Gondolia by on the Salty Stallion (Sylvando's [[ship]]).
Line 1,054: Line 1,054:
|de=Erik|de-meaning=Ditto.
|de=Erik|de-meaning=Ditto.
|it=Erik|it-meaning=Ditto.
|it=Erik|it-meaning=Ditto.
|ko={{Translation|카뮈|Kamwi}}|ko-meaning=Transliteration of "Camyu".
|ko=카뮈 (Kamwi)|ko-meaning=Transliteration of "Kamyu".
|zh-cn={{Translation|卡繆|Kǎmóu}}|zh-cn-meaning=Ditto.
|zh-cn=卡繆 (Kǎmóu)|zh-cn-meaning=Ditto.
|zh-tw={{Translation|卡繆|Kǎmóu}}|zh-tw-meaning=Ditto.}}
|zh-tw=卡繆 (Kǎmóu)|zh-tw-meaning=Ditto.}}


==Trivia==
==Trivia==
*In the English voice acting, he has a distinguishable Scandinavian accent due to his Viking upbringing. His voice actor, Gunnar Cauthery, is Icelandic.
*In the English voice acting, he has a distinguishable Scandinavian accent due to his Viking upbringing. His voice actor, Gunnar Cauthery, is Icelandic.
*In Japanese, he calls the {{Luminary}} {{Translation|"相棒"|Aibō}}, roughly meaning a partner that you have an extremely close attachment to and share a history with; there is no direct translation in English which carries this connotation, so it has been localised to "partner".
**Erik calls Veronica {{Translation|"チビちゃん"|Chibi-chan}}, meaning "little one" ("short stuff" in English), and in turn she calls him {{Translation|"ひよっこちゃん"|Hiyokko-chan}}, meaning "little chick" ("idiotic" in English).
**Erik also calls Sylvando the equivalent of "old man". Sylvando is, however, unfazed by this.
**Erik refers to himself with the first-person pronoun {{Translation|"俺"|Ore}}, even during his period of amnesia in Act Two where he begins to refer to the {{Hero 11}} and [[Rab]] with honorifics.
*Erik relieves stress by exercising and working up a sweat.
*Erik relieves stress by exercising and working up a sweat.
*Erik's favourite food is wild traveler's stew.
*Erik's favourite food is wild traveler's stew.
Line 1,065: Line 1,069:
**If the player chooses to live with Erik as a reward for completing [[Drustan's Labyrinth]], he tells the player in off-handed dialogue that he plans to work on his culinary skills whenever he has the chance to.
**If the player chooses to live with Erik as a reward for completing [[Drustan's Labyrinth]], he tells the player in off-handed dialogue that he plans to work on his culinary skills whenever he has the chance to.
**From October 19th to December 13th, 2019, Erik's wild stew<ref>[https://ameblo.jp/luida-desi/entry-12555710673.html Luida's Bar Official Blog]</ref> was available as a special item on the menu at the real-life [[Patty's Party Planning Place|Luida's Bar]] in Tokyo in order to commemorate the release of ''Dragon Quest XI S''. It is similar to pot-au-feu and has slowly simmered beef, potatoes, onions, and cabbage.
**From October 19th to December 13th, 2019, Erik's wild stew<ref>[https://ameblo.jp/luida-desi/entry-12555710673.html Luida's Bar Official Blog]</ref> was available as a special item on the menu at the real-life [[Patty's Party Planning Place|Luida's Bar]] in Tokyo in order to commemorate the release of ''Dragon Quest XI S''. It is similar to pot-au-feu and has slowly simmered beef, potatoes, onions, and cabbage.
*Thinking about his past with the Vikings puts him in a weird mood, but he pushes it behind him, saying that it is not worth dwelling over.
*His personal motto is "tomorrow is another day".
*His personal motto is "tomorrow is another day".
*As part of his daily routine, he sharpens his favourite knife and maintains his thieving tools.
*As part of his daily routine, he sharpens his favourite knife and maintains his thieving tools.
*The thing he wants most at the moment is a treasure map left behind by a legendary pirate.
*The thing he wants most at the moment is a treasure map left behind by a legendary pirate.
*Erik's height is 165 cm or 5' 5" and he weighs 55 kilograms (121 lbs). He is insecure of his height and chugs milk in an attempt to grow taller, seen in his [[shypox]] lines.
*Erik's height is 165 cm or 5' 5" and he weighs 55 kilograms (121 lbs). He is insecure of his height and chugs milk in an attempt to grow taller, seen in his [[shypox]] lines.
*After the world is saved, he would like to travel with world with [[Mia]] for a while before bringing her to the [[L'Académie de Notre Maitre des Médailles|mini medal academy]] so she can pursue an education like Erik was not able to. He wants her to be making friends there, but also figures she might hate anything akin to school.
*His favourite place in all of [[Erdrea]] is the cliff where he and the {{Luminary}} jumped off of.
**Interestingly, Erik has somewhat of a fear of heights; in Act Two party talk at the Luminary's Landing in [[Arboria]], he mentions that while he was waiting for [[Serena]] and the Luminary he took a quick look at the side of the cliff, nearly blacking out when he saw how high up they were. However, he is quick to defend himself, saying that a drop like that would even melt the mind of someone like the hard-headed [[Hendrik]]. Erik shares this fear of heights with [[Jade]] and [[Serena]].
*All of Erik's [[pep]] powers include the Luminary.
*While he's aware of his popularity with the ladies, even receiving a love letter from a student of the [[L'Académie de Notre Maitre des Médailles]], Erik doesn't seem to be interested in love or marriage and instead seems happy for now travelling with the Luminary.
**His preferred romantic interest is, fittingly, stated to be "not worth mentioning/nothing special".
**Surprisingly, Erik is the party member with the third-least amount of charm at level 99 (250), with only Veronica (230) and [[Rab]] (170) below him.
*Erik is the second major ''Dragon Quest'' character to be depicted as left-handed after [[Angelo]] of {{DQ8}}. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition, many cutscenes showing him favouring his left hand to use or hold everyday items.
*Erik is the second major ''Dragon Quest'' character to be depicted as left-handed after [[Angelo]] of {{DQ8}}. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition, many cutscenes showing him favouring his left hand to use or hold everyday items.
*Erik has several homages to previous {{DQSeries}} games:
*Erik has several homages to previous {{DQSeries}} games:
Line 1,083: Line 1,095:
*Erik is capable of the most damage in the game without hacking, where a [[glacial golem]] at the [[Sniflheim Whale Way Station]] can occasionally use [[Forbearance]] alongside six [[luminous lampling|luminous lamplings]]. Erik can then use [[Double Down]] on the golem.
*Erik is capable of the most damage in the game without hacking, where a [[glacial golem]] at the [[Sniflheim Whale Way Station]] can occasionally use [[Forbearance]] alongside six [[luminous lampling|luminous lamplings]]. Erik can then use [[Double Down]] on the golem.
*Erik is the only party member that is able to have both hands deal the same amount of damage in battle, through unlocking the [[Dually Deadly]] secret panel in his ''Swords'' skill tree in his character builder, which is available after saving Mia in Act Two and after talking to Elder [[Eegoltap]] in postgame.
*Erik is the only party member that is able to have both hands deal the same amount of damage in battle, through unlocking the [[Dually Deadly]] secret panel in his ''Swords'' skill tree in his character builder, which is available after saving Mia in Act Two and after talking to Elder [[Eegoltap]] in postgame.
*His {{Agility}} at level 99 is the highest among all human characters in the {{DQSeries}} series.
*Even during his state of amnesia, he has separate [[party chat|party talk]] dialogue for every scene, even all of the pastwords in [[Tickington]].
*Even during his state of amnesia, he has separate [[party chat|party talk]] dialogue for every scene, even all of the pastwords in [[Tickington]].
*The Japanese ''Definitive Edition'' voice drama「ああ・・・青春のメダ女文化祭」("Ah... The [[L'Académie de Notre Maitre des Médailles|Medal Girls']] Cultural Festival of Youth") features a stage play that the {{Party 11}} participates in. Erik is cast as a captured damsel in distress, alluding to how he was captured by enemies [[Heliodor|on]] [[Gondolia|four]] [[The Rock of Wrong|separate]] [[Sniflheim|occasions]], the most out of anyone in the game.
*In {{SSB5}}, he is referenced in spirit battles as a minion, where Link's frequent Boomerang is in reference to Erik's [[Boomerang]] skill tree. It may also have been inspired by the fact that traditionally, both characters wear green tunics, and Erik is able to wield a [[Sword]] like Link can.
*When Erik is afflicted by [[Sultry Dance]] in battle, he performs a lively dance, which includes a moonwalk or backslide.
*When Erik is afflicted by [[Sultry Dance]] in battle, he performs a lively dance, which includes a moonwalk or backslide.
*Each of the Luminary's companions represents one of the vocations in {{Dragon Quest III}}. Erik represents the [[Thief]].
*Each of the Luminary's companions represents one of the vocations in {{Dragon Quest III}}. Erik represents the [[Thief]].