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{{translation|'''Clown'''|おちょうしもの|ochōshimono|translated as '''silly''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes and in ''[[Dragon Quest: Monster Parade]]''.
{{translation|'''Clown'''|おちょうしもの|Ochōshimono|Frivolous person/Luck-pusher}} is a [[personality]] introduced in the {{Dragon Quest III}} remakes. In the [[Game Boy Color]] version, it is known as '''Silly'''.


==Appearances==
==Appearances==
===Main series===
==={{DQ3}}===
====''[[Dragon Quest III]]'' remakes====
{{infobox personality DQIII
{{infobox personality DQIII
  | image      = [[File:Clown stat chart DQIII.svg|alt=Clown personality stat chart for Dragon Quest III]]
  | image      =  
  | title      = Clown (Silly)
  | title      = Clown (Silly)
  | strength  = 100%
  | strength  = 100%
Line 12: Line 11:
  | wisdom    = 115%
  | wisdom    = 115%
  | luck      = 110%
  | luck      = 110%
  | classes    = Hero male Hero female Warrior male Warrior female Martial artist male Martial artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | classes    =  
  | book      = [[Look, No Pants!]]
  | book      = [[Look, No Pants!]]
  | accessory  = [[doh-hican]]
  | accessory  = [[Doh-hican]]
}}
}}
{{quote|source=?|console=iOS / Android|quote=
{{quote|source=?|console=|quote=
You are that classic character… The irrepressible clown…
You are that classic character… The irrepressible clown…


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}}
}}


In the ''Dragon Quest III'' remakes, clown is a personality that improves agility, wisdom, and luck growth, but reduces resilience growth.
Clown is a personality that improves Agility, Wisdom, and Luck growth, has no effect on Strength growth, but reduces Resilience growth.


At the start of the game, the hero becomes a clown by receiving the final test of character in the castle, then telling the chancellor a king's orders must be obeyed, contradicting the first answer and saying the orders are not set in stone, contradicting the second answer and saying orders can't be ignored, and saying that the hero is listening, before leaving.
At the start of the game, the {{Hero 3}} becomes a clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening.


Other party members have a chance to be a clown when recruited as any class, depending on their stat bonuses.
Other party members of any vocation have a chance to be a clown when recruited at [[Patty's Party Planning Place]], depending on how many attribute-boosting seeds they have been given. An existing character can permanently become a clown by reading the [[Look, No Pants!]] book, or temporarily while wearing the [[Doh-hican]] accessory.


==={{DQ3HD}}===
The Clown personality has no influence on Strength or Resilience growth, increases Agility growth by 20%, decreases Stamina growth by 10%, and increases Wisdom and Lucky growth by 10%. Any character may become a Clown by equipping the [[Doh-hican]] in the primary accessory slot or by reading the [[Look, No Pants!]] book.
At the start of the game, the {{Hero 3}} becomes a Clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening. It is possible to create a character that starts as a Clown at [[Patty's Party Planning Place]] by distributing attribute seeds in a specific way. However, even by replicating the same method, it is still possible to end up with a different personality.
{| class="listTable"
{| class="listTable"
! scope="col" | Class / gender
! scope="col" | Vocation
! scope="col" | Stat bonuses for clown (chance)
! scope="col" | Attribute Seed Distribution
|-
| {{DQIII sprite|Warrior male Warrior female}}
|
* Agility bonus highest, ≤6, wisdom second ({{fraction|3|8}})
* Wisdom bonus highest, ≤5 ({{fraction|1|5}})
* Luck bonus highest, ≤6 ({{fraction|3|17}})
|-
| {{DQIII sprite|Martial artist male Martial artist female}}
|
* Wisdom bonus highest, ≤5 ({{fraction|1|5}})
* Luck bonus highest, ≤6 ({{fraction|3|17}})
|-
| {{DQIII sprite|Mage male Mage female Priest male Priest female}}
|
* Agility bonus highest, ≤7, wisdom second ({{fraction|1|4}})
|-
| {{DQIII sprite|Merchant male Merchant female}}
|
* Strength bonus highest, ≤10, agility second ({{fraction|3|8}})
* Agility bonus highest, ≤6, wisdom second ({{fraction|3|8}})
|-
| {{DQIII sprite|Gadabout male}}
|
* Strength bonus highest, ≤10, agility second ({{fraction|3|8}})
* Agility bonus highest, ≤6, wisdom second ({{fraction|3|8}})
* Wisdom bonus highest, 6–9 ({{fraction|1|3}})
* Resilience bonus highest, ≤5, agility, wisdom, or luck second ({{fraction|1|4}})
* Luck bonus highest, ≤5 ({{fraction|6|29}})
|-
|-
| {{DQIII sprite|Gadabout female}}
| [[File:Warrior iconHD2D.png|50px|link=Warrior]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Priest iconHD2D.png|50px|link=Priest]]
|
|
* Strength bonus highest, ≤10, agility second ({{fraction|3|8}})
* Seed of agility x3<br>Seed of wisdom x2
* Agility bonus highest, &le;6, wisdom second ({{fraction|3|8}})
* Wisdom bonus highest, 6&ndash;9 ({{fraction|4|13}})
* Resilience bonus highest, &le;5, agility, wisdom, or luck second ({{fraction|1|5}})
* Luck bonus highest, &le;5 ({{fraction|6|29}})
|-
|-
| {{DQIII sprite|Thief male}}
| [[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Thief iconHD2D.png|50px|link=Thief]][[File:Monster wrangler iconHD2D.png|50px|link=Monster Wrangler]]
|
|
* Strength bonus highest, &le;10, agility second ({{fraction|3|8}})
* Seed of strength x4<br>Seed of agility x1
* Resilience bonus highest, &le;5, agility, wisdom, or luck second ({{fraction|1|4}})
|-
|-
| {{DQIII sprite|Thief female}}
| <center>[[File:Gadabout iconHD2D.png|50px|link=Gadabout]]</center>
|
|
* Strength bonus highest, &le;10, agility second ({{fraction|3|8}})
* Seed of wisdom x5
* Resilience bonus highest, &le;5, agility, wisdom, or luck second ({{fraction|1|5}})
|}
|}


An existing character becomes a clown permanently by reading the [[Look, No Pants!]] book, or temporarily while wearing the [[doh-hican]] accessory.
==Gallery==
<gallery><center>
Clown personality stat chart DQIII HD2D.png|HD-2D Remake chart
</center></gallery>


[[Category:Dragon Quest III and Dragon Quest: Monster Parade personalities]]
[[Category:Dragon Quest III personalities]]
[[Category:Dragon Quest III HD-2D Remake personalities]]

Latest revision as of 12:58, 31 May 2026

Clown (おちょうしもの, Ochōshimono?, lit. Frivolous person/Luck-pusher) is a personality introduced in the Dragon Quest III remakes. In the Game Boy Color version, it is known as Silly.

Appearances[edit | edit source]

Dragon Quest III: The Seeds of Salvation[edit | edit source]

"You are that classic character… The irrepressible clown…

When others are engaged in serious conversation, you are busy trying to think of ways to make them laugh…

When you see someone working away seriously at something, your first urge is to lift their spirits with a joke…

You are always making others laugh, and for this, you are well-loved…

But look within… Is this the real you? I think you know the answer…

Underneath it all, you are a delicate soul… Easily hurt, and quick to sadden…

So you wrap your true self up in the armour of japery for fear of being hurt…

One who uses humour to deflect attention from their true self… This perhaps describes you best…

But it cannot last forever…

As you grow older, your jokes will inevitably grow tired…

And one day, no one will be laughing any more…

When that day comes, you will yearn for years gone by…

But it will be too late… That is why you must learn to take things seriously—lest your whole life become a bad joke…"

—?

Clown is a personality that improves Agility, Wisdom, and Luck growth, has no effect on Strength growth, but reduces Resilience growth.

At the start of the game, the Hero becomes a clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening.

Other party members of any vocation have a chance to be a clown when recruited at Patty's Party Planning Place, depending on how many attribute-boosting seeds they have been given. An existing character can permanently become a clown by reading the Look, No Pants! book, or temporarily while wearing the Doh-hican accessory.

Dragon Quest III HD-2D Remake[edit | edit source]

The Clown personality has no influence on Strength or Resilience growth, increases Agility growth by 20%, decreases Stamina growth by 10%, and increases Wisdom and Lucky growth by 10%. Any character may become a Clown by equipping the Doh-hican in the primary accessory slot or by reading the Look, No Pants! book.

At the start of the game, the Hero becomes a Clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening. It is possible to create a character that starts as a Clown at Patty's Party Planning Place by distributing attribute seeds in a specific way. However, even by replicating the same method, it is still possible to end up with a different personality.

Vocation Attribute Seed Distribution
  • Seed of agility x3
    Seed of wisdom x2
  • Seed of strength x4
    Seed of agility x1
  • Seed of wisdom x5

Gallery[edit | edit source]