Clown: Difference between revisions

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{{translation|'''Clown'''|おちょうしもの|ochōshimono|translated as '''silly''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''.
{{translation|'''Clown'''|おちょうしもの|Ochōshimono|Frivolous person/Luck-pusher}} is a [[personality]] introduced in the {{Dragon Quest III}} remakes. In the [[Game Boy Color]] version, it is known as '''Silly'''.


==Appearances==
==Appearances==
===Main series===
==={{DQ3}}===
====''[[Dragon Quest III]]'' remakes====
{{infobox personality DQIII
{{infobox personality DQIII
  | image      = [[File:Clown stat chart DQIII.svg|alt=Clown personality stat chart for Dragon Quest III]]
  | image      =  
  | title      = Clown (Silly)
  | title      = Clown (Silly)
  | strength  = 100%
  | strength  = 100%
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  | wisdom    = 115%
  | wisdom    = 115%
  | luck      = 110%
  | luck      = 110%
  | classes    = Hero male Hero female Warrior male Warrior female Martial artist male Martial artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | classes    =  
  | book      = [[Look, No Pants!]]
  | book      = [[Look, No Pants!]]
  | accessory  = [[Doh-hican]]
  | accessory  = [[Doh-hican]]
}}
}}
{{quote|source=?|console=iOS / Android|quote=
{{quote|source=?|console=|quote=
You are that classic character… The irrepressible clown…
You are that classic character… The irrepressible clown…


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}}
}}


In the ''Dragon Quest III'' remakes, clown is a personality that improves agility, wisdom, and luck growth, but reduces resilience growth.
Clown is a personality that improves Agility, Wisdom, and Luck growth, has no effect on Strength growth, but reduces Resilience growth.


At the start of the game, the hero becomes a clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening.
At the start of the game, the {{Hero 3}} becomes a clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening.


Other party members have a chance to be a clown when recruited as any class, depending on their stat bonuses.
Other party members of any vocation have a chance to be a clown when recruited at [[Patty's Party Planning Place]], depending on how many attribute-boosting seeds they have been given. An existing character can permanently become a clown by reading the [[Look, No Pants!]] book, or temporarily while wearing the [[Doh-hican]] accessory.


==={{DQ3HD}}===
The Clown personality has no influence on Strength or Resilience growth, increases Agility growth by 20%, decreases Stamina growth by 10%, and increases Wisdom and Lucky growth by 10%. Any character may become a Clown by equipping the [[Doh-hican]] in the primary accessory slot or by reading the [[Look, No Pants!]] book.
At the start of the game, the {{Hero 3}} becomes a Clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening. It is possible to create a character that starts as a Clown at [[Patty's Party Planning Place]] by distributing attribute seeds in a specific way. However, even by replicating the same method, it is still possible to end up with a different personality.
{| class="listTable"
{| class="listTable"
! scope="col" | Class / gender
! scope="col" | Vocation
! scope="col" | Stat bonuses for clown (chance)
! scope="col" | Attribute Seed Distribution
|-
| {{DQIII sprite|Warrior male Warrior female}}
|
* Agility bonus highest, ≤6, wisdom bonus second ({{fraction|3|8}})
* Wisdom bonus highest, ≤5 ({{fraction|1|5}})
* Luck bonus highest, ≤6 ({{fraction|3|17}})
|-
| {{DQIII sprite|Martial artist male Martial artist female}}
|
* Wisdom bonus highest, ≤5 ({{fraction|1|5}})
* Luck bonus highest, ≤6 ({{fraction|3|17}})
|-
| {{DQIII sprite|Mage male Mage female Priest male Priest female}}
|
* Agility bonus highest, ≤7, wisdom bonus second ({{fraction|1|4}})
|-
| {{DQIII sprite|Merchant male Merchant female}}
|
* Strength bonus highest, ≤10, agility bonus second ({{fraction|3|8}})
* Agility bonus highest, ≤6, wisdom bonus second ({{fraction|3|8}})
|-
| {{DQIII sprite|Gadabout male}}
|
* Strength bonus highest, ≤10, agility bonus second ({{fraction|3|8}})
* Agility bonus highest, ≤6, wisdom bonus second ({{fraction|3|8}})
* Wisdom bonus highest, 6–9 ({{fraction|1|3}})
* Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second ({{fraction|1|4}})
* Luck bonus highest, ≤5 ({{fraction|6|29}})
|-
|-
| {{DQIII sprite|Gadabout female}}
| [[File:Warrior iconHD2D.png|50px|link=Warrior]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Priest iconHD2D.png|50px|link=Priest]]
|
|
* Strength bonus highest, ≤10, agility bonus second ({{fraction|3|8}})
* Seed of agility x3<br>Seed of wisdom x2
* Agility bonus highest, &le;6, wisdom bonus second ({{fraction|3|8}})
* Wisdom bonus highest, 6&ndash;9 ({{fraction|4|13}})
* Resilience bonus highest, &le;5, agility, wisdom, or luck bonus second ({{fraction|1|5}})
* Luck bonus highest, &le;5 ({{fraction|6|29}})
|-
|-
| {{DQIII sprite|Thief male}}
| [[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Thief iconHD2D.png|50px|link=Thief]][[File:Monster wrangler iconHD2D.png|50px|link=Monster Wrangler]]
|
|
* Strength bonus highest, &le;10, agility bonus second ({{fraction|3|8}})
* Seed of strength x4<br>Seed of agility x1
* Resilience bonus highest, &le;5, agility, wisdom, or luck bonus second ({{fraction|1|4}})
|-
|-
| {{DQIII sprite|Thief female}}
| <center>[[File:Gadabout iconHD2D.png|50px|link=Gadabout]]</center>
|
|
* Strength bonus highest, &le;10, agility bonus second ({{fraction|3|8}})
* Seed of wisdom x5
* Resilience bonus highest, &le;5, agility, wisdom, or luck bonus second ({{fraction|1|5}})
|}
|}


An existing character becomes a clown permanently by reading the [[Look, No Pants!]] book, or temporarily while wearing the [[doh-hican]] accessory.
==Gallery==
<gallery><center>
Clown personality stat chart DQIII HD2D.png|HD-2D Remake chart
</center></gallery>


[[Category:Dragon Quest III, X, and Monster Parade personalities]]
[[Category:Dragon Quest III personalities]]
[[Category:Dragon Quest III HD-2D Remake personalities]]