Corpse corporal: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
| title=Corpse corporal
|title=Corpse corporal
| image=[[File:DQII_Corpse_Corporal.png|225px]]
|image=[[File:DQII_Corpse_Corporal.png|275px]]
| caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
| firstappear=''[[Dragon Quest II]]''
|firstappear={{Dragon Quest II}}
| kanji=リビングデッド
|kanji=リビングデッド
| romanji={{tt|Ribingu deddo|Living dead}}
|romaji={{tt|Ribingu deddo|Living dead}}
| old=Zombie
|old=Zombie (''II'' NES and GBC and ''VII'' PS1)
}}
}}
The '''Corpse corporal''' is a monster in the series.


The '''Corpse Corporal''' is a recurring monster in the {{DQSeries}}. Introduced in ''[[Dragon Quest II]]'', it is a stronger version of the [[walking corpse]].
==Characteristics==  
==Characteristics==  
The creepy '''corpse corporal''' shuffles soulessly until it encounters  an enemy, and even then they seem almost catatonic. But when they do spring to life they love to lick the party in a way that leaves them helplessly paralyzed so they can shuffle haplessly and strike. They also emit an eerie aura that leaves enemies open to extra damage from slung spells.
Corpse corporals are [[undead family|undead]] monsters with a deathly pallor, red eyes, and unkempt straw-coloured hair while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the Super Famicom versions of ''V'' and ''VI'', the corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in ''II'' and the ''Builders'' games, the corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
 
They are often able to debilitate the party in many ways, from enveloping them in illusions, poisoning them, inflicting paralysis, or placing curses on unfortunate adventurers. In some games, they are able to emit a [[Spooky Aura]] that leaves their victims more vulnerable to magic.


It is unknown why the corporal sprites alternate between being faithful to the artwork's colors and wearing grimey green, and what caused this inconsistency in the first place. In most games, the corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In ''Dragon Quest II'' and the ''Builders'' games, the corpse corporal has sickly jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
{{Clear}}
==Appearances==
==Appearances==
===''[[Dragon Quest II]]''===
==={{DQ2}}===
{{DQ2Enemy
{{DQ2Enemy
|name=Corpse corporal
|name=Corpse corporal
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|nes-defense=7
|nes-defense=7
|nes-agility=12
|nes-agility=12
|nes-spells=[[Dazzle]]<br>Defend
|nes-spells=[[Dazzle]]<br>[[Defend]]
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds|Tower of Wind]]
|nes-item=[[Leather armour]]{{fraction|1|16}}
|nes-item=[[Leather armour]]{{fraction|1|16}}
|nes-evasion={{fraction|1|64}}
|nes-evasion={{fraction|1|64}}
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|nes-fizzle-resist={{fraction|7|7}}
|nes-fizzle-resist={{fraction|7|7}}
|nes-kasap-resist={{fraction|0|7}}
|nes-kasap-resist={{fraction|0|7}}
|remake-sprites=[[Image:Corpse Corporal DQII SFC.png]][[Image:Zombie DQII GBC.png]][[Image:Corpse corporal DQII iOS.png|55px]][[Image:Corpse Corporal.png|55px]]
|remake-sprites=[[Image:Corpse Corporal DQII SFC.png|55px]][[Image:Zombie DQII GBC.png|55px]][[Image:Corpse corporal DQII iOS.png|55px]][[Image:Corpse Corporal Erdrick Trilogy Switch.png|55px]]
|remake-hp=60
|remake-hp=60
|remake-mp=3
|remake-mp=3
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|remake-defense=7
|remake-defense=7
|remake-agility=12
|remake-agility=12
|remake-spells=[[Dazzle]]<br>Defend
|remake-spells=[[Dazzle]]<br>[[Defend]]
|remake-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|remake-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|remake-item=[[Leather armour]]{{fraction|1|16}}
|remake-item=[[Leather armour]]{{fraction|1|16}}
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|remake-kasap-resist={{fraction|0|7}}
|remake-kasap-resist={{fraction|0|7}}
}}
}}
===''[[Dragon Quest V]]''===
 
==={{DQ5}}===
{{DQ5Enemy
{{DQ5Enemy
|name=Corpse corporal
|name=Corpse corporal
|kanji= リビングデッド
|kanji=リビングデッド
|romanji=Ribingu deddo
|romanji=Ribingu deddo
|bestiaryNumber=#072
|bestiaryNumber=#072
|sprite=[[Image:Corpse Corporal DQV SFC.png]]
|sprite=[[Image:Corpse Corporal DQV SFC.png|65px]]
|hp=105
|hp=105
|mp=0
|mp=0
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|tameRate=N/A
|tameRate=N/A
|spells=None
|spells=None
|skills=Becomes confused and skips turn<br>Call for back up ([[Lesionnaire]])<br>[[Spooky Aura]]
|skills=Becomes confused and skips turn<br>Calls for back up ([[Lesionnaire]])<br>[[Spooky Aura]]
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel to Mostroferrato|Tunnel]] south of [[Zoomingale]]
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]]
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
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}}
}}


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
{{DQ6Enemy
{{DQ6Enemy
|name=Corpse Corporal
|name=Corpse Corporal
|kanji= リビングデッド
|kanji=リビングデッド
|romanji=Ribingu deddo
|romanji=Ribingu deddo
|sprite=[[Image:Livingdead.gif]]
|sprite=[[Image:Corpse corporal DQVI SFC.png|75px]]
|hp=160
|hp=160
|mp=0
|mp=0
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}}
}}


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
{{DQ7Enemy
{{DQ7Enemy
|name=Corpse corporal
|name=Corpse corporal
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|hp=338
|hp=338
|mp=0
|mp=0
|exp=173 (PS1)<br>260 (3DS)
|exp=173 ({{PS1}})<br>260 ({{3DS}})
|gold=93 (PS1)<br>140 (3DS)
|gold=93 ({{PS1}})<br>140 ({{3DS}})
|attack=148
|attack=148
|defense=68
|defense=68
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|bestiaryNumber=#180
|bestiaryNumber=#180
|spells=None
|spells=None
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Call for backup (Corpse corporal)
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<br>[[Venom Mist]]<br>Calls for backup (Corpse corporal)
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|locations=[[Aeolus Vale]] Region (present)<br>[[Ventus Tower]]<br>[[Vogograd]] Region (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|items=[[Seed of Life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
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|army-resist=15%
|army-resist=15%
|remake-changes=
|remake-changes=
}}*[[Undead family|Zombie-type]]
}}*'''[[Undead family|Zombie-type]]'''


===''[[Dragon Quest VIII]] 3DS''===
==={{Dragon Quest VIII}} {{3DS}}===
{{DQ83DSEnemy
{{DQ83DSEnemy
|name=Corpse corporal
|name=Corpse corporal
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|bestiaryNumber=#298
|bestiaryNumber=#298
|family={{Undead}}
|family={{Undead}}
|description=A revolting remnant of battle that dribbles a putrid puss from its lips. With Burning Breath it seeks to paralyse the party.
|description=A revolting remnant of battle that dribbles a putrid puss from its lips. With [[Burning Breath]] it seeks to paralyse the party.
|spells=None
|spells=None
|skills=[[Burning Breath]]
|skills=[[Burning Breath]]
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|shock-resist=50%
|shock-resist=50%
|sleep-resist=50%
|sleep-resist=50%
|confusion-resist=
|confusion-resist=15%
|dazzle-resist=50%
|dazzle-resist=50%
|fizzle-resist=100%
|fizzle-resist=100%
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}}
}}


===''[[Dragon Quest X]]''===
==={{DQ10}}===
Reappearing after taking a backseat from the [[Dragon Quest IX|previous game]] starting in the base game, they are more formidable than in past entires, paralyzing enemies with their [[Burning Breath|breath]] and cursing them.
Reappearing after taking a backseat from the [[Dragon Quest IX: Sentinels of the Starry Skies|previous game]] starting in the base game, corpse corporals are more formidable than in past entries, paralysing enemies with their [[Burning Breath|breath]] and cursing them.


===''[[Dragon Quest XI]]''===
==={{DQ11}}===
{{DQ11Enemy
{{DQ11Enemy
|name=Corpse corporal
|name=Corpse corporal
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|gold=60
|gold=60
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup (Corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F (3DS and ''Definitive Edition'' only)
|locations=[[Northern Champs Sauvage]] (act one and postgame)<br>[[The Other Side]] (act one)<br>[[Pillar of Pegasus]] 1-3F (2D mode of 3DS and ''Definitive Edition'' only)
|evasion=N/a
|fire-resist=-25%
|fire-resist=-125%
|ice-resist=25%
|ice-resist=25%
|wind-resist=-110%
|wind-resist=-10%
|rock-resist=0%
|rock-resist=0%
|light-resist=-125%
|light-resist=-25%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Vicious====
{{DQ11Enemy
{{DQ11Enemy
|name=Vicious corpse corporal
|name=Vicious corpse corporal
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|gold=115
|gold=115
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup (Vicious corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Vicious corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only)
|locations=[[The Champs Sauvage]] (act two)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (postgame, night only)
|evasion=N/a
|fire-resist=-25%
|fire-resist=-125%
|ice-resist=25%
|ice-resist=25%
|wind-resist=-110%
|wind-resist=-10%
|rock-resist=0%
|rock-resist=0%
|light-resist=-150%
|light-resist=-50%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|romanji={{tt|Ribingu deddo|Living dead}}
|romanji={{tt|Ribingu deddo|Living dead}}
|listNumber=#043
|listNumber=#043
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their {{HP}} is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|exp=49
|exp=49
|gold=20<span style="font-variant: small-caps;">g</span>
|gold=20<span style="font-variant: small-caps;">g</span>
|item=Saint’s ashes, Evencloth
|item=[[Saint's ashes]], [[Evencloth]], [[Ring of immunity|Classic ring of immunity recipe]], Luxury ring of immunity recipe
|locations=[[Arba Town]] (Recruit), [[Dawnsholm]] (Hero), [[Guardian's Grove]] (Friends of the Forest), [[The Fault]] (Captain, Hero), [[The Lion's Den]] (Grudge Match: Feral Feline), [[Warden's Wood]] (Heroes of the Hideaway)
|locations=[[Arba Town]] (Recruit), [[Dawnsholm]] (Hero), [[Guardian's Grove]] (Friends of the Forest), [[The Fault]] (Captain, Hero), [[The Lion's Den]] (Grudge Match: Feral Feline), [[Warden's Wood]] (Heroes of the Hideaway)
}}
}}
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|romaji={{tt|Ribingu deddo|Living dead}}
|romaji={{tt|Ribingu deddo|Living dead}}
|listNumber=#099
|listNumber=#099
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their {{HP}} is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|exp=780
|exp=780
|gold=20<span style="font-variant: small-caps;">g</span>
|gold=20<span style="font-variant: small-caps;">g</span>
|markedVersion=Yes
|markedVersion=Yes
|item=Grubby bandage, [[Ring of immunity]]
|item=[[Grubby bandage]], [[Ring of immunity]]
|locations=Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre (2nd Area), Blacka Pastures, Blackrock Ravine, Dead Man's Land, The Battle of Accordia, The Damned Dunes, The Darkwood, The Fetid Foothills
|locations=Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre (2nd Area), Blacka Pastures, Blackrock Ravine, Dead Man's Land, The Battle of Accordia, The Damned Dunes, The Darkwood, The Fetid Foothills
}}
}}
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|chapter-2-locations=[[Holy Sanctum]]
|chapter-2-locations=[[Holy Sanctum]]
}}
}}
==={{DQRivals}}===
Corpse corporal appeared in the first standard card pack as a rare card exclusive for [[Demon Swordsman|Demon Swordsmen]] leaders.


==={{DQTact}}===
==={{DQTact}}===
Corpse corpral appears as a C-rank monster of the Undead family. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the [[Cave to Rendarak|Passage to Rendarak]] during the limited ''Dragon Quest II'' event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the [[Ghost]] and [[Gremlin]]'s Battle Roads as a party member.
Corpse corpral appears as a C-rank monster of the [[Undead family]]. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the [[Cave to Rendarak|Passage to Rendarak]] during the original ''Dragon Quests II'' event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the [[Ghost]] and [[Gremlin]]'s Battle Roads as a party member.
{{DQTactEnemy
{{DQTactEnemy
|name=Corpse corporal
|name=Corpse corporal
|kanji=リビングデッド
|kanji=リビングデッド
|romanji=Ribingu deddo
|romanji=Ribingu deddo
|sprite=[[Image:DQT Corpse Corpral.png|225px]]
|sprite=[[Image:DQT Corpse Corpral.png|250px]]
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|lvl=105
|lvl=115
|hp=750
|hp=843
|mp=246
|mp=273
|move=2
|move=2
|attack=315
|attack=336
|defense=281
|defense=312
|agility=128
|agility=137
|wisdom=111
|wisdom=118
|weight=20
|weight=20
|bskill1=[[Poison Attack]]
|bskill1=[[Poison Attack]]
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1=Zam-type Physical Potency +5% / Stats Up
|askill1=Zam-type Physical Potency +5%/Stats Up
|askill2=Woosh Res +25 / Stats Up
|askill2=Woosh Res +25/Stats Up
|askill3=Shade Slash Potency +5% / Stats Up
|askill3=Shade Slash Potency +5%/Stats Up
|askill4=Zap Res +25 / Stats Up
|askill4=Zap Res +25/Stats Up
|askill5=Shade Slash Potency +5% / Stats Up
|askill5=Shade Slash Potency +5%/Stats Up
|lperk1=None
|lperk1=None
|bperk1=Max HP +10
|bperk1=Max HP +10
|bperk2=Shade Slash Potency +2%
|bperk2=Shade Slash Potency +2%
|bperk3=N/a
|bperk3=N/a
|aperk1='''Zam-type Physical Potency +5%''': Raises [[Zam]]-type physical potency by 5%.
|aperk1='''Zam-type Physical Potency +5%''': Raises Zam-type physical potency by 5%.
|frizz-resist=Very Weak
|frizz-resist=Very Weak
|sizz-resist=Very Weak
|sizz-resist=Very Weak
Line 433: Line 435:
}}
}}


==Related Monsters==
==In Other Languages==
{{OtherLanguages
|es=Zombi hambriento|es-meaning=Spanish for "hungry zombie".
|fr=Macchab|fr-meaning=A French slang term for a stiff, dead body.
|de=Kadaverkorporal|de-meaning=German for "cadaver corporal".
|it=Morto-vivo|it-meaning=Italian for "living dead".
|zh-tw={{tt|行尸|Xíng shī}}|zh-tw-meaning=Chinese for "walking dead".
}}
 
==Trivia==
*The corpse corporal's Japanese name {{translation|リビングデッド|Ribingu deddo|Living dead}} is likely derived from George A. Romero's 1968 horror film ''[[Wikipedia:Night of the Living Dead|Night of the Living Dead]]'', which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films.
 
==Gallery==
<center><gallery>
DQVII Corpse corporal.png|Appearance in ''VII'''s [['The Big Book of Beasts']] in the remake.
DQX Corpse Corpral.jpg|A Corpse corporal in ''X''.
DQXI Corpse corporal.jpg|''XI'' polygon model.
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQR Living Dead.png|''Rivals'' card.
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the ''Dragon Quest II'' event in ''Tact''.
DQCG Living Dead.jpg|''Dragon Quest'' Card Game
</gallery></center>
 
==Related monsters==
*[[Ghoul]]
*[[Ghoul]]
*[[Lumberin' Jack]]
*[[Lumberin' Jack]]
*[[Toxic zombie]]
*[[Toxic zombie]]
*[[Walking corpse]]
*[[Walking corpse]]
 
*[[Corpsickle]]
==Gallery==
*[[Putric Stinkenheimer]]
<center><gallery>
DQX Corpse Corpral.jpg|A corpse corporal in ''X''
DQXI Corpse corporal.jpg|''XI'' polygon model
DQXI Vicious corpse corporal.jpg|A vicious corpse corporal
DQR Living Dead.png|''Rivals'' card
DQT Passage to Rendarak.jpg|The corpse corporal as part of the limited ''Dragon Quest II'' event in ''Tact''
</gallery></center>


[[Category:Zombie family]]
[[Category:Zombie family]]
[[Category:Dragon Quest I & II HD-2D Remake enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
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[[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]]
[[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Dragon Quest Heroes enemies]]
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[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest: Monster Parade enemies]]
[[Category:Dragon Quest: Monster Battle Scanner enemies]]
[[Category:Dragon Quest: Scan Battlers enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:A Hero's Bonds enemies]]


[[es:Zombi Hambriento]]
[[fr:Macchab]]
[[fr:Macchab]]