Critical Claim: Difference between revisions

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|japanese = 会心必中
|japanese = 会心必中
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|romaji = Kaishin Hicchū
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|type = Skill
|type = Skill
|first = {{DQ9|short}}
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'''Critical Claim''' is a recurring skill in the {{DQSeries}}. It was first introduced as a [[Coup de Grâce]] for the [[Warrior]] in ''Dragon Quest IX''. The skill also the user to get guaranteed [[Critical Hit|Critical Hits]].
'''Critical Claim''' is a recurring skill in the {{DQSeries}}. It was first introduced as a [[Coup de Grâce]] for the [[Warrior]] in ''Dragon Quest IX'' before becoming a normal skill in the eleventh game. The skill grants the user guaranteed [[Critical Hit|Critical Hits]] that cannot miss.


==Appearances==
==Appearances==
==={{DQ3HD}}===
Critical Claim was retroactively added to the 2024 remake, where it's learned by [[Martial Artist]]s upon reaching level 47 if their wisdom exceeds 142. It costs 64 {{MP}} to use and cannot miss under any circumstances.
==={{DQ9}}===
==={{DQ9}}===
Critical Claim is a Coup de Grâce for Warriors in ''Dragon Quest IX''. The user swings a sword of light down on the opponent, dealing a guaranteed Critical Hit, making it very useful for hunting members of the Metal Slime family.
Critical Claim is a Coup de Grâce for Warriors in ''Dragon Quest IX''. The user swings a sword of light down on the opponent, dealing a guaranteed critical hit, making it very useful for hunting members of the [[metal slime family]].


==={{DQ10}}===
==={{DQ10}}===
Critical Claim returns as a special move for the [[Warrior]]. Instead of a sword of light, Critical Claim is now a powerful punch. Once again, the move is a guaranteed Critical Hit.
Critical Claim returns as a special move for the [[Warrior]]. Instead of a sword of light, Critical Claim is now displayed as a powerful punch. For versions 1.0~2.0 the ability had the same function as it did in ''IX'', but as of the 2.1 update it now has a spread effect that damages monsters within half a meter of the selected target.
 
==={{DQ11}}===
Critical Claim is now a skill for [[Erik]]. In the [[PS4]]/[[Switch]] versions, Critical Claim still resembles the ''Dragon Quest X'' iteration. However, in the [[3DS]] version, the skill resembles the ''Dragon Quest IX'' iteration. It is gained after putting 20 points into one of the panels in his Guile skill tree. Due to now being a skill, Critical Claim requires Erik to use MP in order to use it (64 MP to be exact). Critical Claim can be stacked with [[Divide]] in order to deal massive damage.


The move has undergone several changes in the game's updates.
==Battle Visuals==
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:Critical claim with divide.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGalleryXL/End}}
</center>
[[Category:Skills]]
[[Category: Coup de Grâce]]
[[Category:Dragon Quest III HD-2D Remake skills]]
[[Category:Dragon Quest IX Coup de Grâce]]
[[Category:Dragon Quest X Coup de Grâce]]
[[Category:Dragon Quest XI skills]]


==={{DQ11}}===
[[fr:Critique systématique]]
Critical Claim returns once again as a skill for [[Erik]]. In the [[PS4]]/[[Switch]] versions, Critical Claim still resembles the ''Dragon Quest X'' iteration. However, in the [[3DS]] version, the skill resembles the ''Dragon Quest IX'' iteration. It is gained after putting 20 points into one of the panels in his Guile skill tree. Once again, it is a guaranteed Critical Hit and can never miss. Due to now being a skill, Critical Claim requires Erik to use MP in order to use it (64 MP to be exact). Critical Claim can be stacked with [[Divide]] in order to deal massive damage.