Curses: Difference between revisions
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'''Curses''' (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see [[Cursed Equipment]] for a list. These items must be removed in a [[Church]] before the bearer can equip anything else, but the curses chanted in battle can be removed with the [[Sheen]] spell. | '''Curses''' (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see [[Cursed Equipment]] for a list. These items must be removed in a [[Church]] before the bearer can equip anything else, but the curses chanted in battle can be removed with the [[Sheen]] spell. In {{DQ11}}, [[Rab]] is able to cast the spell [[Benediction]], functioning the same way as Sheen. | ||
==Appearances== | ==Appearances== | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
Curses have several debilitating effects, and only characters with high {{Luck}} can reliably avoid them. The potential damnation are: | Curses have several debilitating effects, and only characters with high {{Luck}} can reliably avoid them. The potential damnation are: | ||
*Reducing {{HP}} by 1 for every four steps | *Reducing {{HP}} by 1 for every four steps. | ||
*Reducing {{MP}} by 1 for every four steps | *Reducing {{MP}} by 1 for every four steps. | ||
*Randomly becoming stunned during battle | *Randomly becoming stunned during battle. | ||
*Randomly causing spells and skills to fail during battle | *Randomly causing spells and skills to fail during battle. | ||
*Forcing a character to randomly attack an ally | *Forcing a character to randomly attack an ally. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Curses are cast by undead and demonic monsters, which force characters to lose a turn. The {{Hero 8}} is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty. | Curses are cast by undead and demonic monsters, which force characters to lose a turn. The {{Hero 8}} is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty. | ||
Enemies who can curse the party include [[Mummy boy]], [[Blood mummy]], [[Lesser demon]],[[Demon thunderer]], [[Hellstalker]], [[Hipster]], [[Swingin' hipster]], [[Dark minister]], and any enemy capable of using [[Cursed Mist]] or [[Cursed Verse]]. | |||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
Possible effects include: | Possible effects include: | ||
*Halving the maximum {{HP}} of a character for the battle | *Halving the maximum {{HP}} of a character for the battle. | ||
*Halving the maximum {{MP}} of a character for the battle | *Halving the maximum {{MP}} of a character for the battle. | ||
*Forcing the character to succumb to instant death with a high probability within a random number of turns | *Forcing the character to succumb to instant death with a high probability within a random number of turns. | ||
Note that all curses have a chance each turn of inflicting an effect similar to [[paralysis]] on the afflicted party member. | |||
==={{DQB2}}=== | |||
Curses can be inflicted by equipping cursed equipment ([[sword of ruin]], [[wailer's mail]], [[thanatos' shield]]) and occasionally paralyse the Builder mid sword swing. Curses can be removed from the equipment through [[List of consumables in Dragon Quest Builders 2|sheen salts]]. Additionally, for the sword of ruin specifically, changing its appearance to the [[falcon blade]] on a [[Character customization in Dragon Quest Builders 2|dressing table]] will turn the sword into an [[über falcon blade]]. | |||
{{Series_mechanics}} | |||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||