Curses: Difference between revisions

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'''Curses''' (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see [[Cursed Equipment]] for a list. These items must be removed in a [[Church]] before the bearer can equip anything else, but the curses chanted in battle can be removed with the [[Sheen]] spell.
'''Curses''' (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see [[Cursed Equipment]] for a list. These items must be removed in a [[Church]] before the bearer can equip anything else, but the curses chanted in battle can be removed with the [[Sheen]] spell. In {{DQ11}}, [[Rab]] is able to cast the spell [[Benediction]], functioning the same way as Sheen.


==Appearances==
==Appearances==
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==={{DQ8}}===
==={{DQ8}}===
Curses are cast by undead and demonic monsters, which force characters to lose a turn. The {{Hero 8}} is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty.
Curses are cast by undead and demonic monsters, which force characters to lose a turn. The {{Hero 8}} is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty.
Enemies who can curse the party include [[Mummy boy]], [[Blood mummy]], [[Lesser demon]],[[Demon thunderer]], [[Hellstalker]], [[Hipster]],  [[Swingin' hipster]], [[Dark minister]], and any enemy capable of using [[Cursed Mist]] or [[Cursed Verse]].


==={{DQ10}}===
==={{DQ10}}===
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*Halving the maximum {{MP}} of a character for the battle.
*Halving the maximum {{MP}} of a character for the battle.
*Forcing the character to succumb to instant death with a high probability within a random number of turns.
*Forcing the character to succumb to instant death with a high probability within a random number of turns.
Note that all curses have a chance each turn of inflicting an effect similar to [[paralysis]] on the afflicted party member.


The party can find the Choker, an apparently-cursed collar, in the Zwaardsrust Ruins, in a corner of the room behind the same [[Magic Key]]-locked door that guards one of the [[Six Orbs|six coloured Orbs]] needed to reach Yggdrasil. It is stored in the Important Items section of the party's inventory, meaning that it cannot be equipped. Upon trying to “Use” it, the {{Luminary}} picks it up, but “senses an oppressively ominous aura, and thinks better of it.” A thug near the ruins is seeking Zwaardsrustian treasure, and initially offers the party 10,000 [[gold]] coins for the Choker (continuing the trend of cursed equipment selling for unusually high prices in the {{DQSeries}}).
==={{DQB2}}===
 
Curses can be inflicted by equipping cursed equipment ([[sword of ruin]], [[wailer's mail]], [[thanatos' shield]]) and occasionally paralyse the Builder mid sword swing. Curses can be removed from the equipment through [[List of consumables in Dragon Quest Builders 2|sheen salts]]. Additionally, for the sword of ruin specifically, changing its appearance to the [[falcon blade]] on a [[Character customization in Dragon Quest Builders 2|dressing table]] will turn the sword into an [[über falcon blade]].
However, if the {{Luminary}} takes him up on his offer, he will back down with the excuse that he doesn't carry that much [[gold]] while out treasure-hunting.


{{Series_mechanics}}
{{Series_mechanics}}


[[Category:Recurring elements]]
[[Category:Recurring elements]]