Dancer: Difference between revisions
No edit summary |
|||
| (74 intermediate revisions by 16 users not shown) | |||
| Line 1: | Line 1: | ||
'' | {{VocationInfo | ||
-- | |Image = [[File:DQVII 3DS Auster Dancer.png|200px]] | ||
|Caption = {{Hero 7}} as a dancer (DQVII 3DS). | |||
|Japanese = 踊り子 (''Odoriko'') | |||
|Origin = [[Dragon Quest VI]] | |||
|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Champions]] | |||
}} | |||
<div align=center>''"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"'' | |||
:--''description from {{Dragon Quest VII}}</div> | |||
The '''Dancer''' (踊り子, ''Odoriko'') is a character class in the series. Dancers usually support their party members. | |||
The '''Dancer''' | ==Description== | ||
The dancer has good style and agility, and can learn several different kinds of dances that debilitate or disable foes. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games. | |||
With the vocation's addition to the tenth game, the specialization in [[Frizz]] and [[Sizz]] spells became a focus of the career on top of cutting a rug. | |||
=={{DQ6}}== | |||
Dancer is one of the basic classes available. It is one of the prerequisites for the [[Luminary]] vocation (along with [[Gadabout]]). | |||
{| class="wikitable" | |||
|- | |||
! Rank !! Avoidance Rate | |||
|- | |||
| 1 || 1/256 | |||
|- | |||
| 2 || 1/256 | |||
|- | |||
| 3 || 1/64 | |||
|- | |||
| 4 || 1/32 | |||
|- | |||
| 5 || 1/16 | |||
|- | |||
| 6 || 1/16 | |||
|- | |||
| 7 || 1/16 | |||
|- | |||
| 8 || 1/8 | |||
|} | |||
===Stat Changes=== | |||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' | |||
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' | |||
|- | |||
|Battles to Master | |||
|120 | |||
|- | |||
|Strength | |||
| -30% | |||
|- | |||
|Agility | |||
| +30% | |||
|- | |||
|Resilience | |||
| -40% | |||
|- | |||
|Style | |||
| +10% | |||
|- | |||
|Max HP | |||
| -30% | |||
|- | |||
|Max MP | |||
| -20% | |||
|- | |||
|Trait | |||
| Increased evasion rate | |||
|} | |||
===Abilities=== | |||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | |||
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | |||
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | |||
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | |||
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' | |||
|- | |||
|1 | |||
|Aspiring Dancer | |||
|[[Sultry Dance]] | |||
|1 | |||
|One group | |||
|An infectious step that woos the enemy into tripping the light fantastic too. | |||
|0 | |||
|- | |||
|2 | |||
|Understudy | |||
|[[Dodgy Dance]] | |||
|5 | |||
|Self | |||
|Fancy footwork that prepares the performer to take evasive maneuvers. | |||
|0 | |||
|- | |||
|3 | |||
|Opening Act | |||
|[[Weird Dance]] | |||
|18 | |||
|One Enemy | |||
|Lowers the enemy's {{MP}}. | |||
|0 | |||
|- | |||
|4 | |||
|Back-up Dancer | |||
|[[Fuddle Dance]] | |||
|38 | |||
|One group | |||
|A befuddling boogie that confuses enemies. | |||
|0 | |||
|- | |||
|5 | |||
|Rising Star | |||
|[[Cop Out]] | |||
|53 | |||
|Self | |||
|Palms off an enemy attack on a random friend or foe. | |||
|0 | |||
|- | |||
|6 | |||
|Crowd Pleaser | |||
|[[Ban Dance]] | |||
|82 | |||
|One Group | |||
|A preventative jig that prohibits the enemy from dancing. | |||
|0 | |||
|- | |||
|7 | |||
|Prime Performer | |||
|[[Tap Dance]] | |||
|97 | |||
|One Enemy | |||
|A rhythmic wiggle that steals MP from a single enemy. | |||
|0 | |||
|- | |||
|8 | |||
|Divine Dancer | |||
|[[Death Dance]] | |||
|120 | |||
|All enemies | |||
|A macabre dance that sends enemies to the hereafter. | |||
|0 | |||
|} | |||
=={{DQ7}}== | |||
[[File:DQVII 3DS Auster Dancer.png|right|border|165px]][[File:DQVII 3DS Maribel Dancer.png|right|border|220px]] | |||
Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]]. | |||
{| class="wikitable" | |||
|- | |||
! Rank !! Avoidance Rate | |||
|- | |||
| 1 || 1/64 | |||
|- | |||
| 2 || 1/64 | |||
|- | |||
| 3 || 1/16 | |||
|- | |||
| 4 || 1/16 | |||
|- | |||
| 5 || 1/8 | |||
|- | |||
| 6 || 1/8 | |||
|- | |||
| 7 || 1/8 | |||
|- | |||
| 8 || 5/32 | |||
|} | |||
===Stat Changes=== | |||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' | |||
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' | |||
|- | |||
|rowspan=2|Battles to Master | |||
|120 | |||
|- | |||
|71 | |||
|- | |||
|{{Strength}} | |||
| -30% | |||
|- | |||
|{{Agility}} | |||
| +30% | |||
|- | |||
|{{Resilience}} | |||
| -40% | |||
|- | |||
|{{Wisdom}} | |||
| Null | |||
|- | |||
|{{Style}} | |||
| +10% | |||
|- | |||
|Max {{HP}} | |||
| -30% | |||
|- | |||
|Max {{MP}} | |||
| -20% | |||
|} | |||
===PSX Abilities=== | |||
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' | |||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | |||
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | |||
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | |||
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | |||
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | |||
|- | |||
|1 | |||
|Novice | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|2 | |||
|Apprentice | |||
|[[Sultry Dance]]<br>''(LureDance)'' | |||
|5 | |||
|One Enemy | |||
|May cause one enemy to dance, preventing them from acting on their turn | |||
|0 | |||
|- | |||
|3 | |||
|ToeTapper | |||
|[[Cop Out]]<br>''(ParryPass)'' | |||
|18 | |||
|Self | |||
|Prevents any physical attack to another {{Party 7}} member | |||
|0 | |||
|- | |||
|4 | |||
|Dervish | |||
|[[Weird Dance]]<br>''(OddDance)'' | |||
|38 | |||
|One Enemy | |||
|Reduces the {{MP}} of a single enemy | |||
|0 | |||
|- | |||
|5 | |||
|Amateur | |||
|[[Dodgy Dance]]<br>''(SideStep)'' | |||
|53 | |||
|Self | |||
|Increases the user chance of dodging an attack | |||
|0 | |||
|- | |||
|6 | |||
|Prancer | |||
|[[Ban Dance]]<br>''(DanceShut)'' | |||
|82 | |||
|One Group | |||
|Prevents a group of enemies from dancing | |||
|0 | |||
|- | |||
|7 | |||
|Bounder | |||
|[[Fuddle Dance]]<br>''(PaniDance)'' | |||
|97 | |||
|One Group | |||
|May cause [[confusion]] to one group of enemies | |||
|0 | |||
|- | |||
|8 | |||
|TruTalent | |||
|[[Death Dance]]<br>''(K.O.Dance)'' | |||
|120 | |||
|All Enemies | |||
|Has a chance of killing all enemies | |||
|0 | |||
|} | |||
====Hybrid Abilities==== | |||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid''' | |||
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | |||
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | |||
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | |||
|- | |||
|[[Martial Artist]] | |||
|[[Muscle Dance]]<br>''(JockDance)'' | |||
|One Group | |||
|Attacks one group of enemies with decreasing damage | |||
|0 | |||
|- | |||
|[[Gadabout]] | |||
|[[Underpants Dance]]<br>''(BoxerDanc)'' | |||
|One Group | |||
|Causes one group of enemies to laugh, preventing them from attacking | |||
|0 | |||
|- | |||
|[[Mage]] | |||
|[[Absorb Magic]]<br>''(TakeMagic)'' | |||
|Self | |||
|Absorbs the {{MP}} from one magic spell | |||
|0 | |||
|- | |||
|[[Sailor]]<br>''(Mariner)'' | |||
|[[Hornpipe]]<br>''(ShipDance)'' | |||
|One Enemy | |||
|If successful, prevents one enemy from acting the next turn | |||
|0 | |||
|- | |||
|[[Shepherd]] | |||
|[[Slumber Rumbaa]]<br>''(RamDance)'' | |||
| | |||
|Does nothing | |||
|0 | |||
|- | |||
|[[Thief]] | |||
|[[Tap Dance]]<br>''(RobDance)'' | |||
|One Enemy | |||
|Steals {{MP}} from one enemy | |||
|0 | |||
|- | |||
|[[Warrior]] | |||
|[[Sword Dance]]<br>''(SwordDanc)'' | |||
|All Enemies | |||
|Four attacks to random enemies at 75 percent power | |||
|0 | |||
|} | |||
===3DS Abilities=== | |||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | |||
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | |||
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | |||
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | |||
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | |||
|- | |||
|1 | |||
|Aspiring Talent | |||
|[[Sultry Dance]] | |||
|1 | |||
|One enemy | |||
|Attempts to get the target into the groove. | |||
|0 | |||
|- | |||
|2 | |||
|Understudy | |||
| | |||
|5 | |||
| | |||
| | |||
| | |||
|- | |||
|3 | |||
|Opening Act | |||
|[[Weird Dance]] | |||
|10 | |||
|One enemy | |||
|Reduces the {{MP}} of the target. | |||
|0 | |||
|- | |||
|4 | |||
|Back-Up Dancer | |||
|[[Dodgy Dance]] | |||
|18 | |||
|Self | |||
|Increases evasion. | |||
|0 | |||
|- | |||
|5 | |||
|Rising Star | |||
|[[Ban Dance]] | |||
|26 | |||
|One group | |||
|Prevents a group of enemies from performing dance abilities. | |||
|0 | |||
|- | |||
|6 | |||
|Crowd Pleaser | |||
|[[Fuddle Dance]] | |||
|36 | |||
|One Group | |||
|Attempts to confuse an enemy group. | |||
|0 | |||
|- | |||
|7 | |||
|Prime Performer | |||
|[[Muscle Dance]] | |||
|48 | |||
|One Group | |||
|Damages a group of enemies from left to right, with diminishing returns. | |||
|0 | |||
|- | |||
|8 | |||
|Divine Dancer | |||
|[[Death Dance]] | |||
|71 | |||
|All Enemies | |||
|Has a chance of killing all enemies. | |||
|0 | |||
|} | |||
===Usefulness=== | |||
Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the {{Party 7}}, she has already mastered the dancer class. Aishe should be given the time to learn the [[Sword Dance]] skill as it is one of the best battle skills in {{Dragon Quest VII}}. It is also the most cost effective skill in terms of overall power. | |||
The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn [[Sword Dance]]. | |||
===[[Dragon Quest VII Reimagined]]=== | |||
Dancer is a basic vocation that focuses on supporting their allies with various dances. | |||
Mastering Dancer alongside [[Troubadour]] and [[Jester]] unlocks the [[Luminary]] vocations. | |||
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;"> | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Proficiency | |||
|- | |||
! Level !! Type !! Name | |||
|- | |||
| 1 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Charm-Cha-Cha]] | |||
|- | |||
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Dodgy Dance]] | |||
|- | |||
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kiss Me Deadly]] | |||
|- | |||
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Decoy Dance]] | |||
|- | |||
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Battle Dance]] | |||
|- | |||
| 5 || [[File:DQVIIR Heal Skill.png|32px]] || [[M-Pathy]] | |||
|- | |||
| 6 || [[File:DQVIIR Buff Skill.png|32px]] || [[Muscle Dance]] | |||
|- | |||
| 7 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Fuddle Dance]] | |||
|- | |||
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Pink Pirouette]] | |||
|- | |||
! colspan=3| [[Let loose]] skill | |||
|- | |||
| colspan=3| [[File:DQVIIR Dancer Icon.png|32px]] '''Tender Twostep''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally. | |||
|} | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Attribute Adjustments | |||
|- | |||
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm | |||
|- | |||
| [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]] | |||
|- | |||
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility | |||
|- | |||
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] | |||
|} | |||
</div> | |||
=={{DQ10}}== | |||
Dancers were introduced as a vocation starting with Version 3.0, alongside the [[Fortune Teller]]. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the [[Frizz]] and [[Sizz]] series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are [[Knives]], [[Fans]], and [[Wand]]s. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since [[Troubadour]]s do not exist in the game. | |||
'''<span style="font-size:1.25em">NOTE:</span>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms''' | |||
====うた (Song)==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#4682B4; color:white;"|Japanese name | |||
!style="background:#4682B4; color:white;"|English name | |||
!style="background:#4682B4; color: white;"|Description | |||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Required<br>points | |||
|- | |||
|全職業できようさ+10 | |||
|Natural deftness +10 | |||
|Permanently increases deftness by 10 in all vocations | |||
|N/A | |||
|8 | |||
|- | |||
|もうどくブルース<br>(Venom blues) | |||
|N/A | |||
|Allies within range are now toxic for 30 seconds, physical attacks will poison targets<BR>Posining success rate is 33.5% per strike<br>Being poisoned deals 50 damage every 5 seconds | |||
|8 | |||
|16 | |||
|- | |||
|全職業で最大MP+10 | |||
|Natural MP +10 | |||
|Permanently increases max MP by 10 in all vocations | |||
|N/A | |||
|28 | |||
|- | |||
|会心まいしんラップ<br>(Critical rap) | |||
|N/A | |||
|Increases self and allies' critical & spell critical rate by 15% for 45 seconds | |||
|8 | |||
|40 | |||
|- | |||
|全職業こうげき魔力+5 | |||
|Natural magical might +5 | |||
|Permanently increases magical might by 5 in all vocations | |||
|N/A | |||
|48 | |||
|- | |||
|祈りのゴスペル<br>(Gospel prayer) | |||
|N/A | |||
|Increases self & allies' magical mending by 100% for 120 seconds | |||
|8 | |||
|56 | |||
|- | |||
|全職業でちから+5 | |||
|Natural strength +5 | |||
|Permanently increases strength by 5 in all vocations | |||
|N/A | |||
|70 | |||
|- | |||
|覚醒のアリア<br>(Aria of awakening) | |||
|N/A | |||
|Increases self & allies' magical might by 100% for 120 seconds | |||
|8 | |||
|80 | |||
|- | |||
|全職業でみりょく+10 | |||
|Natural charm +10 | |||
|Permanently increases magical might by 10 in all vocations | |||
|N/A | |||
|90 | |||
|- | |||
|よみがえり節<br>(Resurrection melody) | |||
|N/A | |||
|Heals/revives nearby allies by 20%~40% max HP | |||
|10 | |||
|100 | |||
|- | |||
|会心率と暴走率アップ<br>(Critical rate up) | |||
|N/A | |||
|Increases the critical rate of character's attacks & spells by 2% when character is a dancer | |||
|N/A | |||
|110 | |||
|- | |||
|身かわし率+2%<br>(Evasion +2%) | |||
|N/A | |||
|Increases evasion by 2% when character is a dancer | |||
|N/A | |||
|120 | |||
|- | |||
|魔力のバラード<br>(Ballad of magic) | |||
|N/A | |||
|Nearby allies recover their MP whenever they deal damage for 60 seconds<br>Recovery is 1/16th of damage dealt, max is 10 MP per hit | |||
|10 | |||
|130 | |||
|- | |||
|ターン消費しない+1% (Turn usage voided by 1%) | |||
|N/A | |||
|Character has a 1% chance to act twice in a single turn when they are a dancer | |||
|N/A | |||
|150 | |||
|- | |||
|回復のララバイ<br>(Recovery lullaby) | |||
|N/A | |||
|Nearby allies are healed by 25% of damage dealt to enemies for 1 minute | |||
|4 | |||
|150 | |||
|- | |||
|神速シャンソン<br>(Godspeed chanson) | |||
|N/A | |||
|Reduces dancer's action interval by 50%, and increases skill execution/spellcasting speed by 50% for 120 seconds. | |||
|10 | |||
|180 | |||
|} | |||
====おどり (Dance)==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#4682B4; color:white;"|Japanese name | |||
!style="background:#4682B4; color:white;"|English name | |||
!style="background:#4682B4; color: white;"|Description | |||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Required<br>points | |||
|- | |||
|ふういんのダンス<br>(Dance of sealing) | |||
|N/A | |||
|Seals the spells, skills, & breath of enemies in close proximity to dancer for 20 seconds | |||
|8 | |||
|16 | |||
|- | |||
|全職業こうげき魔力+5 | |||
|Natural magical might +5 | |||
|Permanently increases magical might by 5 in all vocations | |||
|N/A | |||
|28 | |||
|- | |||
|こんらんのダンス<br>(Dance of confusion) | |||
|N/A | |||
|Attempts to confuse nearby enemies for 40 seconds | |||
|8 | |||
|40 | |||
|- | |||
|全職業でちから+5 | |||
|Natural strength +5 | |||
|Permanently increases strength by 5 in all vocations | |||
|N/A | |||
|48 | |||
|- | |||
|ねむりのダンス<br>(Dance of drowsiness) | |||
|N/A | |||
|Attempts to snooze nearby enemies for 40 seconds | |||
|N/A | |||
|56 | |||
|- | |||
|全職業で最大MP+10 | |||
|Natural MP+10 | |||
|Permanently increases max MP by 10 in all vocations | |||
|N/A | |||
|70 | |||
|- | |||
|ドラゴンステップ<br>(Dragon step) | |||
|N/A | |||
|Reduces target's Light & Fire resistance by 50% for 30 seconds | |||
|8 | |||
|80 | |||
|- | |||
|ビーナスステップ<br>(Venus step) | |||
|N/A | |||
|Reduces target's Wind & Lightning resistance by 50% for 30 seconds | |||
|8 | |||
|90 | |||
|- | |||
|ロイヤルステップ<br>(Royal step) | |||
|N/A | |||
|Reduces target's Ice, Darkness, & Earth resistance by 50% for 30 seconds | |||
|8 | |||
|100 | |||
|- | |||
|会心率と暴走率アップ<br>(Critical rate up) | |||
|N/A | |||
|Increases the critical rate of character's attacks & spells by 2% when character is a dancer | |||
|N/A | |||
|110 | |||
|- | |||
|身かわし率+2%<br>(Evasion +2%) | |||
|N/A | |||
|Increases evasion by 2% when character is a dancer | |||
|N/A | |||
|120 | |||
|- | |||
|つるぎの舞 | |||
|[[Sword Dance]] | |||
|Strikes one enemy 4 times for 120% damage | |||
|4 | |||
|130 | |||
|- | |||
|ターン消費しない+1% (Turn usage voided by 1%) | |||
|N/A | |||
|Character has a 1% chance to act twice in a single turn when they are a dancer | |||
|N/A | |||
|140 | |||
|- | |||
|戦鬼の乱れ舞<br>(Warrior's march) | |||
|N/A | |||
|Increases attack of self & allies by 30 points for 60 seconds<br>Can be used twice for +60 attack | |||
|4 | |||
|150 | |||
|- | |||
|ギラグレイド | |||
|[[Kasizzle]] | |||
|Deals fire damage to all enemies in a 12 meter line, max damage is 1027~1067 | |||
|24 | |||
|180 | |||
|} | |||
====Spells==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#4682B4; color: white;"|Name | |||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Level | |||
!style="background:#4682B4; color: white;"|Target | |||
!style="background:#4682B4; color: white;"|Description | |||
|- | |||
|[[Frizz]] | |||
|3 | |||
|3 | |||
|One enemy | |||
|Lobs one fireball at an enemy, range is 15 meters and max damage is 74~78 | |||
|- | |||
|[[Evac]] | |||
| | |||
|8 | |||
|Party | |||
|Teleports out of dungeons | |||
|- | |||
|[[Sizz]] | |||
|3 | |||
|14 | |||
|6 meter line | |||
|Deals fire damage to all enemies that enter the line, max damage is 86~90 | |||
|- | |||
|[[Sizzle]] | |||
|8 | |||
|27 | |||
|8 meter line | |||
|Deals fire damage to all enemies that enter the line, max damage is 162~170 | |||
|- | |||
|[[Frizzle]] | |||
|6 | |||
|32 | |||
|One enemy | |||
|Deals fire damage to one enemy at a range of 15 meters, max damage is 180~188 | |||
|- | |||
|[[Kasizz]] | |||
|21 | |||
|45 | |||
|10 meter line | |||
|Deals fire damage to all enemies that enter the line, max damage is 420~432 | |||
|- | |||
|[[Drain magic]] | |||
|N/A | |||
|32 | |||
|One enemy | |||
|Drains up to 100 MP from target, based on caster's magical might | |||
|- | |||
|[[Kafrizz]] | |||
|12 | |||
|56 | |||
|One enemy | |||
|Deals fire damage to one enemy at 15 meters, max damage is 599~611 | |||
|} | |||
==''[[Dragon Quest Walk]]''== | |||
[[File:Walk Jesters Dancers.png|right|thumb|Dancers and Gadabouts as they appear in ''Walk''.|200px]] | |||
Dancers, along with [[Gadabout]]s, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are [[Sword]]s, [[Knives]], and [[Whips]]. In order to unlock the [[Luminary (vocation)|Luminary]] vocation, a character must have reached level 50 in the dancer and gadabout vocations. | |||
{{clear}} | |||
==Notable Dancers== | ==Notable Dancers== | ||
[[ | *{{Maya}} (though her abilities are based on the [[Mage]]) | ||
*[[Milly]] resembles a dancer, and is immune to [[Ban Dance]] in the original version of ''VI'' | |||
*[[Lala]] is a ceremonial dancer of the [[Roamers]]. | |||
*[[Aishe]] is the newest ceremonial dancer of the Roamer tribe and joins the party with the vocation already mastered. | |||
==Gallery== | |||
<gallery align=center> | |||
Maya.png|Maya in the middle of a performance. | |||
Dancer DQVI official guide book profile.jpg|Vocation details from the official guidebook for ''VI'' | |||
DQVIII Dancer.png|A dancer {{NPC}} from {{Dragon Quest VIII}}. | |||
X human dancer default.png|The default human man wearing the Dancer's uniform in ''X'' | |||
</gallery> | |||
{{DQVIClasses}} | |||
{{DQVIIClasses}} | |||
{{DQVIIRClasses}} | |||
{{DQXClasses}} | |||
[[Category:Dragon Quest VI vocations]] | |||
[[Category: | [[Category:Dragon Quest VII vocations]] | ||
[[Category:Dragon Quest VII Reimagined vocations]] | |||
[[Category:Dragon Quest X vocations]] | |||
[[Category:Dragon Quest Walk vocations]] | |||
[[Category:Dragon Quest of the Stars vocations]] | |||
[[Category:Dragon Quest Champions vocations]] | |||