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< | {{VocationInfo | ||
|Image = [[File:DQVII 3DS Auster Dancer.png|200px]] | |||
|Caption = {{Hero 7}} as a dancer (DQVII 3DS). | |||
|Japanese = 踊り子 (''Odoriko'') | |||
|Origin = [[Dragon Quest VI]] | |||
|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Champions]] | |||
}} | |||
<div align=center>''"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"'' | |||
:--''description from {{Dragon Quest VII}}</div> | |||
The '''Dancer''' (踊り子, ''Odoriko'') is a character class in the series. Dancers usually support their party members. | |||
==Description== | |||
The dancer has good style and agility, and can learn several different kinds of dances that debilitate or disable foes. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games. | |||
With the vocation's addition to the tenth game, the specialization in [[Frizz]] and [[Sizz]] spells became a focus of the career on top of cutting a rug. | |||
== | =={{DQ6}}== | ||
Dancer is one of the basic classes available. It is one of the prerequisites for the [[Luminary]] vocation (along with [[Gadabout]]). | |||
= | {| class="wikitable" | ||
|- | |||
! Rank !! Avoidance Rate | |||
|- | |||
| 1 || 1/256 | |||
|- | |||
| 2 || 1/256 | |||
|- | |||
| 3 || 1/64 | |||
|- | |||
| 4 || 1/32 | |||
|- | |||
| 5 || 1/16 | |||
|- | |||
| 6 || 1/16 | |||
|- | |||
| 7 || 1/16 | |||
|- | |||
| 8 || 1/8 | |||
|} | |||
===Stat Changes=== | ===Stat Changes=== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' | ||
|- | |- | ||
|Battles to Master | |Battles to Master | ||
| Line 18: | Line 47: | ||
|- | |- | ||
|Strength | |Strength | ||
| -30 | | -30% | ||
|- | |- | ||
|Agility | |Agility | ||
| +30 | | +30% | ||
|- | |- | ||
| | |Resilience | ||
| | | -40% | ||
|- | |- | ||
| | |Style | ||
| +10 | | +10% | ||
|- | |- | ||
|Max HP | |Max HP | ||
| -30 | | -30% | ||
|- | |- | ||
|Max MP | |Max MP | ||
| -20 | | -20% | ||
|- | |||
|Trait | |||
| Increased evasion rate | |||
|} | |} | ||
===Abilities=== | ===Abilities=== | ||
{|width=" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | ||
|width=" | |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | ||
|width=" | |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | ||
|width=" | |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | ||
|width=" | |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | ||
|width=" | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' | ||
|- | |||
|1 | |||
|Aspiring Dancer | |||
|[[Sultry Dance]] | |||
|1 | |||
|One group | |||
|An infectious step that woos the enemy into tripping the light fantastic too. | |||
|0 | |||
|- | |||
|2 | |||
|Understudy | |||
|[[Dodgy Dance]] | |||
|5 | |||
|Self | |||
|Fancy footwork that prepares the performer to take evasive maneuvers. | |||
|0 | |||
|- | |||
|3 | |||
|Opening Act | |||
|[[Weird Dance]] | |||
|18 | |||
|One Enemy | |||
|Lowers the enemy's {{MP}}. | |||
|0 | |||
|- | |||
|4 | |||
|Back-up Dancer | |||
|[[Fuddle Dance]] | |||
|38 | |||
|One group | |||
|A befuddling boogie that confuses enemies. | |||
|0 | |||
|- | |||
|5 | |||
|Rising Star | |||
|[[Cop Out]] | |||
|53 | |||
|Self | |||
|Palms off an enemy attack on a random friend or foe. | |||
|0 | |||
|- | |||
|6 | |||
|Crowd Pleaser | |||
|[[Ban Dance]] | |||
|82 | |||
|One Group | |||
|A preventative jig that prohibits the enemy from dancing. | |||
|0 | |||
|- | |||
|7 | |||
|Prime Performer | |||
|[[Tap Dance]] | |||
|97 | |||
|One Enemy | |||
|A rhythmic wiggle that steals MP from a single enemy. | |||
|0 | |||
|- | |||
|8 | |||
|Divine Dancer | |||
|[[Death Dance]] | |||
|120 | |||
|All enemies | |||
|A macabre dance that sends enemies to the hereafter. | |||
|0 | |||
|} | |||
=={{DQ7}}== | |||
[[File:DQVII 3DS Auster Dancer.png|right|border|165px]][[File:DQVII 3DS Maribel Dancer.png|right|border|220px]] | |||
Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]]. | |||
{| class="wikitable" | |||
|- | |||
! Rank !! Avoidance Rate | |||
|- | |||
| 1 || 1/64 | |||
|- | |||
| 2 || 1/64 | |||
|- | |||
| 3 || 1/16 | |||
|- | |||
| 4 || 1/16 | |||
|- | |||
| 5 || 1/8 | |||
|- | |||
| 6 || 1/8 | |||
|- | |||
| 7 || 1/8 | |||
|- | |||
| 8 || 5/32 | |||
|} | |||
===Stat Changes=== | |||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' | |||
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' | |||
|- | |||
|rowspan=2|Battles to Master | |||
|120 | |||
|- | |||
|71 | |||
|- | |||
|{{Strength}} | |||
| -30% | |||
|- | |||
|{{Agility}} | |||
| +30% | |||
|- | |||
|{{Resilience}} | |||
| -40% | |||
|- | |||
|{{Wisdom}} | |||
| Null | |||
|- | |||
|{{Style}} | |||
| +10% | |||
|- | |||
|Max {{HP}} | |||
| -30% | |||
|- | |||
|Max {{MP}} | |||
| -20% | |||
|} | |||
===PSX Abilities=== | |||
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' | |||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | |||
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | |||
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | |||
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | |||
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | |||
|- | |- | ||
|1 | |1 | ||
|Novice | |Novice | ||
| | | | ||
| | | | ||
| | | | ||
| Line 59: | Line 220: | ||
|2 | |2 | ||
|Apprentice | |Apprentice | ||
| | |[[Sultry Dance]]<br>''(LureDance)'' | ||
|5 | |5 | ||
|One Enemy | |One Enemy | ||
| Line 66: | Line 227: | ||
|- | |- | ||
|3 | |3 | ||
| | |ToeTapper | ||
| | |[[Cop Out]]<br>''(ParryPass)'' | ||
|18 | |18 | ||
|Self | |Self | ||
|Prevents any physical attack to another | |Prevents any physical attack to another {{Party 7}} member | ||
|0 | |0 | ||
|- | |- | ||
|4 | |4 | ||
|Dervish | |Dervish | ||
| | |[[Weird Dance]]<br>''(OddDance)'' | ||
|38 | |38 | ||
|One Enemy | |One Enemy | ||
|Reduces the MP of a single enemy | |Reduces the {{MP}} of a single enemy | ||
|0 | |0 | ||
|- | |- | ||
|5 | |5 | ||
|Amateur | |Amateur | ||
| | |[[Dodgy Dance]]<br>''(SideStep)'' | ||
|53 | |53 | ||
|Self | |Self | ||
| Line 91: | Line 252: | ||
|6 | |6 | ||
|Prancer | |Prancer | ||
|Dance | |[[Ban Dance]]<br>''(DanceShut)'' | ||
|82 | |82 | ||
|One Group | |One Group | ||
| Line 99: | Line 260: | ||
|7 | |7 | ||
|Bounder | |Bounder | ||
| | |[[Fuddle Dance]]<br>''(PaniDance)'' | ||
|97 | |97 | ||
|One Group | |One Group | ||
|May cause confusion to one group of enemies | |May cause [[confusion]] to one group of enemies | ||
|0 | |0 | ||
|- | |- | ||
|8 | |8 | ||
|TruTalent | |TruTalent | ||
|K.O Dance | |[[Death Dance]]<br>''(K.O.Dance)'' | ||
|120 | |120 | ||
|All Enemies | |All Enemies | ||
| Line 114: | Line 275: | ||
|} | |} | ||
===Hybrid Abilities=== | ====Hybrid Abilities==== | ||
{|width=" | {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | ||
|- | |- | ||
|[[ | |[[Martial Artist]] | ||
| | |[[Muscle Dance]]<br>''(JockDance)'' | ||
|One Group | |One Group | ||
|Attacks one group of enemies with decreasing damage | |Attacks one group of enemies with decreasing damage | ||
|0 | |0 | ||
|- | |- | ||
|[[ | |[[Gadabout]] | ||
| | |[[Underpants Dance]]<br>''(BoxerDanc)'' | ||
|One Group | |One Group | ||
|Causes one group of enemies to laugh, preventing them from attacking | |Causes one group of enemies to laugh, preventing them from attacking | ||
| Line 135: | Line 296: | ||
|- | |- | ||
|[[Mage]] | |[[Mage]] | ||
| | |[[Absorb Magic]]<br>''(TakeMagic)'' | ||
|Self | |Self | ||
|Absorbs the MP from one magic spell | |Absorbs the {{MP}} from one magic spell | ||
|0 | |0 | ||
|- | |- | ||
|[[ | |[[Sailor]]<br>''(Mariner)'' | ||
|ShipDance | |[[Hornpipe]]<br>''(ShipDance)'' | ||
|One Enemy | |One Enemy | ||
|If successful, prevents one enemy from acting the next turn | |If successful, prevents one enemy from acting the next turn | ||
| Line 147: | Line 308: | ||
|- | |- | ||
|[[Shepherd]] | |[[Shepherd]] | ||
| | |[[Slumber Rumbaa]]<br>''(RamDance)'' | ||
| | | | ||
|Does nothing | |Does nothing | ||
| Line 153: | Line 314: | ||
|- | |- | ||
|[[Thief]] | |[[Thief]] | ||
| | |[[Tap Dance]]<br>''(RobDance)'' | ||
|One Enemy | |One Enemy | ||
|Steals MP from one enemy | |Steals {{MP}} from one enemy | ||
|0 | |0 | ||
|- | |- | ||
|[[Warrior]] | |[[Warrior]] | ||
|Sword Dance | |[[Sword Dance]]<br>''(SwordDanc)'' | ||
|All Enemies | |All Enemies | ||
|Four attacks to random enemies at 75 percent power | |Four attacks to random enemies at 75 percent power | ||
|0 | |||
|} | |||
===3DS Abilities=== | |||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | |||
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | |||
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | |||
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | |||
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | |||
|- | |||
|1 | |||
|Aspiring Talent | |||
|[[Sultry Dance]] | |||
|1 | |||
|One enemy | |||
|Attempts to get the target into the groove. | |||
|0 | |||
|- | |||
|2 | |||
|Understudy | |||
| | |||
|5 | |||
| | |||
| | |||
| | |||
|- | |||
|3 | |||
|Opening Act | |||
|[[Weird Dance]] | |||
|10 | |||
|One enemy | |||
|Reduces the {{MP}} of the target. | |||
|0 | |||
|- | |||
|4 | |||
|Back-Up Dancer | |||
|[[Dodgy Dance]] | |||
|18 | |||
|Self | |||
|Increases evasion. | |||
|0 | |||
|- | |||
|5 | |||
|Rising Star | |||
|[[Ban Dance]] | |||
|26 | |||
|One group | |||
|Prevents a group of enemies from performing dance abilities. | |||
|0 | |||
|- | |||
|6 | |||
|Crowd Pleaser | |||
|[[Fuddle Dance]] | |||
|36 | |||
|One Group | |||
|Attempts to confuse an enemy group. | |||
|0 | |||
|- | |||
|7 | |||
|Prime Performer | |||
|[[Muscle Dance]] | |||
|48 | |||
|One Group | |||
|Damages a group of enemies from left to right, with diminishing returns. | |||
|0 | |||
|- | |||
|8 | |||
|Divine Dancer | |||
|[[Death Dance]] | |||
|71 | |||
|All Enemies | |||
|Has a chance of killing all enemies. | |||
|0 | |0 | ||
|} | |} | ||
===Usefulness=== | ===Usefulness=== | ||
Although the Dancer takes 120 battles to master and it has some good skills, when [[ | Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the {{Party 7}}, she has already mastered the dancer class. Aishe should be given the time to learn the [[Sword Dance]] skill as it is one of the best battle skills in {{Dragon Quest VII}}. It is also the most cost effective skill in terms of overall power. | ||
The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn [[Sword Dance]]. | |||
===[[Dragon Quest VII Reimagined]]=== | |||
Dancer is a basic vocation that focuses on supporting their allies with various dances. | |||
Mastering Dancer alongside [[Troubadour]] and [[Jester]] unlocks the [[Luminary]] vocations. | |||
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;"> | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Proficiency | |||
|- | |||
! Level !! Type !! Name | |||
|- | |||
| 1 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Charm-Cha-Cha]] | |||
|- | |||
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Dodgy Dance]] | |||
|- | |||
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kiss Me Deadly]] | |||
|- | |||
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Decoy Dance]] | |||
|- | |||
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Battle Dance]] | |||
|- | |||
| 5 || [[File:DQVIIR Heal Skill.png|32px]] || [[M-Pathy]] | |||
|- | |||
| 6 || [[File:DQVIIR Buff Skill.png|32px]] || [[Muscle Dance]] | |||
|- | |||
| 7 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Fuddle Dance]] | |||
|- | |||
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Pink Pirouette]] | |||
|- | |||
! colspan=3| [[Let loose]] skill | |||
|- | |||
| colspan=3| [[File:DQVIIR Dancer Icon.png|32px]] '''Tender Twostep''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally. | |||
|} | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Attribute Adjustments | |||
|- | |||
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm | |||
|- | |||
| [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]] | |||
|- | |||
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility | |||
|- | |||
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] | |||
|} | |||
</div> | |||
=={{DQ10}}== | |||
Dancers were introduced as a vocation starting with Version 3.0, alongside the [[Fortune Teller]]. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the [[Frizz]] and [[Sizz]] series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are [[Knives]], [[Fans]], and [[Wand]]s. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since [[Troubadour]]s do not exist in the game. | |||
'''<span style="font-size:1.25em">NOTE:</span>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms''' | |||
====うた (Song)==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#4682B4; color:white;"|Japanese name | |||
!style="background:#4682B4; color:white;"|English name | |||
!style="background:#4682B4; color: white;"|Description | |||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Required<br>points | |||
|- | |||
|全職業できようさ+10 | |||
|Natural deftness +10 | |||
|Permanently increases deftness by 10 in all vocations | |||
|N/A | |||
|8 | |||
|- | |||
|もうどくブルース<br>(Venom blues) | |||
|N/A | |||
|Allies within range are now toxic for 30 seconds, physical attacks will poison targets<BR>Posining success rate is 33.5% per strike<br>Being poisoned deals 50 damage every 5 seconds | |||
|8 | |||
|16 | |||
|- | |||
|全職業で最大MP+10 | |||
|Natural MP +10 | |||
|Permanently increases max MP by 10 in all vocations | |||
|N/A | |||
|28 | |||
|- | |||
|会心まいしんラップ<br>(Critical rap) | |||
|N/A | |||
|Increases self and allies' critical & spell critical rate by 15% for 45 seconds | |||
|8 | |||
|40 | |||
|- | |||
|全職業こうげき魔力+5 | |||
|Natural magical might +5 | |||
|Permanently increases magical might by 5 in all vocations | |||
|N/A | |||
|48 | |||
|- | |||
|祈りのゴスペル<br>(Gospel prayer) | |||
|N/A | |||
|Increases self & allies' magical mending by 100% for 120 seconds | |||
|8 | |||
|56 | |||
|- | |||
|全職業でちから+5 | |||
|Natural strength +5 | |||
|Permanently increases strength by 5 in all vocations | |||
|N/A | |||
|70 | |||
|- | |||
|覚醒のアリア<br>(Aria of awakening) | |||
|N/A | |||
|Increases self & allies' magical might by 100% for 120 seconds | |||
|8 | |||
|80 | |||
|- | |||
|全職業でみりょく+10 | |||
|Natural charm +10 | |||
|Permanently increases magical might by 10 in all vocations | |||
|N/A | |||
|90 | |||
|- | |||
|よみがえり節<br>(Resurrection melody) | |||
|N/A | |||
|Heals/revives nearby allies by 20%~40% max HP | |||
|10 | |||
|100 | |||
|- | |||
|会心率と暴走率アップ<br>(Critical rate up) | |||
|N/A | |||
|Increases the critical rate of character's attacks & spells by 2% when character is a dancer | |||
|N/A | |||
|110 | |||
|- | |||
|身かわし率+2%<br>(Evasion +2%) | |||
|N/A | |||
|Increases evasion by 2% when character is a dancer | |||
|N/A | |||
|120 | |||
|- | |||
|魔力のバラード<br>(Ballad of magic) | |||
|N/A | |||
|Nearby allies recover their MP whenever they deal damage for 60 seconds<br>Recovery is 1/16th of damage dealt, max is 10 MP per hit | |||
|10 | |||
|130 | |||
|- | |||
|ターン消費しない+1% (Turn usage voided by 1%) | |||
|N/A | |||
|Character has a 1% chance to act twice in a single turn when they are a dancer | |||
|N/A | |||
|150 | |||
|- | |||
|回復のララバイ<br>(Recovery lullaby) | |||
|N/A | |||
|Nearby allies are healed by 25% of damage dealt to enemies for 1 minute | |||
|4 | |||
|150 | |||
|- | |||
|神速シャンソン<br>(Godspeed chanson) | |||
|N/A | |||
|Reduces dancer's action interval by 50%, and increases skill execution/spellcasting speed by 50% for 120 seconds. | |||
|10 | |||
|180 | |||
|} | |||
====おどり (Dance)==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#4682B4; color:white;"|Japanese name | |||
!style="background:#4682B4; color:white;"|English name | |||
!style="background:#4682B4; color: white;"|Description | |||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Required<br>points | |||
|- | |||
|ふういんのダンス<br>(Dance of sealing) | |||
|N/A | |||
|Seals the spells, skills, & breath of enemies in close proximity to dancer for 20 seconds | |||
|8 | |||
|16 | |||
|- | |||
|全職業こうげき魔力+5 | |||
|Natural magical might +5 | |||
|Permanently increases magical might by 5 in all vocations | |||
|N/A | |||
|28 | |||
|- | |||
|こんらんのダンス<br>(Dance of confusion) | |||
|N/A | |||
|Attempts to confuse nearby enemies for 40 seconds | |||
|8 | |||
|40 | |||
|- | |||
|全職業でちから+5 | |||
|Natural strength +5 | |||
|Permanently increases strength by 5 in all vocations | |||
|N/A | |||
|48 | |||
|- | |||
|ねむりのダンス<br>(Dance of drowsiness) | |||
|N/A | |||
|Attempts to snooze nearby enemies for 40 seconds | |||
|N/A | |||
|56 | |||
|- | |||
|全職業で最大MP+10 | |||
|Natural MP+10 | |||
|Permanently increases max MP by 10 in all vocations | |||
|N/A | |||
|70 | |||
|- | |||
|ドラゴンステップ<br>(Dragon step) | |||
|N/A | |||
|Reduces target's Light & Fire resistance by 50% for 30 seconds | |||
|8 | |||
|80 | |||
|- | |||
|ビーナスステップ<br>(Venus step) | |||
|N/A | |||
|Reduces target's Wind & Lightning resistance by 50% for 30 seconds | |||
|8 | |||
|90 | |||
|- | |||
|ロイヤルステップ<br>(Royal step) | |||
|N/A | |||
|Reduces target's Ice, Darkness, & Earth resistance by 50% for 30 seconds | |||
|8 | |||
|100 | |||
|- | |||
|会心率と暴走率アップ<br>(Critical rate up) | |||
|N/A | |||
|Increases the critical rate of character's attacks & spells by 2% when character is a dancer | |||
|N/A | |||
|110 | |||
|- | |||
|身かわし率+2%<br>(Evasion +2%) | |||
|N/A | |||
|Increases evasion by 2% when character is a dancer | |||
|N/A | |||
|120 | |||
|- | |||
|つるぎの舞 | |||
|[[Sword Dance]] | |||
|Strikes one enemy 4 times for 120% damage | |||
|4 | |||
|130 | |||
|- | |||
|ターン消費しない+1% (Turn usage voided by 1%) | |||
|N/A | |||
|Character has a 1% chance to act twice in a single turn when they are a dancer | |||
|N/A | |||
|140 | |||
|- | |||
|戦鬼の乱れ舞<br>(Warrior's march) | |||
|N/A | |||
|Increases attack of self & allies by 30 points for 60 seconds<br>Can be used twice for +60 attack | |||
|4 | |||
|150 | |||
|- | |||
|ギラグレイド | |||
|[[Kasizzle]] | |||
|Deals fire damage to all enemies in a 12 meter line, max damage is 1027~1067 | |||
|24 | |||
|180 | |||
|} | |||
== | ====Spells==== | ||
===[[ | {| cellspacing="0" cellpadding="2" border="1" | ||
[[ | !style="background:#4682B4; color: white;"|Name | ||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Level | |||
!style="background:#4682B4; color: white;"|Target | |||
!style="background:#4682B4; color: white;"|Description | |||
|- | |||
|[[Frizz]] | |||
|3 | |||
|3 | |||
|One enemy | |||
|Lobs one fireball at an enemy, range is 15 meters and max damage is 74~78 | |||
|- | |||
|[[Evac]] | |||
| | |||
|8 | |||
|Party | |||
|Teleports out of dungeons | |||
|- | |||
|[[Sizz]] | |||
|3 | |||
|14 | |||
|6 meter line | |||
|Deals fire damage to all enemies that enter the line, max damage is 86~90 | |||
|- | |||
|[[Sizzle]] | |||
|8 | |||
|27 | |||
|8 meter line | |||
|Deals fire damage to all enemies that enter the line, max damage is 162~170 | |||
|- | |||
|[[Frizzle]] | |||
|6 | |||
|32 | |||
|One enemy | |||
|Deals fire damage to one enemy at a range of 15 meters, max damage is 180~188 | |||
|- | |||
|[[Kasizz]] | |||
|21 | |||
|45 | |||
|10 meter line | |||
|Deals fire damage to all enemies that enter the line, max damage is 420~432 | |||
|- | |||
|[[Drain magic]] | |||
|N/A | |||
|32 | |||
|One enemy | |||
|Drains up to 100 MP from target, based on caster's magical might | |||
|- | |||
|[[Kafrizz]] | |||
|12 | |||
|56 | |||
|One enemy | |||
|Deals fire damage to one enemy at 15 meters, max damage is 599~611 | |||
|} | |||
== | ==''[[Dragon Quest Walk]]''== | ||
[[ | [[File:Walk Jesters Dancers.png|right|thumb|Dancers and Gadabouts as they appear in ''Walk''.|200px]] | ||
Dancers, along with [[Gadabout]]s, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are [[Sword]]s, [[Knives]], and [[Whips]]. In order to unlock the [[Luminary (vocation)|Luminary]] vocation, a character must have reached level 50 in the dancer and gadabout vocations. | |||
{{clear}} | |||
[[ | ==Notable Dancers== | ||
*{{Maya}} (though her abilities are based on the [[Mage]]) | |||
*[[Milly]] resembles a dancer, and is immune to [[Ban Dance]] in the original version of ''VI'' | |||
*[[Lala]] is a ceremonial dancer of the [[Roamers]]. | |||
*[[Aishe]] is the newest ceremonial dancer of the Roamer tribe and joins the party with the vocation already mastered. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery align=center> | ||
Maya.png|Maya in the middle of a performance. | |||
Dancer DQVI official guide book profile.jpg|Vocation details from the official guidebook for ''VI'' | |||
DQVIII Dancer.png|A dancer {{NPC}} from {{Dragon Quest VIII}}. | |||
X human dancer default.png|The default human man wearing the Dancer's uniform in ''X'' | |||
</gallery> | </gallery> | ||
{{DQVIClasses}} | {{DQVIClasses}} | ||
{{DQVIIClasses}} | {{DQVIIClasses}} | ||
[[Category: | {{DQVIIRClasses}} | ||
[[Category:Dragon Quest | {{DQXClasses}} | ||
[[Category:Dragon Quest VII | |||
[[Category:Dragon Quest VI vocations]] | |||
[[Category:Dragon Quest VII vocations]] | |||
[[Category:Dragon Quest VII Reimagined vocations]] | |||
[[Category:Dragon Quest X vocations]] | |||
[[Category:Dragon Quest Walk vocations]] | |||
[[Category:Dragon Quest of the Stars vocations]] | |||
[[Category:Dragon Quest Champions vocations]] | |||