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[[File:Death master concept art.jpg|right|500px]]
{{VocationInfo
The '''Death Master''' (デスマスター) is a vocation added to {{DQ10}} in the version 5.0 update. It is a class focused on summoning spirits to aid in battle, and becomes empowered by the deaths of allies and enemies.
|Image = [[File:X human death master default.png]]
|Caption = Human man as a Death master.
|Japanese = デスマスター (''Desu masutā'')
|Origin = [[Dragon Quest X]]  
|Games = [[Dragon Quest X]]
}}
This page uses the fantranslated name for this vocation.
 
The '''Death Master''' (デスマスター) is a vocation added to {{DQ10}} in the version 5.0 update. It is a class focused on summoning spirits to aid in battle, and becomes empowered by the deaths of allies and enemies. Despite it being thematically focused on the concept of death, this vocation is actually focused on healing allies.
==Description==
==Description==
The design of the vocation is based on that of [[Bishop Ladja]], and the usage of a reaper's scythe is also taken from the infamous use of his.  
The design of the vocation is based on that of [[Bishop Ladja]], and the usage of a reaper's scythe is also taken from the infamous use of his.  
Line 8: Line 16:
Unlocking the vocation requires a lengthy sidequest, as well as the steep requirement of being at level 50. Once these are met, a player can become a death master at any branch outlet of [[Alltrades Abbey]] in major cities and towns.
Unlocking the vocation requires a lengthy sidequest, as well as the steep requirement of being at level 50. Once these are met, a player can become a death master at any branch outlet of [[Alltrades Abbey]] in major cities and towns.


Death masters can equip [[Scythe Weapon Family|Scythes]], [[Spear Weapon Family|Spears]], [[Bow Weapon Family|Bows]], and [[Axe Weapon Family|Axes]]. They are limited to light-weight shield and robes for armor.
Death masters can equip [[Scythe Weapon Family|Scythes]], [[Staff Weapon Family|Staffs]], [[Bow Weapon Family|Bows]], and [[Axe Weapon Family|Axes]]. They are limited to lightweight shields and robes for armour.
===Reikan===
===霊感(Reikan)===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Accolade
!style="background:#4682B4; color:white;"|Japanese name
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|Effects
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Required<br>points
|-
|死霊召喚<br>(Summon spirit)
|N/A
|Summons one of three different spirits
|N/A
|0
|-
|死霊の導き<br>(Spirit guidance)
|N/A
|Small damage is dealt to target monster, summoned spirit focuses on target for 90 seconds
|2
|8
|-
|全職業でこうげき魔力+10
|Natural magical might +10
|Permanently increases magical might by 10 in all vocations
|N/A
|16
|-
|デスパワー解放<br>(Death power release)
|N/A
|Spirit's attack increased by +300, damage taken reduced by 75%, action interval reduced by 50%<br>Consumes four meters of death power
|N/A
|28
|-
|蘇生時25% バイキルト<br>(25% Oomph upon revival)
|N/A
|25% chance for revived ally's attack to increase by 40%
|N/A
|40
|-
|呪詛<br>(Curse)
|N/A
|Launches three Darkness damage attacks against one enemy<br>Raises characters death power gauge by 20%
|10
|48
|-
|全職業でちから+5
|Natural strength +5
|Permanently increases strength by 5 in all vocations
|N/A
|56
|-
|深淵の契り<br>(Abyssal contract)
|N/A
|Caster's magical might & mending increase 40% for 60 seconds<br>Applies [[Alma Mater]] effect<br>Consumes 1 death power meter
|N/A
|70
|-
|-
|Occult boy/girl||8||Spirit guidance||Small zam damage to one enemy, and focuses spirit summon on the target
|ギラ系呪文+10%<br>(Sizz spells +10%)
|N/A
|Sizz-family spells increase max damage by 10%
|N/A
|80
|-
|-
|Psychic||16||Natural M. Might +10||Permanently adds 10 to magical might
|蘇生時25%で魔力覚醒<br>(25% magic power upon revival)
|N/A
|25% chance for revived character's magical stats to increase by 40%
|N/A
|90
|-
|-
|Spiritualist||28||Death power release||Buffs spirit summon for one minute and resets summon timer
|反魂の秘術<br>(Secret soulless technique)
|N/A
|Heals all allies within 10 meters and revives the dead
|10
|100
|-
|-
|Sorcerer||40||Resurrection boost||Automatically casts [[Oomph]] on a resurrected ally
|死霊の守り<br>(Protection of the spirits)
|N/A
|Selected character will take 10% less damage and will be the focus of the summoned spirit's actions for 60 seconds
|6
|110
|-
|-
|Death||48||Curse||Three attacks on one enemy, and raises death power by one stage
|2% デスパワー消費なし<br>(2% chance to void death power)
|N/A
|2% chance to nullify the consumption of death power meter upon use
|N/A
|120
|-
|-
|Death administrator||56||All stats +5||Permanently adds 5 to every stat
|サクリファイス<br>(Sacrifice)
|N/A
|Summoned spirit explodes, dealing Darkness damage to all enemies in a 7 meter range of the spirit<br>Raises death power meter by one
|12
|130
|-
|-
|Death overseer||70||Spirit cut||Raises magical might and magical mending by 50%, makes user immune to OHKO if their HP is over 50% or more
|大呪詛<br>(Greater curse)
|N/A
|Deals Darkness damage to one enemy and all those in 7 meter range, 90% chance to stun for 7 seconds
|18
|140
|-
|-
|Keeper of the Underworld||80||Sizz boost||All sizz spells will deal 10% more damage
|マヒャデドス
|[[Kacrackle]]
|Deals up to 957~997 Ice damage to one enemy within 15 meters and those within a 7 meter proximity
|24
|150
|-
|-
|Minister of the Underworld||90||Self-resurrection boost||Increases m. might by 25% when revived
|ギラグレイド
|[[Kasizzle]]
|Deals up to 1,027~1,067 Fire damage to all enemies within a 10 meter line
|24
|180
|-
|-
|King/Queen of the Underworld||100||Anti-soul magic||Revives dead allies to max HP after 75 second casting time
|死霊覚醒術<br>(Spirit awakening)
|N/A
|Spirit's [[Tension]] increases by 1, becomes immune to damage once for 45 seconds, 50% chance to increase tension every action for 30 seconds
|12
|200
|}
|}
===Spells===
===Spells===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Target
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|Description
|-
|-
|[[Heal]]||50||2||Restores at least 30 HP to one ally.
|[[Heal]]||2||50||One ally||Restores at least 30 HP to one ally.
|-
|[[Sizz]]||3||50||6 meter line||Deals Fire damage to all enemies that enter the line, max damage is 86~90
|-
|[[Whack]]||5||50||One enemy||A cursed incantation that sends an enemy to the hereafter.
|-
|-
|[[Sizz]]||50||3||Sends out a line of fire six meters from the caster
|[[Squelch]]||2||50||One ally||Cures one ally of poison/envenomation.
|-
|-
|[[Zin]]||53||5||50% chance to revive ally, at 1 HP.
|[[Zin]]||5||53||One ally||50% chance to revive ally, at 1 HP.
|-
|-
|[[Crack]]||56||3||Attacks one enemy with an ice crystal
|[[Crack]]||3||56||One enemy||Deals up to 86~90 Ice damage to one enemy within 15 meters
|-
|-
|[[Evac]]||58||3||Instantly escape a dungeon.
|[[Evac]]||3||58||Party||Instantly escape a dungeon.
|-
|-
|[[Sizzle]]||60||8||Sends out a line of fire eight meters from the caster.
|[[Sizzle]]||8||60||8 meter line||Deals Fire damage to all enemies that enter the line, max damage is 162~170
|-
|-
|[[Drain Magic]]||61||0||Steals magic from one enemy.
|[[Drain Magic]]||N/A||61||One enemy||Steals up to 100 MP from one enemy.
|-
|-
|[[Midheal]]||64||4||Restores at least 80 HP to a single ally.
|[[Midheal]]||4||64||One ally||Restores at least 80 HP to a single ally.
|-
|-
|[[Zing]]||67||8||Resurrects a fallen ally, but sometimes fails.
|[[Zing]]||8||67||One ally||Resurrects a fallen ally, but sometimes fails.
|-
|-
|[[Crackle]]||69||8||Attacks all enemies in range with ice crystals
|[[Crackle]]||8||69||One enemy||Deals up to 132~140 Ice damage to one enemy within 15 meters and all enemies within 6 meter proximity.
|-
|-
|[[Multiheal]]||71||16||Restores at least 80 HP to all allies.
|[[Multiheal]]||16||71||20 meters||Restores at least 80 HP to all allies in a circular area of effect of 20 meters around the caster.
|-
|-
|[[Moreheal]]||73||8||Restores at least 166 HP to one ally
|[[Moreheal]]||8||73||One ally||Restores at least 166 HP to one ally.
|-
|-
|[[Kasizz]]||74||21||Sends out a line of fire twelve meters from the caster.
|[[Kasizz]]||21||73||10 meter line||Sends out a line of fire twelve meters from the caster.
|-
|-
|[[Kacrack]]||77||21||Impales all enemies in range with massive ice crystals
|[[Kacrack]]||21||77||Proximity||Deals up to 376~388 Ice damage to one enemy within 15 meters and all enemies within 6 meter proximity
|}
|}


==Trivia==
==Trivia==
Death power having four stages is a pun based on the pronunciation for the Japanese word for the number four, Shi (し), being the same as the word for death (死).
*Death power having four stages is a pun based on the pronunciation for the Japanese word for the number four, Shi (し), being the same as the word for death (死).


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Death master art.jpg|Other races using the vocation
Death master art.jpg|Other races using the vocation
File:Death master promotional art.jpg|Magazine promotion
Death master promotional art.jpg|Magazine promotion
X human death master default.png|Cropped image of the default human man wearing the Death Master gear in ''X''
Death master concept art.jpg|
</gallery>
</gallery>
{{DQXClasses}}
{{DQXClasses}}
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest X vocations]]