Deftness: Difference between revisions
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'''Deftness''' (<span lang="ja">きようさ</span>) measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle. | |||
=={{DQ9}}== | |||
Steal rate is calculated as: [[File:Steal rate formula.PNG]] | |||
Critical Hit rate is calculated as ''Deftness/100 + 3% (with weapon skill trait boost)''. Wearing the Critical Acclaim will add another 4%, and thus the maximum rate is 16.99% at 999 deftness. | |||
=={{DQ10}}== | |||
Currently unknown. | |||
=={{DQ11}}== | |||
[[Erik]]'s steal rate is calculated as ''Deftness/20'', meaning that every 20 points will increase his chance for success by 1%. With his guile bonuses this brings the maximum rate to 75%. | |||
Similarly, the critical hit rate is calculated as ''Deftness/200'', which limits the natural cap to 5%. | |||
Any character can consume a [[seed of deftness]] to increase this attribute. | |||