Double Up: Difference between revisions
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|type = Skill | |type = Skill | ||
}} | }} | ||
'''Double Up''' is a recurring ability in the {{DQSeries}}. It has changed significantly throughout its appearances, but it always affects the potency of the user's attack. | '''Double Up''' is a recurring ability in the {{DQSeries}}. | ||
It has changed significantly throughout its appearances, but it always affects the potency of the user's attack. | |||
==Appearances== | ==Appearances== | ||
==={{DQ3HD}}=== | |||
Double Up was retroactively added to the 2024 remake, where it's learned by [[Martial Artist]]s at level 28 if their wisdom exceeds 73 points. The technique costs 9 {{MP}} and deals 200% Strike-element damage to one foe, but the practitioner will take double damage from all attacks for that turn. Double Up is not affected by [[Oomph]], [[Egg On]], [[Attack Attacker]], [[Sap]], & [[Kasap]]. | |||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation. | Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation. | ||
In the [[Nintendo DS]] remake the skill has the second highest priority of any action in the game, trailing only behind [[Kaclang]]. | |||
It can also be used by the enemies [[Averill]], [[Brick]], and [[Berzorker]]. | |||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Double Up is learned by reaching rank 3 as a Paladin. | Double Up is learned by reaching rank 3 as a [[Paladin]]. | ||
*The skill has been given a priority boost in the [[Nintendo 3DS]] remake, only activating after Kaclang and [[ | *The skill has been given a priority boost in the [[Nintendo 3DS]] remake, only activating after [[Kaclang]] and [[Lifeboat]]. | ||
It is used by the enemies [[crabble-rouser]], [[machismogre]], and [[wolfram wartoise]]. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
This ability is learned with 22 skill points allocated into [[List of guts skills in Dragon Quest IX|Guts skill]]. It increases | This ability is learned with 22 skill points allocated into [[List of guts skills in Dragon Quest IX|Guts skill]]. It increases {{Attack}} by two stages, while lower {{Defence}} by one stage instead of increasing all types of damage taken. The bolstered attack state lasts 6~9 turns, and the crippled {{Defence}} 7~10. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
[[Hendrik]] will learn Double Up through the ''Heroism'' panel in his character builder for 16 skill points. It costs 4 MP to use and operates as it did in | [[Hendrik]] will learn Double Up through the ''Heroism'' panel in his character builder for 16 skill points. It costs 4 {{MP}} to use and operates as it did in {{IX}}. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Called Berserker in this game, it requires the | Called Berserker in this game, it requires the {{MFamilies}} to reach level 14 with 98 {{HP}}, 84 {{Attack}} and 84 {{Defense}}. It is naturally learned by the [[Spiked hare|almiraj]], [[Gasbagon|gasgon]], [[Tortoceratops|spikerous]] and [[Eyevory tusk-tusk|trumpeter]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
The requirements to learn Berserker are unchanged. It is naturally learned by the [[ | The requirements to learn Berserker are unchanged. It is naturally learned by the [[Thaumatosaurus|aquadon]], [[Stalagosaur|orligon]] and [[titanis]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Double Up can be learned from: | Double Up can be learned from: | ||
*[[Berserker (skill)|Berserker]] (28 points) | |||
* [[Berserker (skill) | Berserker]] (28 points) | *[[Champion (skill)|Champion]] (19 points) | ||
* [[Champion (skill) | Champion]] (19 points) | *[[Huntsman]] (60 points) | ||
* [[Huntsman]] (60 points) | *[[Martial Artist (skill)|Martial Artist]] (70 points) | ||
* [[Martial Artist (skill) | Martial Artist]] (70 points) | *[[Martyr]] (35 points) | ||
* [[Martyr]] (35 points) | |||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Double Up can be learned from all the skills it could be previously, though [[Berserker (skill) | Berserker]] now requires 20 points, and [[Martial Artist (skill) | Martial Artist]] now requires 49 points. | Double Up can be learned from all the skills it could be previously, though [[Berserker (skill)|Berserker]] now requires 20 points, and [[Martial Artist (skill)|Martial Artist]] now requires 49 points. | ||
==={{DQMJ3}}=== | ==={{DQMJ3}}=== | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Double Up can be learned by [[Harmour]] at level 26 and costs 22 MP to use. It greatly increases the user's ATK shortly, while reducing their DEF. | Double Up can be learned by [[Harmour]] at level 26 and costs 22 {{MP}} to use. It greatly increases the user's {{ATK}} shortly, while reducing their {{DEF}}. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Double Up | |name=Double Up | ||
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|mp=22 | |mp=22 | ||
|range=[[Image:DQTact_Range1.png|48px]]<br>Self | |range=[[Image:DQTact_Range1.png|48px]]<br>Self | ||
|status=[[Image:DQTact ATKUp.png]] [[Image:DQTact DEFDown.png]]<br>ATK Up DEF Down | |status=[[Image:DQTact ATKUp.png]] [[Image:DQTact DEFDown.png]]<br>{{ATK}} Up {{DEF}} Down | ||
|description=Greatly raises the user's ATK and lowers DEF for 3 turns | |description=Greatly raises the user's {{ATK}} and lowers {{DEF}} for 3 turns | ||
|monsters=Harmour | |monsters=[[Harmour]] | ||
}} | }} | ||
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{{DQSkills}} | {{DQSkills}} | ||
[[ | |||
[[Category:Skills]] | |||
[[Category:Strike skills]] | |||
[[Category:Dragon Quest III HD-2D Remake skills]] | |||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||