Dragon Quest Monsters: The Dark Prince: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|type=Spinoff games | |type=Spinoff games | ||
|title=Dragon Quest Monsters | |title=Dragon Quest Monsters: The Dark Prince | ||
|image=[[Image:DQM3 Logo.png|340px]] | |image=[[Image:DQM3 Logo.png|340px]] | ||
|developer= | |developer= | ||
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|genre=[[Wikipedia:Console role-playing game|Console role-playing game]] | |genre=[[Wikipedia:Console role-playing game|Console role-playing game]] | ||
|modes=[[Wikipedia:Single-player|Single-player]] | |modes=[[Wikipedia:Single-player|Single-player]] | ||
|ratings={{vgratings|CERO= | |ratings={{vgratings|CERO=B|ESRB=Everyone 10+|PEGI=12}} | ||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]], Steam, Cell phone | ||
|media= | |media= | ||
|requirements= | |requirements= | ||
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}} | }} | ||
'''Dragon Quest Monsters: The Dark Prince''' (ドラゴンクエストモンスターズ3魔族の王子とエルフの旅 '' Doragon Kuesuto Monsutāzu 3 mazoku no ōji to erufu no tabi '', lit: "Dragon Quest Monsters 3: "Journey of the Prince of the Demon Clan and the Elf") is the seventh game in the {{DQMSeries}}. It was released on December 1, 2023 worldwide for the [[Nintendo Switch]]. | '''Dragon Quest Monsters: The Dark Prince''' (ドラゴンクエストモンスターズ3魔族の王子とエルフの旅 '' Doragon Kuesuto Monsutāzu 3 mazoku no ōji to erufu no tabi '', lit: "Dragon Quest Monsters 3: "Journey of the Prince of the Demon Clan and the Elf") is the seventh game in the {{DQMSeries}}. It was released on December 1, 2023 worldwide for the [[Nintendo Switch]]. | ||
It was later [https://x.com/DragonQuest/status/1828752593331568819 announced on] August 28, 2024 that ''The Dark Prince'' would be released for Steam and cell phones on September 11 of the same year. Those ports include the three DLC content packs in the base game, but online battling in those ports have been removed while quickfire contests are still accessible. | |||
==Setting== | ==Setting== | ||
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*5: Additional talent scrolls are available for purchase in the post-game | *5: Additional talent scrolls are available for purchase in the post-game | ||
*6: The map icon has been altered for clearer understanding of one's location | *6: The map icon has been altered for clearer understanding of one's location | ||
*7: The success | *7: The success rates of stun-inducing skills and traits have been nerfed slightly, with [[Heart Breaker]], [[Strangely Alluring]], & [[Tongue Bashing]] having their accuracy cut by 10% and [[Intimidating]], [[Sultry Dance]], [[Tongue Lashing]], & [[War Cry]] having their accuracy cut by 20% | ||
*8: Scouting | *8: Scouting success has been increased by 10% | ||
*9: Monsters now respawn indefinitely for each rank level in the Mole Hole DLC dungeon | *9: Monsters now respawn indefinitely for each rank level in the Mole Hole DLC dungeon | ||
*10: Coach Joe's training dungeon can now be reset three times per 24 hour period. The number of treasure chests withing these dungeons has been increased | *10: Coach Joe's training dungeon can now be reset three times per 24 hour period. The number of treasure chests withing these dungeons has been increased | ||
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*Fixed a bug that crashed the game when opening the friend list from the online battle menu | *Fixed a bug that crashed the game when opening the friend list from the online battle menu | ||
*Fixed a bug that crashed the game when a monster accumulated a total of 9,999,999 experience points | *Fixed a bug that crashed the game when a monster accumulated a total of 9,999,999 experience points | ||
*Fixed a bug that would display the wrong ability name in battle when used directly from the command menu | *Fixed a bug that would display the wrong ability name in battle when used directly from the [[command menu]] | ||
*Fixed a bug in the Mole Hole where the following monsters would randomly not be counted for the scouting total of a trip into the dungeon: [[mischievous mole]], [[maniacal mole]], [[don mole]], [[calypso king]] | *Fixed a bug in the Mole Hole where the following monsters would randomly not be counted for the scouting total of a trip into the dungeon: [[mischievous mole]], [[maniacal mole]], [[don mole]], [[calypso king]] | ||
*A treasure chest containing three super seeds of skill was added to the Rosehill Tower basement | *A treasure chest containing three super seeds of skill was added to the Rosehill Tower basement | ||
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==New features & system alterations== | ==New features & system alterations== | ||
*[[Monster synthesis]] has been greatly simplified, abolishing the rank combinations, monster polarity, and "+" values seen in earlier titles. Instead of the "+" value directly boosting a freshly created monster's stats, | *[[Monster synthesis]] has been greatly simplified, abolishing the rank combinations, monster polarity, and "+" values seen in earlier titles. Instead of the "+" value directly boosting a freshly created monster's stats, the families of the component monsters will increase three stats. The calculation for this process is ''natural stat limit x (sum of modifiers x sum of parents' levels) + 10,000'', which is then divided by 10,000 to create a fractional multiplier for the stat. The modifiers of the synthesized monster's parents are doubled when factored in, and if that monster's grandparents all belonged to different families then that generation's modifier sum is raised by +2, meaning that the lowest modifier for any stat is 2 and the maximum is 10. | ||
:*Monster polarity had been abolished in {{DQMJ3}}, but this title is the first instance in which overseas players can experience the gameplay difference. | :*Monster polarity had been abolished in {{DQMJ3}}, but this title is the first instance in which overseas players can experience the gameplay difference. | ||
{| class="wikitable" style="margin:auto" | |||
|+ Growth modifiers | |||
|- | |||
! Family !! Max HP !! Max MP !! Attack !! Defence !! Agility !! Wisdom | |||
|- | |||
| {{???}} || 1 || 0 || 1 || 0 || 0 || 1 | |||
|- | |||
| {{Beast}} || 0 || 1 || 0|| 1 ||1 || 0 | |||
|- | |||
| {{Demon}} || 0 || 1 || 1 || 1 || 0 || 0 | |||
|- | |||
| {{Dragon}} || 1 || 1 || 1 || 0 || 0 || 0 | |||
|- | |||
| {{Material}} || 0 || 0 || 1 ||1 || 0||1 | |||
|- | |||
| {{Nature}} || 0 || 0 || 0 || 1 || 1|| 1 | |||
|- | |||
| {{Slime}} || 1 || 0 || 0 || 0 || 1 || 1 | |||
|- | |||
| {{Undead}} || 1 || 1 || 0 || 0 ||1 || 0 | |||
|- | |||
|} | |||
*Monster combinations are now centered around the appearances of the components and any shared themes or games of origin they may have, allowing players to make more educated guesses as to what combinations will result in. As a result, several tried and true combinations no longer yield the same results as in past games and experimentation is greatly encouraged. | *Monster combinations are now centered around the appearances of the components and any shared themes or games of origin they may have, allowing players to make more educated guesses as to what combinations will result in. As a result, several tried and true combinations no longer yield the same results as in past games and experimentation is greatly encouraged. | ||
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*[[Sparkling monsters]] have been added to the game. These glimmering creatures have a 5% chance of appearing when a synthesis is performed and are noted by a special mark that appears on their icon, and enjoy having the upper limit of one of their stats raised by 100 points. Which stat is affected is chosen at random and cannot be influenced by the player. | *[[Sparkling monsters]] have been added to the game. These glimmering creatures have a 5% chance of appearing when a synthesis is performed and are noted by a special mark that appears on their icon, and enjoy having the upper limit of one of their stats raised by 100 points. Which stat is affected is chosen at random and cannot be influenced by the player. | ||
:*The 1.0.6 update patch added items to [[Fizzy's shop]] that allows the player to make any monster sparkle and chose which stat will be raised by 100. | |||
*[[Frenzied state]]s have been introduced, based on the [[pep]] system of {{DQ11}}. These super-charged states have a random chance to activate each turn, which skyrockets when a fellow party member is in critical health. Becoming frenzied allows a monster to go further beyond their limits bay gaining an extra action per turn, all types of damage being powered up by 150%, and all damage received being cut in half. The effect lasts only a few turns and can be utilized by enemy monsters and bosses, but the resulting power surge is more than enough to turn the tide for the players on the back-heel. | *[[Frenzied state]]s have been introduced, based on the [[pep]] system of {{DQ11}}. These super-charged states have a random chance to activate each turn, which skyrockets when a fellow party member is in critical health. Becoming frenzied allows a monster to go further beyond their limits bay gaining an extra action per turn, all types of damage being powered up by 150%, and all damage received being cut in half. The effect lasts only a few turns and can be utilized by enemy monsters and bosses, but the resulting power surge is more than enough to turn the tide for the players on the back-heel. | ||
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*Modifications have been made to resistances so that the effects of "Crafty" accessories and "Ultra Crafty" traits will now override immunity. For example, [[Krystalinda]] has the [[Ultra Crafty Cracker]] trait that reduces a target's resistance to the Ice element by 50%; if she were to cast [[Kacrackle]] on a [[snowmangler]], which is immune to Ice, the power of the spell would only be cut in half. If she were to be equipped with an accessory that grants her the [[Crafty Cracker]] trait, the effect of the accessory would stack with her natural traits and the damage of her Kacrackle would only be reduced by 40%. This means that by paying attention to a monster's traits and accessories, even [[Metal slime family|metal slimes]] can be wiped out in a single shot. | *Modifications have been made to resistances so that the effects of "Crafty" accessories and "Ultra Crafty" traits will now override immunity. For example, [[Krystalinda]] has the [[Ultra Crafty Cracker]] trait that reduces a target's resistance to the Ice element by 50%; if she were to cast [[Kacrackle]] on a [[snowmangler]], which is immune to Ice, the power of the spell would only be cut in half. If she were to be equipped with an accessory that grants her the [[Crafty Cracker]] trait, the effect of the accessory would stack with her natural traits and the damage of her Kacrackle would only be reduced by 40%. This means that by paying attention to a monster's traits and accessories, even [[Metal slime family|metal slimes]] can be wiped out in a single shot. | ||
:*The reverse is also true, with monsters that have natural immunity to an element or status ailment being able to take advantage of "Ward" accessories and "Ultra Ward" traits. For example, if the same snowmangler described above was granted the [[Ultra Crack Ward]] trait through one of several talents and the [[Crack Ward ( | :*The reverse is also true, with monsters that have natural immunity to an element or status ailment being able to take advantage of "Ward" accessories and "Ultra Ward" traits. For example, if the same snowmangler described above was granted the [[Ultra Crack Ward]] trait through one of several talents and the [[Crack Ward (Trait)|Crack Ward]] accessory trait, it would nullify the aforementioned Krystalinda's ability to override it's immunity to Ice and void the damage from her Kacrackle spell. | ||
==Development== | ==Development== | ||
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Careful consideration was given to the story and tone of ''The Dark Prince'' as it was decided to have the side-story tie directly into the events of ''Dragon Quest IV'', an unprecedented move within the series as the story of ''Terry's Wonderland'' took place several years prior to the events of ''Dragon Quest VI'' and featured no connecting characters aside from the young siblings. To this end scenario writer [[Jin Fujisawa]] was hired to write the game, who was a long-time contributor to the series and had personally written the additional sixth chapter of ''Dragon Quest IV'' first seen in the [[Sony PlayStation]] remake<ref>横田:はい、まずはシナリオの根幹にあるピサロが主人公というところだけを伝えて、藤澤 (仁) さん ( 『DQVII』や『DQVII』のシナリオ制作に関わり、『DQIV』ディレクター、『DQX』初代ディレクターを務めた) に作っていただきました。プレイステーション版の 『DQIV』 で追加されたシナリオを藤澤さんが書いているんですよ。 だから 「『DQIV』 のシナリオのことは、僕が誰よりも覚えている」とおっしゃっていて。''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE'' interview, ISBN:978-4-08-779813-5 </ref>. Fujisawa wrote the treatment and reviewed it with Horii, with particular care being given to how Solo and the other Chosen Ones would be presented within the game's narrative; Horii's concern was that players were not given the impression that the Chosen Ones were villainous even if they were opposed to Psaro. | Careful consideration was given to the story and tone of ''The Dark Prince'' as it was decided to have the side-story tie directly into the events of ''Dragon Quest IV'', an unprecedented move within the series as the story of ''Terry's Wonderland'' took place several years prior to the events of ''Dragon Quest VI'' and featured no connecting characters aside from the young siblings. To this end scenario writer [[Jin Fujisawa]] was hired to write the game, who was a long-time contributor to the series and had personally written the additional sixth chapter of ''Dragon Quest IV'' first seen in the [[Sony PlayStation]] remake<ref>横田:はい、まずはシナリオの根幹にあるピサロが主人公というところだけを伝えて、藤澤 (仁) さん ( 『DQVII』や『DQVII』のシナリオ制作に関わり、『DQIV』ディレクター、『DQX』初代ディレクターを務めた) に作っていただきました。プレイステーション版の 『DQIV』 で追加されたシナリオを藤澤さんが書いているんですよ。 だから 「『DQIV』 のシナリオのことは、僕が誰よりも覚えている」とおっしゃっていて。''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE'' interview, ISBN:978-4-08-779813-5 </ref>. Fujisawa wrote the treatment and reviewed it with Horii, with particular care being given to how Solo and the other Chosen Ones would be presented within the game's narrative; Horii's concern was that players were not given the impression that the Chosen Ones were villainous even if they were opposed to Psaro. | ||
Monster synthesis was also given a considerable amount of attention by Yokota and Horii, who viewed the system as the defining feature of the ''Monsters'' series <ref>横田:今回の開発にあたり、堀井さんとお話する中でやっぱり「DQM」シリーズで一番大事なのは配合だとおっしゃっていて。その配合がおもしろくなきゃダメだ、という気持ちを強く持って開発に挑みました。''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE'' interview, ISBN:978-4-08-779813-5 </ref>. To this end it was decided it was time to shake up the traditional combinations for new mixtures. Ditching the tried and true formulas fosters a sense of discovery in players by finding new ways to create their favorite monsters, many of which are fun references to that beast's debut title; for example, [[Hargon]] is created by combining [[Atlas]], [[Belial]], [[Pazuzu]], and the [[Wrecktor]] instead of a [[Wight king (Dragon Quest V)|wight king]] and [[metal king slime]]. | Monster synthesis was also given a considerable amount of attention by Yokota and Horii, who viewed the system as the defining feature of the ''Monsters'' series <ref>横田:今回の開発にあたり、堀井さんとお話する中でやっぱり「DQM」シリーズで一番大事なのは配合だとおっしゃっていて。その配合がおもしろくなきゃダメだ、という気持ちを強く持って開発に挑みました。''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE'' interview, ISBN:978-4-08-779813-5 </ref>. To this end it was decided it was time to shake up the traditional combinations for new mixtures. Ditching the tried and true formulas fosters a sense of discovery in players by finding new ways to create their favorite monsters, many of which are fun references to that beast's debut title; for example, [[Hargon]] is created by combining [[Atlas]], [[Belial]], [[Pazuzu]], and the [[Wrecktor (Recurring)|Wrecktor]] instead of a [[Wight king (Dragon Quest V)|wight king]] and [[metal king slime]]. | ||
For the game's logo, it was decided to use black and pink as the main colours to reflect Psaro and Rose as the central characters<ref>横田: これまでとは違うイメージにしたいなということでピサロとロザリーのイメージカラーから、黒とピンクがかった赤に しています。これまで「ドラゴンクエスト」の文字部分が黒というのはなかったので、 堀井さんになにか指摘されるかなって思っていたんですが、 黒のロゴデザインのパターンを見て 「これがよくない?」とおっしゃっていただいて! ''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE'' interview, ISBN:978-4-08-779813-5 </ref>. Yokota was nervous to use this approach at first due to black never being used as one of the colours of the logo in any ''Dragon Quest'' title before, but Horii noted that the design left a strong impression which reflects the more serious nature of Psaro's story, as well as Rose's importance to him as his lover, and the concept art was quickly finalized. | For the game's logo, it was decided to use black and pink as the main colours to reflect Psaro and Rose as the central characters<ref>横田: これまでとは違うイメージにしたいなということでピサロとロザリーのイメージカラーから、黒とピンクがかった赤に しています。これまで「ドラゴンクエスト」の文字部分が黒というのはなかったので、 堀井さんになにか指摘されるかなって思っていたんですが、 黒のロゴデザインのパターンを見て 「これがよくない?」とおっしゃっていただいて! ''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE'' interview, ISBN:978-4-08-779813-5 </ref>. Yokota was nervous to use this approach at first due to black never being used as one of the colours of the logo in any ''Dragon Quest'' title before, but Horii noted that the design left a strong impression which reflects the more serious nature of Psaro's story, as well as Rose's importance to him as his lover, and the concept art was quickly finalized. | ||
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===Character Art=== | ===Character Art=== | ||
<center><gallery> | <center><gallery> | ||
File:DQM3 Psaro Art.png|[[Psaro (Character)|Psaro]] | |||
File:DQM3 Rose Art.png|[[Rose]] | |||
File:DQM3 Agepipi Art.png|[[Fizzy]] | |||
DQM3 Bennett Art.png|Toilen Trubble | File:DQM3 Bennett Art.png|[[Professor Toilen Trubble|Toilen Trubble]] | ||
DQM3 Hoimin Art.png|Healie | File:DQM3 Hoimin Art.png|[[Healie]] | ||
DQM3 Diolos Art.png| Dolph | File:DQM3 Diolos Art.png|[[Dolph]] | ||
DQM3 Runo Art.png|Ludo | File:DQM3 Runo Art.png|[[Ludo]] | ||
File:DQM DP Sir Roseguardian.png|[[Sir Roseguardin]] | |||
File:DQM DP General Chayne.png|General Chayne | |||
File:DQM3 key art 1.png|Group art | File:DQM3 key art 1.png|Group art | ||
File:DQM TDP Key art.jpg|Promo art. | |||
File:DQMTDP promotion art.jpeg | |||
File:DQM TDP 1 million sales art.jpeg|1 million sales art. | |||
File:DQM TDP Valentine's art.jpg|Valentine's Day art. | |||
File:DQM TDP White Day art.jpg|White day art. | |||
</gallery></center> | </gallery></center> | ||
===Gameplay=== | ===Gameplay=== | ||
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<references/> | <references/> | ||
{{ | {{DQM3Nav}} | ||
{{ | {{DQSeriesNav}} | ||
[[Category:Monsters series]] | [[Category:Monsters series]] | ||
[[Category:Dragon Quest Monsters]] | [[Category:Dragon Quest Monsters]] | ||
[[Category:Nintendo Switch games]] | [[Category:Nintendo Switch games]] | ||