Template:DQTactSkill: Difference between revisions
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<includeonly> | <includeonly> | ||
<div style="background-color: # | <div style="background-color: #ff1a1a; float: left; padding: 3px 3px 3px 3px; border-radius: 7px; width: 80%;" > | ||
<div style="padding-left: 5px; padding-right: 5px; height: 36px; line-height: 32px;"> | <div style="padding-left: 5px; padding-right: 5px; height: 36px; line-height: 32px;"> | ||
<table style="width: 100%"><tr> | <table style="width: 100%"><tr> | ||
| Line 6: | Line 6: | ||
</tr></table> | </tr></table> | ||
</div> | </div> | ||
<div style="background-color: # | <div style="background-color: #f2f2f2; border-radius: 5px; padding: 3px;"> | ||
<div style="height: 24px; width: 99%; background-color: # | <div style="height: 24px; width: 99%; background-color: #00e6b8; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Ability information'''</div> | ||
<div style="padding: 3px; "> | <div style="padding: 3px; "> | ||
<table style="border: 1px solid orange; border-radius: 3px; width: 100%;" cellspacing="0" cellpadding="0"> | <table style="border: 1px solid orange; border-radius: 3px; width: 100%;" cellspacing="0" cellpadding="0"> | ||
| Line 17: | Line 17: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background-color: # | <td style="background-color: #ffd11a; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Role {{tt|*|Attack, Support or Debuff}}'''</td> | ||
<td style="background-color: # | <td style="background-color: #ffd11a; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Type {{tt|*|Physical, Spell, Martial or Breath}}'''</td> | ||
<td style="background-color: # | <td style="background-color: #ffd11a; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Element'''</td> | ||
<td style="background-color: # | <td style="background-color: #ffd11a; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''{{MP}} cost'''</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{role|}}}|{{{role}}}|?}}</td> | |||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{type|}}}|{{{type}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{type|}}}|{{{type}}}|?}}</td> | ||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{element|}}}|{{{element}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{element|}}}|{{{element}}}|?}}</td> | ||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{mp|}}}|{{{mp}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{mp|}}}|{{{mp}}}|?}}</td> | ||
| Line 30: | Line 30: | ||
<tr> | <tr> | ||
<td colspan="2" style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Range'''</td> | <td colspan="2" style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Range'''</td> | ||
<td colspan="2" style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Additional | <td colspan="2" style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Additional effects'''</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 62: | Line 62: | ||
|name=Body Slam | |name=Body Slam | ||
|kanji= たいあたり | |kanji= たいあたり | ||
|romanji= | |romanji=Tai-atari | ||
|role=Attack | |||
|type=Martial | |type=Martial | ||
|element=[[File:DQTact Non-elemental.png|48px]]<br>Typeless | |||
|element=[[File:DQTact Non-elemental.png|48px]] | |||
|mp=4 | |mp=4 | ||
|range =[[File:DQTact_Range1.png||48px]] 1 | |range =[[File:DQTact_Range1.png||48px]]<br>1 | ||
|status=None | |status=None | ||
|description=Deals minor martial damage to 1 enemy. | |description=Deals minor martial damage to 1 enemy. | ||
|monsters=[[Bunicorn]], [[Golem]], [[Medislime]], [[She-slime]], [[Slime]], [[Stark raven]]. | |monsters=[[Bunicorn]], [[Golem]], [[Medislime]], [[She-slime]], [[Slime]], [[Stark raven]]. | ||
| Line 74: | Line 74: | ||
==Usage== | ==Usage== | ||
<pre> | <pre> | ||
{{DQTactSkill | {{DQTactSkill | ||
| Line 80: | Line 79: | ||
|kanji= | |kanji= | ||
|romanji= | |romanji= | ||
|role= | |||
|type= | |type= | ||
|element= | |element= | ||
|mp= | |mp= | ||
|range= | |range= | ||
|status= | |status= | ||
| Line 93: | Line 91: | ||
==Gallery== | ==Gallery== | ||
When using this template, give these images a size of 48px. | |||
<gallery> | <gallery> | ||
DQTact Frizz.png|Frizz | DQTact Frizz.png|Frizz | ||
| Line 110: | Line 109: | ||
DQTact_Breath_Lock.png|Breath Lock | DQTact_Breath_Lock.png|Breath Lock | ||
DQTact_Hobble.png|Hobble | DQTact_Hobble.png|Hobble | ||
DQTact_Stun.png| | DQTact_Stun.png|Stun | ||
DQTact_Blind.png|Blindness | DQTact_Blind.png|Blindness | ||
DQTact_Curse.png|Curse | DQTact_Curse.png|Curse | ||
| Line 116: | Line 115: | ||
DQTact_Confusion.png|Confusion | DQTact_Confusion.png|Confusion | ||
DQTact_Charm.png|Charmed | DQTact_Charm.png|Charmed | ||
DQTact DamageUp.png|Damage Up | |||
DQTact DamageCut.png|Damage Cut | |||
DQTact DamageDown.png|Damage Down | |||
DQTact DamageNullify.png|Damage Nullify | |||
DQTact Kaclang.png|Kaclang | |||
DQTact SpellNullify.png|Spell Nullify | |||
DQTact Regeneration.png|HP Regeneration | |||
DQTact HealingEffectUp.png|Healing Effect Up | |||
DQTact HealingEffectDown.png|Healing Effect Down | |||
DQTact Cover.png|Cover | |||
DQTact Bounce.png|Bounce | |||
DQTact Tension.png|Tension | |||
DQTact ModeChange.png|Mode Change | |||
DQTact Frizzforce.png|Frizzforce | |||
DQTact Sizzforce.png|Sizzforce | |||
DQTact Crackforce.png|Crackforce | |||
DQTact Wooshforce.png|Wooshforce | |||
DQTact Bangforce.png|Bangforce | |||
DQTact Zapforce.png|Zapforce | |||
DQTact Zamforce.png|Zamforce | |||
DQTact ATKUp.png|ATK Up | |||
DQTact ATKDown.png|ATK Down | |||
DQTact DEFUp.png|DEF Up | |||
DQTact DEFDown.png|DEF Down | |||
DQTact AGLUp.png|AGL Up | |||
DQTact AGLDown.png|AGL Down | |||
DQTact WISUp.png|WIS Up | |||
DQTact WISDown.png|WIS Down | |||
DQTact SpellRESUp.png|Spell Res Up | |||
DQTact SpellRESDown.png|Spell Res Down | |||
DQTact EvasionUp.png|Evasion Up | |||
DQTact EvasionDown.png|Evasion Down | |||
DQTact MovementUp.png|Movement Up | |||
DQTact MovementDown.png|Movement Down | |||
DQTact PhysicalPowerUp.png|Physical Power Up | |||
DQTact PhysicalEffectUp.png|Physical Effect Up | |||
DQTact PhysicalResDown.png|Physical Resistance Down | |||
DQTact MartialPowerUp.png|Martial Power Up | |||
DQTact MartialPowerDown.png|Martial Power Down | |||
DQTact MartialEffectUp.png|Martial Effect Up | |||
DQTact MartialResUp.png|Martial Resistance Up | |||
DQTact MartialResDown.png|Martial Resistance Down | |||
DQTact SpellPowerUp.png|Spell Power Up | |||
DQTact SpellPowerDown.png|Spell Power Down | |||
DQTact SpellEffectUp.png|Spell Effect Up | |||
DQTact BreathPowerUp.png|Breath Power Up | |||
DQTact BreathPowerDown.png|Breath Power Down | |||
DQTact BreathEffectUp.png|Breath Effect Up | |||
DQTact BreathResUp.png|Breath Resistance Up | |||
DQTact BreathResDown.png|Breath Resistance Down | |||
DQTact FrizzResDown.png|Frizz Resistance Down | |||
DQTact SizzResDown.png|Sizz Resistance Down | |||
DQTact CrackResDown.png|Crack Resistance Down | |||
DQTact WooshResDown.png|Woosh Resistance Down | |||
DQTact BangResDown.png|Bang Resistance Down | |||
DQTact ZapResDown.png|Zap Resistance Down | |||
DQTact ZamResDown.png|Zam Resistance Down | |||
DQTact PoisonResDown.png|Poison Resistance Down | |||
DQTact SleepResDown.png|Sleep Resistance Down | |||
DQTact_Range1.png|Only one target. | DQTact_Range1.png|Only one target. | ||
DQTact_RangeVertical1.png|Straight line, 2 squares. | |||
DQT_SkillRangeStraight3.png|Straight line, 3 squares. | |||
DQTact RangeStraight4.png|Straight line, 4 squares. | |||
DQTact RangeStraight5.png|Straight line, 5 squares. | |||
DQTact_RangeFront1.png|Frontal square (1), 3 squares ahead. | |||
DQTact FrontRange3.png|Frontal square (1), 4 squares ahead. | |||
DQTact RangeFrontCross.png|Cross in front of the user. | |||
DQTact RangeFrontRhombus.png|Cross in front of the user, two squares ahead. | |||
DQTact RangeFront4Rhombus.png|Cross in front of the user, four squares ahead. | |||
DQTact RangeFrontRectangle1.png|Frontal rectangle. | |||
DQTact RangeRectangle.png|Frontal rectangle, 1 square ahead. | |||
DQTact RangeFrontRectangle.png|Frontal rectangle, 2 squares ahead. | |||
DQTact RangeFront3Rectangle.png|Frontal rectangle, 3 squares ahead. | |||
DQTact RangeFrontSquare.png| Frontal 3x3 square, 1 square ahead. | |||
DQTact RangeFront2Square.png| Frontal 3x3 square, 2 square ahead. | |||
DQT_SkillRangeFront2Row.png|Frontal row (3), 1 square ahead. | |||
DQTact_RangeFront3.png|Frontal row (3), 2 squares ahead. | |||
DQTact RangeFront5.png|Frontal row (5), 2 squares ahead. | |||
DQTact RangeFrontHorizontal3.png|Horizontal row (3) in front of the user. | |||
DQTact RangeHorizontal3.png|Horizontal row (3) in front of the user. | |||
DQTact RangeHorizontal5.png|Horizontal row (5) in front of the user. | |||
DQTact_RangeAround.png|Around the user, adjacent squares only. | |||
DQTact_SkillRangeRadial.png|Radial around the user. | |||
DQTact RangeRadialSelf.png|Self and radial around the user. | |||
DQTact_RangeRhombus.png|Target and all adjacent squares. | |||
DQTact RangeRhombus2.png|Rhombus around the user. | |||
DQTact RangeRhombus3.png|Target and surrounding rhombus. | |||
DQTact RangeDual2.png|Target at center of rhombus. | |||
DQTact RangeRhombusL.png|Large rhombus around the user. | |||
DQTact_RangeCross.png|Cross around the target. | DQTact_RangeCross.png|Cross around the target. | ||
DQTact RangeFrontX.png|X in front of the user. | |||
DQTact_Range3x3.png|Radial around the target. | |||
DQTact_Range3x3Square.png| 3x3 square behind the target. | |||
DQTact RangeFrontRadial.png|Radial in front of the user. | |||
DQTact RangeFront3Radial.png|Radial in front of the user, 3 squares ahead. | |||
DQTact RangeSmallFan.png|Small T in front of the user. | |||
DQTact SkillRangeT.png|T-range in front of the user. | |||
DQTact RangeFan.png|Fan in front of the user. | |||
DQTact RangeLongFan.png|Long fan in front of the user. | |||
DQTact RangeLargeFan.png|Large fan in front of the user. | |||
</gallery> | </gallery> | ||
| Line 141: | Line 238: | ||
DQTact_Breath_Lock.png | DQTact_Breath_Lock.png | ||
DQTact_Hobble.png | DQTact_Hobble.png | ||
DQTact_Stun.png | DQTact_Stun.png | ||
DQTact_Blind.png | DQTact_Blind.png | ||
DQTact_Curse.png | DQTact_Curse.png | ||
| Line 147: | Line 244: | ||
DQTact_Confusion.png | DQTact_Confusion.png | ||
DQTact_Charm.png | DQTact_Charm.png | ||
DQTact DamageUp.png | |||
DQTact DamageCut.png | |||
DQTact DamageDown.png | |||
DQTact DamageNullify.png | |||
DQTact Kaclang.png | |||
DQTact SpellNullify.png | |||
DQTact Regeneration.png | |||
DQTact HealingEffectUp.png | |||
DQTact HealingEffectDown.png | |||
DQTact Cover.png | |||
DQTact Bounce.png | |||
DQTact Tension.png | |||
DQTact ModeChange.png | |||
DQTact Frizzforce.png | |||
DQTact Sizzforce.png | |||
DQTact Crackforce.png | |||
DQTact Wooshforce.png | |||
DQTact Bangforce.png | |||
DQTact Zapforce.png | |||
DQTact Zamforce.png | |||
DQTact ATKUp.png | |||
DQTact ATKDown.png | |||
DQTact DEFUp.png | |||
DQTact DEFDown.png | |||
DQTact AGLUp.png | |||
DQTact AGLDown.png | |||
DQTact WISUp.png | |||
DQTact WISDown.png | |||
DQTact SpellRESUp.png | |||
DQTact SpellRESDown.png | |||
DQTact EvasionUp.png | |||
DQTact EvasionDown.png | |||
DQTact MovementUp.png | |||
DQTact MovementDown.png | |||
DQTact PhysicalPowerUp.png | |||
DQTact PhysicalEffectUp.png | |||
DQTact PhysicalResDown.png | |||
DQTact MartialPowerUp.png | |||
DQTact MartialPowerDown.png | |||
DQTact MartialEffectUp.png | |||
DQTact MartialResUp.png | |||
DQTact MartialResDown.png | |||
DQTact SpellPowerUp.png | |||
DQTact SpellPowerDown.png | |||
DQTact SpellEffectUp.png | |||
DQTact BreathPowerUp.png | |||
DQTact BreathPowerDown.png | |||
DQTact BreathEffectUp.png | |||
DQTact BreathResUp.png | |||
DQTact BreathResDown.png | |||
DQTact FrizzResDown.png | |||
DQTact SizzResDown.png | |||
DQTact CrackResDown.png | |||
DQTact WooshResDown.png | |||
DQTact BangResDown.png | |||
DQTact ZamResDown.png | |||
DQTact ZapResDown.png | |||
DQTact PoisonResDown.png | |||
DQTact SleepResDown.png | |||
DQTact_Range1.png | |||
DQTact_RangeVertical1.png | |||
DQT_SkillRangeStraight3.png | |||
DQTact RangeStraight4.png | |||
DQTact RangeStraight5.png | |||
DQTact_RangeFront1.png | |||
DQTact FrontRange3.png | |||
DQTact RangeFrontCross.png | |||
DQTact RangeFrontRhombus.png | |||
DQTact RangeFront4Rhombus.png | |||
DQTact RangeFrontRectangle1.png | |||
DQTact RangeRectangle.png | |||
DQTact RangeFrontRectangle.png | |||
DQTact RangeFront3Rectangle.png | |||
DQTact RangeFrontSquare.png | |||
DQTact RangeFront2Square.png | |||
DQT_SkillRangeFront2Row.png | |||
DQTact_RangeFront3.png | |||
DQTact RangeFront5.png | |||
DQTact RangeFrontHorizontal3.png | |||
DQTact RangeHorizontal3.png | |||
DQTact RangeHorizontal5.png | |||
DQTact_RangeAround.png | |||
DQTact_SkillRangeRadial.png | |||
DQTact RangeRadialSelf.png | |||
DQTact_RangeRhombus.png | |||
DQTact RangeRhombus2.png | |||
DQTact RangeDual2.png | |||
DQTact RangeRhombusL.png | |||
DQTact_RangeCross.png | |||
DQTact RangeFrontX.png | |||
DQTact_Range3x3.png | |||
DQTact_Range3x3Square.png | |||
DQTact RangeFrontRadial.png | |||
DQTact RangeFront3Radial.png | |||
DQTact RangeSmallFan.png | |||
DQTact SkillRangeT.png | |||
DQTact RangeFan.png | |||
DQTact RangeLongFan.png | |||
DQTact RangeLargeFan.png | |||
</pre> | </pre> | ||
Latest revision as of 18:51, 25 May 2023
This is a template for abilities as they appear in Dragon Quest Tact.
For appearances in other games, please use the corresponding enemy template.
For the appropriate element and range icons, see the gallery below.
Example[edit source]
Usage[edit source]
{{DQTactSkill
|name=
|kanji=
|romanji=
|role=
|type=
|element=
|mp=
|range=
|status=
|description=
|monsters=
}}
Gallery[edit source]
When using this template, give these images a size of 48px.
-
Frizz
-
Sizz
-
Crack
-
Woosh
-
Bang
-
Zap
-
Zam
-
Non-elemental
-
Sleep
-
Poison
-
Physical Lock
-
Spell Lock
-
Martial Lock
-
Breath Lock
-
Hobble
-
Stun
-
Blindness
-
Curse
-
Paralysis
-
Confusion
-
Charmed
-
Damage Up
-
Damage Cut
-
Damage Down
-
Damage Nullify
-
Kaclang
-
Spell Nullify
-
HP Regeneration
-
Healing Effect Up
-
Healing Effect Down
-
Cover
-
Bounce
-
Tension
-
Mode Change
-
Frizzforce
-
Sizzforce
-
Crackforce
-
Wooshforce
-
Bangforce
-
Zapforce
-
Zamforce
-
ATK Up
-
ATK Down
-
DEF Up
-
DEF Down
-
AGL Up
-
AGL Down
-
WIS Up
-
WIS Down
-
Spell Res Up
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Spell Res Down
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Evasion Up
-
Evasion Down
-
Movement Up
-
Movement Down
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Physical Power Up
-
Physical Effect Up
-
Physical Resistance Down
-
Martial Power Up
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Martial Power Down
-
Martial Effect Up
-
Martial Resistance Up
-
Martial Resistance Down
-
Spell Power Up
-
Spell Power Down
-
Spell Effect Up
-
Breath Power Up
-
Breath Power Down
-
Breath Effect Up
-
Breath Resistance Up
-
Breath Resistance Down
-
Frizz Resistance Down
-
Sizz Resistance Down
-
Crack Resistance Down
-
Woosh Resistance Down
-
Bang Resistance Down
-
Zap Resistance Down
-
Zam Resistance Down
-
Poison Resistance Down
-
Sleep Resistance Down
-
Only one target.
-
Straight line, 2 squares.
-
Straight line, 3 squares.
-
Straight line, 4 squares.
-
Straight line, 5 squares.
-
Frontal square (1), 3 squares ahead.
-
Frontal square (1), 4 squares ahead.
-
Cross in front of the user.
-
Cross in front of the user, two squares ahead.
-
Cross in front of the user, four squares ahead.
-
Frontal rectangle.
-
Frontal rectangle, 1 square ahead.
-
Frontal rectangle, 2 squares ahead.
-
Frontal rectangle, 3 squares ahead.
-
Frontal 3x3 square, 1 square ahead.
-
Frontal 3x3 square, 2 square ahead.
-
Frontal row (3), 1 square ahead.
-
Frontal row (3), 2 squares ahead.
-
Frontal row (5), 2 squares ahead.
-
Horizontal row (3) in front of the user.
-
Horizontal row (3) in front of the user.
-
Horizontal row (5) in front of the user.
-
Around the user, adjacent squares only.
-
Radial around the user.
-
Self and radial around the user.
-
Target and all adjacent squares.
-
Rhombus around the user.
-
Target and surrounding rhombus.
-
Target at center of rhombus.
-
Large rhombus around the user.
-
Cross around the target.
-
X in front of the user.
-
Radial around the target.
-
3x3 square behind the target.
-
Radial in front of the user.
-
Radial in front of the user, 3 squares ahead.
-
Small T in front of the user.
-
T-range in front of the user.
-
Fan in front of the user.
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Long fan in front of the user.
-
Large fan in front of the user.
Image usage[edit source]
These are the file names for the images for this template:
DQTact Frizz.png DQTact Sizz.png DQTact Crack.png DQTact Woosh.png DQTact Bang.png DQTact Zap.png DQTact Zam.png DQTact Non-elemental.png DQTact_Sleep.png DQTact_Poison.png DQTact_Physical_Lock.png DQTact_Spell_Lock.png DQTact_Martial_Lock.png DQTact_Breath_Lock.png DQTact_Hobble.png DQTact_Stun.png DQTact_Blind.png DQTact_Curse.png DQTact_Paralysis.png DQTact_Confusion.png DQTact_Charm.png DQTact DamageUp.png DQTact DamageCut.png DQTact DamageDown.png DQTact DamageNullify.png DQTact Kaclang.png DQTact SpellNullify.png DQTact Regeneration.png DQTact HealingEffectUp.png DQTact HealingEffectDown.png DQTact Cover.png DQTact Bounce.png DQTact Tension.png DQTact ModeChange.png DQTact Frizzforce.png DQTact Sizzforce.png DQTact Crackforce.png DQTact Wooshforce.png DQTact Bangforce.png DQTact Zapforce.png DQTact Zamforce.png DQTact ATKUp.png DQTact ATKDown.png DQTact DEFUp.png DQTact DEFDown.png DQTact AGLUp.png DQTact AGLDown.png DQTact WISUp.png DQTact WISDown.png DQTact SpellRESUp.png DQTact SpellRESDown.png DQTact EvasionUp.png DQTact EvasionDown.png DQTact MovementUp.png DQTact MovementDown.png DQTact PhysicalPowerUp.png DQTact PhysicalEffectUp.png DQTact PhysicalResDown.png DQTact MartialPowerUp.png DQTact MartialPowerDown.png DQTact MartialEffectUp.png DQTact MartialResUp.png DQTact MartialResDown.png DQTact SpellPowerUp.png DQTact SpellPowerDown.png DQTact SpellEffectUp.png DQTact BreathPowerUp.png DQTact BreathPowerDown.png DQTact BreathEffectUp.png DQTact BreathResUp.png DQTact BreathResDown.png DQTact FrizzResDown.png DQTact SizzResDown.png DQTact CrackResDown.png DQTact WooshResDown.png DQTact BangResDown.png DQTact ZamResDown.png DQTact ZapResDown.png DQTact PoisonResDown.png DQTact SleepResDown.png DQTact_Range1.png DQTact_RangeVertical1.png DQT_SkillRangeStraight3.png DQTact RangeStraight4.png DQTact RangeStraight5.png DQTact_RangeFront1.png DQTact FrontRange3.png DQTact RangeFrontCross.png DQTact RangeFrontRhombus.png DQTact RangeFront4Rhombus.png DQTact RangeFrontRectangle1.png DQTact RangeRectangle.png DQTact RangeFrontRectangle.png DQTact RangeFront3Rectangle.png DQTact RangeFrontSquare.png DQTact RangeFront2Square.png DQT_SkillRangeFront2Row.png DQTact_RangeFront3.png DQTact RangeFront5.png DQTact RangeFrontHorizontal3.png DQTact RangeHorizontal3.png DQTact RangeHorizontal5.png DQTact_RangeAround.png DQTact_SkillRangeRadial.png DQTact RangeRadialSelf.png DQTact_RangeRhombus.png DQTact RangeRhombus2.png DQTact RangeDual2.png DQTact RangeRhombusL.png DQTact_RangeCross.png DQTact RangeFrontX.png DQTact_Range3x3.png DQTact_Range3x3Square.png DQTact RangeFrontRadial.png DQTact RangeFront3Radial.png DQTact RangeSmallFan.png DQTact SkillRangeT.png DQTact RangeFan.png DQTact RangeLongFan.png DQTact RangeLargeFan.png
























































































































