Fissure: Difference between revisions
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|image = | |image = | ||
|japanese = じわれ | |japanese = じわれ | ||
|romaji = | |romaji = jiware | ||
|old = Crack | |old = Crack | ||
|type = Skill | |type = Skill | ||
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==Appearances== | ==Appearances== | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
Fissure is learned by advancing to Rank 5 of the [[Sage]] vocation. The skill is a free version of [[Kathwack]], utilizing the same resistance table. It is useful for players that prefer to conserve MP, but there is a 33% chance for the skill to fail regardless of its target's vulnerability, and '''cannot''' be used while at sea. | Fissure is learned by advancing to Rank 5 of the [[Sage]] vocation. The skill is a free version of [[Kathwack]], utilizing the same resistance table. It is useful for players that prefer to conserve {{MP}}, but there is a 33% chance for the skill to fail regardless of its target's vulnerability, and '''cannot''' be used while at sea. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
In the original | In the original {{PSX}} version and the {{3DS}} remake, Fissure can only be learned by reaching rank 4 of the Golem vocation and it possesses the same aspects as in ''VI''. | ||
The only enemy who uses it is the [[Earth Spirit]]. | |||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Druids learn Fissure by allocating 56 skill points into their 召喚 (Summoning) skill tree. It costs 16 MP to perform and damages all enemies in a straight line with jagged spires of rocks, dealing 90~120 base damage. Damage is calculated as ''(Magical might-200) × 0.7 + 90~120'' for a limit of 895~925 at 1,350 magical might. Additionally, there is a 33% chance for any enemy hit with the skill to have their Lightning resistance lowered by 25% for 30 seconds. | |||
==See also== | ==See also== | ||