Frizz & Sizz: Difference between revisions
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Skill tree from Joker 2 |
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|[[Sizz]] Guard || 100 | |[[Sizz]] Guard || 100 | ||
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[[Category:Dragon Quest Monsters: Joker 2 skill sets]] | |||
Latest revision as of 00:30, 10 January 2021
Frizz & Sizz is a skill introduced in Dragon Quest Monsters: Joker 2. It is learned by the Firespirit, Mental pitcher, and Baramos. It can be upgraded to Frizz & Sizz II, which can in turn be upgraded to Frizz & Sizz III. It grants the following abilities:
Frizz & Sizz[edit | edit source]
| Ability | Skill Points |
|---|---|
| Frizz | 3 |
| Flame Slash | 8 |
| Sizz | 15 |
| Charring Slash | 24 |
| Frizzle | 36 |
| Sizzle | 50 |
Frizz & Sizz II[edit | edit source]
| Ability | Skill Points |
|---|---|
| Flame Slash | 5 |
| Charring Slash | 10 |
| Frizzle | 20 |
| Sizzle | 30 |
| Kafrizz | 45 |
| Kasizz | 60 |
| Frizz Guard | 75 |
Frizz & Sizz III[edit | edit source]
| Ability | Skill Points |
|---|---|
| Kafrizz | 8 |
| Kasizz | 16 |
| Inferno Slash | 28 |
| Singeing Slash | 40 |
| Kafrizzle | 65 |
| Kasizzle | 90 |
| Frizz Guard | 95 |
| Sizz Guard | 100 |