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|image =  
|image =  
|japanese = メドローア
|japanese = メドローア
|romaji = Medoroa
|romaji = Medorōa
|type = Spell
|type = Spell
|old= Blitzer
|first = {{DQDai}}
|other = Medroa
|dw = Blitzer
}}
}}
'''Frizz Cracker''' is a spell that combines Fire and Ice to create a violent disturbance in the world's natural equilibrium, dealing non-elemental damage to one enemy in every appearance. It originally debuted in ''[[Dragon Quest: The Adventure of Dai]]''.
'''Frizz Cracker''' is a spell that combines Fire and Ice to create a violent disturbance in the world's natural equilibrium, dealing non-elemental damage to one enemy in every appearance.
 
In its debut appearance in ''[[Dragon Quest: The Adventure of Dai]]'' (translated as '''Medroa''') it was depicted as the most powerful of all offensive spells, but requiring special training to use; in most of its subsequent appearances it has remained an extremely powerful attack which can only be used under special conditions and/or by combining the power of multiple characters together.
 
==Appearances==
==Appearances==
===''[[Dragon Quest: The Adventure of Dai]]''===
===''[[Dragon Quest: The Adventure of Dai]]''===
Medroa is the greatest technique of the archmage [[Matoriv]]. Casting the energy-exciting [[Kafrizz]] in one hand and the energy-stilling [[Kacrackle]] in the other, the user then brings their hands together to create a single-shot bow of light with monstrous attack power.
Medroa is the greatest technique of the archmage [[Matoriv]]. Casting the energy-exciting [[Kafrizz]] in one hand and the energy-stilling [[Kacrackle]] in the other, the user then brings their hands together to create a single-shot bow of light with monstrous attack power.


Matoriv originally developed Medroa after the hero [[Avan]] and the dark lord [[Hadlar]] were trapped together in a spell of temporal stasis which could not be lifted for one without also freeing the other; with the arrow of light's ludicrous penetrative abilities, Matoriv would instead be able to kill Hadlar while he was frozen, then free Avan later. However, due to a mix of concerns about the untested nature of the spell and his own advanced age, this strategy would never see use. Later Matoriv would pass the technique down to [[Popp]] as a countermeasure to opponents with bodies of nigh-indestructible [[orichalcum]].
Matoriv originally developed Medroa after the hero [[Avan]] and the dark lord [[Hadlar]] were trapped together in [[Secret Spell of Frozen Time|a spell of temporal stasis]] which could not be lifted for one without also freeing the other; with the arrow of light's ludicrous penetrative abilities, Matoriv would instead be able to kill Hadlar while he was frozen, then free Avan later. However, due to a mix of concerns about the untested nature of the spell and his own advanced age, this strategy would never see use. Later Matoriv would pass the technique down to [[Popp]] as a countermeasure to opponents with bodies of nigh-indestructible [[orichalcum]].


Medroa is portrayed as arguably the most powerful offensive technique in the entire series, capable of disintegrating entire mountains and bypassing any form of defence other than [[Bounce|reflection]] or cancelling it out with another casting of Medroa. From his reactions to the spell it is strongly implied that even Demon King [[Vearn]], who has withstood attacks supposedly powerful enough to destroy a continent, would be utterly vaporised by a single casting of Medroa if it landed a direct hit.
Medroa is portrayed as arguably the most powerful offensive technique in the entire series, capable of disintegrating entire mountains and bypassing any form of defence other than [[Bounce|reflection]] or cancelling it out with another casting of Medroa. From his reactions to the spell it is strongly implied that even Demon King [[Vearn]], who has withstood attacks supposedly powerful enough to destroy a continent, would be utterly vaporised by a single casting of Medroa if it landed a direct hit.
Matoriv notes that [[Flazzard]]'s command of fire and ice would allow him to use Medroa-style techniques superior to his own, and that [[Dai]]'s party were able to defeat the Blizzblaze General only because he was too young to have discovered his full potential.
===''[[Dragon Quest: The Adventure of Dai: Hero Avan and the Demon King of Hellfire]]''===
In chapter 23, while cornered by Hadlar's lieutenant [[Gangadia]], [[Matoriv]] recalls a lesson from his master about the potential dangers when combining magic of different types. Taunting Gangadia into finishing him off with his strongest fire spell, Matoriv retaliates with an ice spell precisely matched to the [[Death Troll]]'s level of power. The two spells begin to fuse together before detonating in an explosion which wipes out the majority of Hadlar's army, with the two mages barely escaping death by using [[Zoom]] to escape the brunt of the blast. Observing the crater left by the fusion of fire and ice, Matoriv mutters that if he could learn to call upon that power whenever he wanted, no enemy could stand against him.
By the time of Matoriv and Gangadia's rematch in chapter 31-32, the Grand Sorcerer has refined Medroa into a usable spell. Gangadia, having tried and failed to master the spell himself, now regards Matoriv with great respect, explaining that he wished to separate him from [[Avan]] since even Master [[Hadlar]] would now struggle to win against both of them at once. Gangadia's battle strategy revolves primarily around physical rushdown to disrupt Medroa's lengthy casting time, plus the use of [[Puff!]] and similar spells to bombard Matoriv with nonmagical flames which he cannot fuse with ice. He is defeated after Matoriv distracts him with a small Medroa explosion created by casting a precisely-downtuned [[Crack]] spell at the lingering flames of an earlier [[Frizz]].


==={{DQ10}}===
==={{DQ10}}===
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==={{DQMJ2}}===
==={{DQMJ2}}===
Frizz Cracker costs 80 MP and deals 280-514 damage to a single enemy. It can be learned from [[Great godbird (skill) | Great godbird]] for 81 points or from [[Leonyx (skill) | Leonyx]] for 100 points.
Frizz Cracker costs 80 MP and deals 280~514 damage to a single enemy. It can be learned from [[Great godbird (skill) | Great godbird]] for 81 points or from [[Leonyx (skill) | Leonyx]] for 100 points.


==={{DQM3D}}===
==={{DQM3D}}===
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==={{DQRivals}}===
==={{DQRivals}}===
{{Stub}}
{{Stub}}
==={{DQTact}}===
Medroa can be learned by [[Mage Popp]] at level 82 and costs 140 MP to use. It inflicts major spell damage to all enemies in a range of four squares in front of him that ignores certain damage reducing effects as well as any HP preserving effects. Since it is a Coup de Grâce, it takes 2 turns to charge and can be used up to two times per battle. Upgrading the ability increases its damage and reduces the amount of MP it costs to cast.
{{DQTactSkill
|name=Medroa
|kanji=メドローア
|romanji=Medoroa
|role=Attack
|type=Spell
|element=[[File:DQTact Non-elemental.png]]<br>Typeless
|mp=140<br>Times usable: 2
|range=[[File:DQTact RangeStraight4.png|48px]]<br>Straight line
|status=None
|description=Deals major spell damage to all enemies in area of effect, ignores some Light Damage Res and cannot be negated by HP preserve effects.<br>Turns needed: 2
|monsters=Mage Popp
}}
==In other languages==
{{Language
| ja = {{tt|メドローア|Medoroa}} | ja-meaning = From [[Mera|'''''Me'''''ra]], [[Hyado|Hya'''''do''''']] and a syllable inversion of "arrow"
}}
{{clear}}


{{DQSpells}}
{{DQSpells}}
{{DQCoup de Grâce}}
[[Category:Fire spells]]
[[Category:Fire spells]]
[[Category:Ice spells]]
[[Category:Ice spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X Coup de Grâce]]
[[Category:Dragon Quest X Coup de Grâce]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
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[[Category:Dragon Quest Swords master strokes]]
[[Category:Dragon Quest Swords master strokes]]
[[Category:Dragon Quest Monsters: Super Light spells]]
[[Category:Dragon Quest Monsters: Super Light spells]]
[[Category:Dragon Quest of the Stars]]
[[Category:Dragon Quest of the Stars spells]]
[[Category:Dragon Quest Rivals spells]]
[[Category:Dragon Quest Rivals spells]]
[[Category:Dragon Quest: The Adventure of Dai skills]]
[[Category:Dragon Quest Tact Coup de Grâce]]
[[Category:Dragon Quest: The Adventure of Dai spells]]