Everyman: Difference between revisions

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{{translation|'''Everyman'''|ふつう|futsū|translated as '''ordinary''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes and in ''[[Dragon Quest: Monster Parade]]''.
{{translation|'''Everyman'''|ふつう|futsū|translated as '''ordinary''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'' and in ''[[Dragon Quest Monsters]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''Dragon Quest Monsters'', in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''.


==Appearances==
==Appearances==
===Main series===
==={{DQ3}}===
====''[[Dragon Quest III]]'' remakes====
{{infobox personality DQIII
{{infobox personality DQIII
  | image      = [[File:Everyman stat chart DQIII.svg|alt=Everyman personality stat chart for Dragon Quest III]]
  | image      = [[File:Everyman stat chart DQIII.svg|alt=Everyman personality stat chart for Dragon Quest III]]
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  | wisdom    = 100%
  | wisdom    = 100%
  | luck      = 100%
  | luck      = 100%
  | classes    = Warrior male Warrior female Martial artist male Martial artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | classes    = Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | book      = none
  | book      = none
  | accessory  = none
  | accessory  = none
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The hero cannot become an everyman at the start of the game.
The hero cannot become an everyman at the start of the game.


Other party members have a chance to be an everyman when recruited as any class, depending on their stat bonuses.
Other party members have a chance to be an everyman when talent scouted at [[Patty's Party Planning Place]], depending on their stat bonuses.


{| class="listTable"
{| class="listTable"
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* Luck bonus highest, ≤6 ({{fraction|4|17}})
* Luck bonus highest, ≤6 ({{fraction|4|17}})
|-
|-
| {{DQIII sprite|Martial artist male}}
| {{DQIII sprite|Martial Artist male}}
|
|
* Agility bonus highest, ≤6, wisdom or luck bonus second ({{fraction|4|13}})
* Agility bonus highest, ≤6, wisdom or luck bonus second ({{fraction|4|13}})
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* Luck bonus highest, ≤6 ({{fraction|4|17}})
* Luck bonus highest, ≤6 ({{fraction|4|17}})
|-
|-
| {{DQIII sprite|Martial artist female}}
| {{DQIII sprite|Martial Artist female}}
|
|
* Strength bonus highest, ≤6, wisdom or luck bonus second ({{fraction|1|3}})
* Strength bonus highest, ≤6, wisdom or luck bonus second ({{fraction|1|3}})
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An existing character cannot become an everyman through items.
An existing character cannot become an everyman through items.


[[Category:Dragon Quest III and Dragon Quest: Monster Parade personalities]]
==={{DQ3HD}}===
The everyman personality has no influence on any stat and there is no post-recruitment method to for a character to become an everyman.
 
{| class="listTable"
! scope="col" | Vocation / sex
! scope="col" | Stat bonuses for everyman (chance)
|-
| [[File:Martial artist female IIIHD2-D.png|link=Martial artist]][[File:Martial artist male IIIHD2-D.png|Link=Martial Artist]]<br>[[File:Warrior female IIIHD2-D.png|link=Warrior]][[File:Warrior male IIIHD2-D.png|Link=Warrior]]
|
* Agility bonus highest, &le;6, stamina or luck bonus second ({{fraction|10|29}})
* Stamina bonus highest, &le;5, agility, wisdom, or luck bonus second ({{fraction|5|17}})
* Strength bonus highest, &le;6, wisdom or luck bonus second ({{fraction|5|18}})
* Wisdom bonus highest, &le;5 ({{fraction|4|15}})
* Luck bonus highest, &le;6 ({{fraction|4|17}})
|-
| [[File:Mage female IIIHD2-D.png|link=Mage]][[File:Mage male IIIHD2-D.png|Link=Mage]]<br>[[File:Priest female IIIHD2D.png|link=Priest]][[File:Priest male IIIHD2D.png|Link=Priest]]
|
* Strength bonus highest, &le;6, agility or luck bonus second ({{fraction|4|11}})
* Agility bonus highest, &le;7, Stamina or luck bonus second ({{fraction|8|23}})
* Stamina bonus highest, &le;5, strength, agility, or luck bonus second ({{fraction|2|7}})
* Luck bonus highest, &le;5 ({{fraction|10|37}})
* Wisdom bonus highest, &le;5 ({{fraction|4|15}})
|-
| [[File:Merchant female IIIHD2-D.png|link=Merchant]][[File:Merchant male IIIHD2-D.png|Link=Merchant]]
|
* Agility bonus highest, &le;6, stamina or luck bonus second ({{fraction|10|29}})
* Stamina bonus highest, &le;5, agility, wisdom, or luck bonus second ({{fraction|5|17}})
* Strength bonus highest, &le;10, luck bonus second ({{fraction|2|7}})
* Wisdom bonus highest, &le;5 ({{fraction|8|31}})
* Luck bonus highest, &le;5 ({{fraction|1|4}})
|-
| [[File:Gadabout female IIIHD2-D.png|link=Gadabout]][[File:Gadabout male IIIHD2-D.png|Link=Gadabout]]
|
* Agility bonus highest, &le;6, stamina or luck bonus second ({{fraction|10|29}})
* Strength bonus highest, &le;10, luck bonus second ({{fraction|2|7}})
* Stamina bonus highest, &le;5, agility, wisdom, or luck bonus second ({{fraction|1|4}})
* Wisdom bonus highest, &le;5 ({{fraction|1|9}})
|-
| [[File:Monster wrangler female IIIHD2-D.png|link=Monster Wrangler]][[File:Monster wrangler male IIIHD2-D.png|Link=Monster Wrangler]]<br>[[File:Thief female IIIHD2-D.png|link=Thief]][[File:Thief male IIIHD2-D.png|Link=Thief]]
|
* Agility bonus highest, &le;6, wisdom or luck bonus second ({{fraction|4|13}})
* Strength bonus highest, &le;10, luck bonus second ({{fraction|2|7}})
* Wisdom bonus highest, &le;5 ({{fraction|8|31}})
* Stamina bonus highest, &le;5, agility, wisdom, or luck bonus second ({{fraction|1|4}})
* Luck bonus highest, &le;5 ({{fraction|1|4}})
|-
|}
 
 
==Gallery==
<gallery><center>
Everyman personality stat chart DQIII HD2D.png|HD-2D Remake chart
</center></gallery>
[[Category:Dragon Quest III, X, and Monster Parade personalities]]
[[Category:Dragon Quest III HD-2D Remake personalities]]
[[Category:Dragon Quest Monsters personalities]]