Maelstrom: Difference between revisions
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'''Maelstrom''' is a powerful spell that first appeared in ''[[Dragon Quest VII]]''. When conjured, it crushes a group of foes with a biblical deluge of water. | '''Maelstrom''' is a powerful spell that first appeared in ''[[Dragon Quest VII]]''. When conjured, it crushes a group of foes with a biblical deluge of water. | ||
Despite the spells' nautical nature, it actually uses the [[woosh]] attribute for resistance checks in most of its appearances. | |||
==Appearances== | |||
==={{DQ4}}=== | |||
Appearing only in the remakes, the spell is put to use by the menacing [[Croaked king]] and hits all party members for 120~150 non-elemental damage. Because no armor or shield in ''IV'' dampens the spell, it makes encounters with the colossal catfish especially dangerous. | |||
==={{DQ7}}=== | |||
In the original version, Maelstrom can only be learned by mastering the [[Pirate]] vocation. In the 3DS remake, it can now be learned by reaching rank 7 as a Pirate, rank 2 as a [[Druid]], and rank 5 as a [[Hero (vocation)|Hero]]. In either case, it deals 120~150 Wind damage for 12 MP. | |||
*Additionally, it can be used for free via the [[Sea Serpent Sabre]] sword. | |||
When used by the [[Croaked king]], it carries no element at all and can be weathered by donning the [[Bottlenose buckler]] and [[Saint's Equipment|Aeras shield]] or by being a Pirate. The rate of resistance to this spell increase with the vocation's rank, capping at half damage at rank 8. | |||
== | ==={{DQ10}}=== | ||
Pirates learn Maelstrom at level 80. It has a casting time of 60 seconds and requires 24 MP, dealing colossal Wind damage to all enemies within an 8 meter radius of the pillager. | |||
=== | ==={{DQ11}}=== | ||
Maelstrom is an enemy-only spell, being used by sea monsters such as [[Alizarin]]. It deals around 80 damage to all party members, marking the first break from the traditional range. While all other water-themed abilities use the ice element, Maelstrom stubbornly sticks to wind as a reference to ''VII''. | |||
===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== | ===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== | ||
[[Nera]] can use Maelstrom as one of her exclusive skills. It works as a vortex and crowd control ability, dealing no damage, but drawing in monsters | [[Nera]] can use Maelstrom as one of her exclusive skills. It works as a vortex and crowd control ability, dealing no damage, but drawing in monsters and trapping them in a surge of water briefly. Additionally, the vortex affects the flight pattern of Nera's Hubble Bubbles to draw them into the center. | ||
===''[[Dragon Quest Treasures]]''=== | |||
Maelstrom deals Water-element damage for the first time that players have had access to the spell in this spin-off. It is learned by [[Icy dragling]]s and [[Soggy hand]]s at level 32 and costs 8 MP to cast, dealing damage to enemies within a wide circle similar to the higher-tier [[Frizz]] spells. | |||
==Battle Visuals== | |||
<center> | |||
{{ScreenshotGallery/Start}} | |||
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Maelstrom.gif]]|game={{DQ7}}|platform=PSX}} | |||
{{ScreenshotGallery/End}} | |||
</center> | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Water | [[Category:Water spells]] | ||
[[Category:Wind spells]] | |||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest VII spells]] | [[Category:Dragon Quest VII spells]] | ||
[[Category:Dragon Quest X spells]] | |||
[[Category:Dragon Quest XI spells]] | |||
[[Category:Dragon Quest Heroes skills]] | |||
[[Category:Dragon Quest Treasures spells]] | |||