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|japanese = マジックバリア
|japanese = マジックバリア
|romaji = Majikkubaria
|romaji = Majikkubaria
|old=MagicWall
|type = Support
|type = Support
|first = {{DQ6}}
|dw = MagicWall
}}
}}
'''Magic Barrier''' is a recurring spell in the {{DQSeries}}. It raises the magic resistance of the whole party in all appearances, with the accuracy of status ailment spells also being cut in the first three games.
'''Magic Barrier''' is a recurring spell in the {{DQSeries}}.
 
It raises the magic resistance of the whole [[party]] in all appearances, contrasting the single-ally [[Spell Checker]].


==Appearances==
==Appearances==
==={{DQ3HD}}===
Magic Barrier is learned by [[Priest]]s and [[Sage]]s at level 16 if their wisdom exceeds 67 points. It costs 6 {{MP}} and cuts spell damage in half for 4~6 turns.
==={{DQ6}}===
==={{DQ6}}===
This spell is obtained by advancing to either Rank 5 of the [[Paladin]] {{Vocation}} or rank 7 of the [[Sage]] {{Vocation}}. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 {{MP}} to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless.
This spell is obtained by advancing to either Rank 5 of the [[Paladin]] {{Vocation}} or rank 7 of the [[Sage]] {{Vocation}}. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 {{MP}} to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless.
*In the [[Nintendo DS]] remake and it's subsequent ports, only attack spells are affected by Magic Barrier.
The enemies [[splutterfly]], [[pudgedevil]], and [[Stormsgate Citadel (boss)|Stormsgate Citadel]] can use this spell.


==={{DQ7}}===
==={{DQ7}}===
Magic Barrier is learned by reaching the same ranks as in the previous game in the {{PSX}} version, and also by reaching rank 4 pf the [[Monster Master|Monster Masher]] {{Vocation}} in the {{3DS}} remake. The spell now lasts for 11~14 turns in either version.
Magic Barrier is learned by reaching the same ranks as in the previous game in the {{PSX}} version, and also by reaching rank 4 pf the [[Monster Master|Monster Masher]] {{Vocation}} in the {{3DS}} remake. The spell now lasts for 11~14 turns in either version, but still cuts the accuracy of ailment spells in addition to the power of attack spells.
*In the [[Nintendo 3DS]] remake the spell only dampens attack spell power.
 
It can be cast by the enemies [[discombombulator]], [[cardinal Sin]], [[The Time Being]], [[cumulus rex]], [[slaughtomaton]], [[gnumesis]], and [[Orgodemir]]'s first form in the first battle against him.


==={{DQ8}}===
==={{DQ8}}===
[[Jessica Albert]] will learn Magic Barrier after investing 31 skill points into her {{Staves}}. The spell operates as before, but will now only last for 6~9 turns.
[[Jessica Albert]] will learn Magic Barrier after investing 31 skill points into her {{Staves}}. The spell operates as before, but will now also affect [[Whack]]-family spells and only lasts for 6~9 turns.
 
[[Smacker]]s can use it on their allies.


==={{DQ9}}===
==={{DQ9}}===
Magic Barrier is learned by [[sage]]s at Level 38. It costs 6 {{MP}} to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games.
Magic Barrier is learned by [[Sage]]s at Level 38. It costs 6 {{MP}} to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games and remakes of older titles.


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
Magic Barrier can be learned by [[Item Master]]s at level 48 and [[Druid]]s at level 75. It costs 4 {{MP}} to cast and increases an ally's magic resistance by one stage.


==={{DQ11}}===
==={{DQ11}}===
Magic Barrier is known by {{Veronica 11}} when she joins the party and costs 4 {{MP}} to cast. It functions exactly as it did in {{IX}}, aside from the lowered cost as well as cutting the amount of {{MP}} drained by an enemy's action by 25%.
Magic Barrier is already known by both {{Veronica 11}} and [[Hendrik]] when they join the party and costs 4 {{MP}} to cast. It functions exactly as it did in {{IX}}, aside from the lowered cost as well as cutting the amount of {{MP}} drained by [[Drain Magic]]-family spells by 25%.


==={{DQM}}===
==={{DQM}}===
Called MagicWall in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 {{MP}}, and 74 intelligence. It is naturally learned by the [[Amber weed|AmberWeed]], [[DarkCrab]] and [[WeedBug]], among others.
Called '''MagicWall''' in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 {{MP}}, and 74 {{Intelligence}}. It is naturally learned by the [[Amber weed|amberweed]], [[DarkCrab|darkcrab]] and [[WeedBug|weedbug]], among others.


==={{DQM2}}===
==={{DQM2}}===
MagicWall now requires 134 {{Intelligence}} to learn. It is naturally learned by the [[KiteHawk]] and [[Morphean mollusc|Scallopa]].
MagicWall now requires 134 {{Intelligence}} to learn. It is naturally learned by the [[KiteHawk|kitehawk]] and [[Morphean mollusc|scallopa]].


==={{DQMJ}}===
==={{DQMJ}}===
Magic Barrier can be learned from:
Magic Barrier can be learned from:
*[[Antimagic (skill)|Antimagic]] (38 points)
*[[Antimagic (skill)|Antimagic]] (38 points)
*[[Antimagic (skill)|Antimagic II]] (25 points)
*[[Antimagic (skill)|Antimagic II]] (25 points)
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==={{DQMJ2}}===
==={{DQMJ2}}===
Magic Barrier can be learned from all the skills is could be previously, though [[Diabolist]] now requires 85 points, and [[Über Healer]] requires 31 points.
Magic Barrier can be learned from all the skills is could be previously, though [[Diabolist]] now requires 85 points, and [[Über Healer]] requires 31 points.
==={{DQM3D}}===
{{Stub}}
==={{DQM23D}}===
{{Stub}}
==={{DQMJ3}}===
{{Stub}}
==={{DQM3}}===
{{Stub}}


==={{DQTact}}===
==={{DQTact}}===
Magic Barrier is known naturally at level 1 by [[Thwarthog]], and costs 16 MP to use. It greatly raises the Spell Resistance of 1 ally for 3 turns.
Magic Barrier is known naturally at level 1 by [[Mythstead]], [[Prince of darkness]], and [[Thwarthog]], and can be learned by [[Coal slime]] at level 16, costing 16 {{MP}} to cast. It has a range of up to two squares away from the caster, can be self-cast, and greatly increases a single ally's Spell Res for 3 turns.
{{DQTactSkill
{{DQTactSkill
|name=Magic Barrier
|name=Magic Barrier
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|type=Spell
|type=Spell
|role=Support
|role=Support
|element=[[File:DQTact Non-elemental.png|48px]]<br>None
|element=[[File:DQTact Non-elemental.png]]
|mp=16
|mp=16
|range= [[File:DQTact_Range1.png|48px]]<br>1-2 (+self)
|range= [[File:DQTact_Range1.png|48px]]<br>1-2 (+self)
|status=[[File:DQTact SpellRESUp.png|48px]]<br>Spell Res Up
|status=[[File:DQTact SpellRESUp.png]]<br>Spell Res Up
|description=Greatly raises 1 ally's Spell Res for 3 turns.
|description=Greatly raises 1 ally's Spell Res for 3 turns
|monsters=[[Thwarthog]]
|monsters=[[Coal slime]], [[Mythstead]], [[Prince of darkness]], [[Thwarthog]]
}}
}}


==See Also==
==Related spells==
*[[Magic Veil]]
*[[Spell Checker]]
*[[Spell Checker]]
*[[Wizard Ward]]
==Gallery==
<gallery><center>
Magic Barrier DQVI artwork.jpg|[[Ashlynn]] casting Magic Barrier in the Official Guide Book for the Super Famicom
</center></gallery>
{{clear}}


{{DQSpells}}
{{DQSpells}}


[[Category:Spells]]
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Dragon Quest I & II HD-2D Remake spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
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[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Tact spells]]