Magic Frailty: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
mNo edit summary
 
(5 intermediate revisions by the same user not shown)
Line 7: Line 7:
|type =  
|type =  
}}
}}
'''Magic Frailty''' is a spell in {{DQMJ}}. It costs 4 MP to cast and makes all enemies more vulnerable to spells. It can be learned from various skill trees.
'''Magic Frailty''' is a spell introduced in {{DQMJ}}. It costs 4 MP to cast and makes all enemies more vulnerable to spells.
 
==={{DQMJ}}===
Magic Frailty can be learned from:


* [[Anti-metal]] (30 points)
* [[Anti-metal]] (30 points)
Line 15: Line 18:
* [[Leopold (skill) | Leopold]] (55 points)
* [[Leopold (skill) | Leopold]] (55 points)
* [[Seal]] (55 points)
* [[Seal]] (55 points)
* [[Über Charmer]] (80 points)
==={{DQMJ2}}===
Magic Frailty can be learned from all the skills it could be previously, though the point requirements for [[Diabolist]] and [[Seal]] have changed. It can now be learned from:
* [[Diabolist]] (36 points)
* [[Mortella (skill) | Mortella]] (51 points)
* [[Seal]] (30 points)

Latest revision as of 08:07, 29 November 2020

Magic Frailty is a spell introduced in Dragon Quest Monsters: Joker. It costs 4 MP to cast and makes all enemies more vulnerable to spells.

Dragon Quest Monsters: Joker[edit | edit source]

Magic Frailty can be learned from:

Dragon Quest Monsters: Joker 2[edit | edit source]

Magic Frailty can be learned from all the skills it could be previously, though the point requirements for Diabolist and Seal have changed. It can now be learned from: