Magic Frailty: Difference between revisions
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'''Magic Frailty''' is a spell in {{DQMJ}}. It costs 4 MP to cast and makes all enemies more vulnerable to spells. | '''Magic Frailty''' is a spell introduced in {{DQMJ}}. It costs 4 MP to cast and makes all enemies more vulnerable to spells. | ||
==={{DQMJ}}=== | |||
Magic Frailty can be learned from: | |||
* [[Anti-metal]] (30 points) | * [[Anti-metal]] (30 points) | ||
| Line 15: | Line 18: | ||
* [[Leopold (skill) | Leopold]] (55 points) | * [[Leopold (skill) | Leopold]] (55 points) | ||
* [[Seal]] (55 points) | * [[Seal]] (55 points) | ||
* [[Über Charmer]] (80 points) | |||
==={{DQMJ2}}=== | |||
Magic Frailty can be learned from all the skills it could be previously, though the point requirements for [[Diabolist]] and [[Seal]] have changed. It can now be learned from: | |||
* [[Diabolist]] (36 points) | |||
* [[Mortella (skill) | Mortella]] (51 points) | |||
* [[Seal]] (30 points) | |||
Latest revision as of 08:07, 29 November 2020
| Magic Frailty | |
|---|---|
| Japanese | マジックハック |
| Rōmaji | Magic hack |
Magic Frailty is a spell introduced in Dragon Quest Monsters: Joker. It costs 4 MP to cast and makes all enemies more vulnerable to spells.
Dragon Quest Monsters: Joker[edit | edit source]
Magic Frailty can be learned from:
- Anti-metal (30 points)
- Antimagic (10 points)
- Antimagic II (10 points)
- Diabolist (53 points)
- Leopold (55 points)
- Seal (55 points)
- Über Charmer (80 points)
Dragon Quest Monsters: Joker 2[edit | edit source]
Magic Frailty can be learned from all the skills it could be previously, though the point requirements for Diabolist and Seal have changed. It can now be learned from: