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'''MP''' or '''Magic Points''' are a stat in many games in the [[Dragon Quest (series)|''Dragon Quest'']] series. These are measures of how many [[spell]]s a character can cast. Every time a character casts a spell, an MP cost is deducted from their Maximum MP value. When a character runs out of MP, they will not be able to cast any more spells, and will have to resort to their weapon or some other form of attack. (If a character attempts to cast a spell whose MP cost they cannot pay, it fails.) Therefore, characters who are heavily dependent on spells are at a distinct advantage without any MP, and so have a lot of it; characters structured around attacking physically tend to have few MP or even none at all. A few items can restore MP, and resting at an [[inn]] will fully restore it.
[[Image:DQIII_MP.png|right|border|130px]]
'''Magic Points (MP)''' determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low. Some very special spells like [[Magic Burst]] will consume '''all''' remaining MP when cast. Starting with ''[[Dragon Quest VI]]'', skills were introduced that also consumed MP.


Various items and equipment can alter how MP is consumed; for example, one item has a chance of absorbing some of the caster's MP when they successfully cast a spell on the wearer.
In all versions of ''III'', and ''IV'', Wisdom directly determines your character's maximum Magic Points, paralleling the Resilience stat. In all other titles the maximum MP a character has is determined by their level and, if applicable, vocation. Prior to ''Dragon Quest VI'', non-magical characters had no MP pools as they had no use for them, but with the addition of skills, most characters began accumulating an MP pool even if they never learned actual spells.  


[[Category:Statistics]]{{Wikia}}
Any character can consume a [[seed of magic]] to increase their maximum MP.