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{{Monster Infobox
{{Monster Infobox
|title=Harmour
|title=Harmour
|image=[[Image:DQVI_Harmour.png|center|250px]]
|image=[[Image:DQIX Harmour.png|300px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=デビルアーマー
|kanji={{tt|デビルアーマー|Devil Armor}}
|romanji={{tt|Debiru āmā|Devil Armor}}
|romanji=Debiru āmā
|firstappear={{Dragon Quest VI}}
|firstappear={{Dragon Quest VI}}
|old=EvilArmor
|old=EvilArmor
}}
}}
 
The '''Harmour''' is a monster in the series.
The '''Harmour''' is a recurring monster in the {{DQSeries}}, first appearing in {{DQ6}}.  


==Characteristics==
==Characteristics==
The '''Harmour''' is a demonic suit of armour. Depending on the game, it has appeared as a member of the [[Demon family]] or the [[Material family]]. It is a decent attacker and stronger versions of the Harmour can cast debilitating spells. Some variants are actually [[Humanoid family|humans]] wearing heavy armour. These menacing multi-coloured armoured monsters march into battle with massive bladed halberds and evil skull embossed shields, designed to strike fear into their foes. Their suits of plate mail are split perfectly down the middle, colored red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a Harmour is defeated in the [[Nintendo 3DS]] version of {{VII}}, its armour can split in half, revealing it to be empty inside.
The harmour is a two-toned demonic suit of armour. Depending on the game, it has appeared as a member of the [[demon family]] or the [[material family]]. According to their monster description in ''Dragon Quest X'', these suits of armour belonging to the dead became animated after being possessed by a grudge. They wield halberds and shields embossed with the design of an evil skull. Their suits of plate mail are split perfectly down the middle, coloured red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a harmour is defeated in the [[Nintendo 3DS]] version of ''Dragon Quest VII'', its armour can split in half, revealing it to be empty inside.


==Appearances==
==Appearances==
Line 18: Line 17:
{{DQ6Enemy
{{DQ6Enemy
|name=Harmour
|name=Harmour
|kanji= デビルアーマー
|kanji=デビルアーマー
|romanji=Debiru āmā
|romanji=Debiru āmā
|sprite=[[Image:Harmour DQVI SNES.gif]]
|sprite=[[Image:Harmour DQVI SNES.gif]]
Line 31: Line 30:
|bestiaryNumber=#060
|bestiaryNumber=#060
|spells=None
|spells=None
|skills=Call for [[Healslime]]
|skills=Calls for backup ([[Healslime]])
|locations=[[Murdaw's Keep]]
|locations=[[Aridea]] region<br>[[Murdaw's Keep]]<br>[[Arkbolt]] region<br>[[Hallowed Hollow]]
|items=[[Iron armour]]{{fraction|1|128}}
|items=[[Iron armour]]{{fraction|1|128}}
|evasion=0%
|evasion=0%
Line 52: Line 51:
|stun-resist=100%
|stun-resist=100%
|ban-dance-resist=100%
|ban-dance-resist=100%
|fire-breath-resist=)5
|fire-breath-resist=0%
|cool-breath-resist=60%
|cool-breath-resist=60%
|strike-resist=60%
|strike-resist=60%
Line 65: Line 64:
|kanji=デビルアーマー
|kanji=デビルアーマー
|romanji=Debiru āmā
|romanji=Debiru āmā
|sprite=[[Image:Evilarmor.gif]]
|sprite=[[Image:EvilArmor DQVII PSX.png]]
|hp=110
|hp=110
|mp=0
|mp=0
Line 77: Line 76:
|spells=None
|spells=None
|skills=[[Harvest Moon]]<br>[[Muster Strength]]
|skills=[[Harvest Moon]]<br>[[Muster Strength]]
|locations=[[Sanctum of the Cirrus]]<br>[[Buccanham]]<br>[[The Beacon]]
|locations=[[Pilgrim's Perdition]] x1<br>[[Sanctum of the Cirrus]]<br>[[Buccanham]] region (past)<br>[[The Beacon]] (past)
|items=[[Iron armour]] {{fraction|1|128}}
|items=[[Iron armour]] {{fraction|1|128}}
|evasion={{fraction|1|64}}
|evasion={{fraction|1|64}}
|frizz-resist=15%
|frizz-resist=25%
|sizz-resist=15%
|sizz-resist=25%
|bang-resist=15%
|bang-resist=25%
|crack-resist=0%
|crack-resist=0%
|woosh-resist=15%
|woosh-resist=25%
|zap-resist=0%
|zap-resist=0%
|whack-resist=100%
|whack-resist=100%
Line 102: Line 101:
|burning-breath-resist=100%
|burning-breath-resist=100%
|army-resist=50%
|army-resist=50%
}}
}}*There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a [[Snooze stick]] to repeatedly put him to sleep, the battle should be no trouble.


==={{DQ9}}===
==={{DQ9}}===
{{Enemy
{{DQ9EnemyNew
|float=
|image=[[Image:Harmour DQIX DS.png]]
|name=Harmour
|name=Harmour
|game={{Dragon Quest IX}}
|kanji=デビルアーマー
|console={{DS}}
|romaji=Debiru āmā
|romanji=Debiru āmā
|bestiaryNumber=#147
|family={{Material}}
|description=Suits of armour animated by evil forces. Not just masters of [[Multithrust]], but deft users of [[Double Up]] as well.<br><br>Upset with the [[Stone guardian|stone guardians]] for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.
|model=[[Image:Harmour DQIX DS.png]]
|hp=145
|hp=145
|mp=0
|mp=0
|exp=1,300
|gold=120
|attack=135
|attack=135
|defense=180
|defence=180
|agility=108
|agility=108
|experience=1300
|spells=None
|gold=120
|skills=[[Double Up]]<br>[[Multislash]]
|droppedItem=[[Silver mail]] (common, 1/64)<br>[[Iron mask]] (rare, 1/128)
|items=[[Silver mail]]{{fraction|1|64}}<br>[[Iron mask]]{{fraction|1|128}}
|skills=[[Double Up]]<br>[[Multithrust]]
|locations=[[Western Wormwood]]<br>[[The Bowhole]]<br>{{Grotto}} (Fire, rank 6-7)
|family=Material
|fire-resist=0%
|bestiaryNumber=#147
|ice-resist=0%
|description=Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.<br><br>Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.
|wind-resist=0%
|locations=[[Western Wormwood]]<br>[[The Bowhole]]<br>{{Grotto}}
|blast-resist=50%
|}}
|rock-resist=-50%
|dark-resist=0%
|light-resist=-50%
|drain-resist=100%
|whack-resist=50%
|poison-resist=100%
|paralysis-resist=100%
|fuddle-resist=75%
|snooze-resist=100%
|dazzle-resist=100%
|sap-resist=25%
|blunt-resist=50%
|deceleratle-resist=25%
|spooky-aura-resist=0%
|fizzle-resist=100%
|stun-resist=50%
|charm-resist=95%
}}
 
==={{DQ10}}===
Harmour appeared from the beginning of the game, being one of the most formidable monsters players could face. It is able to perform both [[Flame Slash]] and [[Gust Slash]], as well as being able to land [[Critical Hit|desperate attacks]]. Starting with Version 2.1 of the game, [[Item Master|Item Masters]] are able to [[monster recruitment|recruit]] them as monster companions.


==={{DQM}}===
==={{DQM}}===
Line 141: Line 163:
|agility=1/5
|agility=1/5
|family= {{Devil}}
|family= {{Devil}}
|in-game-description=
|in-game-description=Its real identity underneath the armor is unknown.
|abilities=[[Flame Slash|FireSlash]], [[Lightning Slash|BoltSlash]], [[Dragon Slash|DrakSlash]]
|abilities=[[Flame Slash|FireSlash]], [[Lightning Slash|BoltSlash]], [[Dragon Slash|DrakSlash]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Temptation]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Temptation]]
Line 187: Line 209:
|wisdom=4/10
|wisdom=4/10
|agility=3/10
|agility=3/10
|family= {{Devil}}
|family={{Devil}}
|in-game-description=The armor gives it great power.
|in-game-description=The armor gives it great power.
|abilities=[[AquaCut]], [[Lightning Slash|BoltSlash]], [[Flame Slash|FireSlash]]
|abilities=[[AquaCut]], [[Lightning Slash|BoltSlash]], [[Flame Slash|FireSlash]]
Line 224: Line 246:
The Evil Armor is a three-star member of the [[Demon family]] with a weight of 4. It naturally learns [[Blaze Cut]], [[Lightning Cut]] and [[Oomph|TwinHits]]. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."
The Evil Armor is a three-star member of the [[Demon family]] with a weight of 4. It naturally learns [[Blaze Cut]], [[Lightning Cut]] and [[Oomph|TwinHits]]. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."
{{Stub}}
{{Stub}}
==={{DQM3}}===
{{DQM3Enemy
|name=Harmour
|kanji= デビルアーマー
|romanji=Debiru āmā
|icon=[[File:Harmour DQM3 portrait.png|100px|Harmour]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|hp=<big><big>1,360</big></big>
|mp=<big><big>290</big></big>
|attack=<big><big>610</big></big>
|defense=<big><big>690</big></big>
|wisdom=<big><big>420</big></big>
|agility=<big><big>420</big></big>
|bestiary=#309
|rank=<big><big>'''E'''</big></big>
|in-game-description=Weather-worn armour of a dead man come to life by means of a ghastly grudge. Abandoned half-exposed in the rain, the sinister half is rusted bright red.
|talents=[[Blade Maven]] (lv. 1)<br>[[Wisdom Booster|Wisdom Booster I]] (lv. 20)<br>[[Bedazzlement Blocker]] (lv. 40)
|traits=[[Slick Skin]] (lv. 1)<br>[[Insta-Buff]] (lv. 20)<br>[[Ultra Crafty Zammer]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Ultra Crafty Frizzer]] (lv. 1)<br>[[Desperate Measures]] (lv. 60)
|habitat=[[Circle of Fortitude]] - Lower Echelon ([[File:DQM3 spring icon.png|20px]][[File:DQM3 summer icon.png|20px]][[File:DQM3 autumn icon.png|20px]][[File:DQM3 winter icon.png|20px]])
|items=[[Magic water]] (Common)<br>[[Seed of strength]] (Rare)
|synthesis=[[File:DQM3 material family icon.png|64px|link=Material family]] X [[File:Phantom fencer DQM3 portrait.png|64px|link=Phantom fencer]]
|fusions=[[File:Harmour DQM3 portrait.png|64px|Harmour]] X [[File:Skullrider DQM3 portrait.png|64px|link=Skullrider]] = [[File:Grim rider DQM3 portrait.png|64px|link=Grim rider]]<br>[[File:Harmour DQM3 portrait.png|64px|Harmour]] X [[File:Grim keeper DQM3 portrait.png|64px|link=Grim keeper]] = [[File:Alarmour DQM3 portrait.png|64px|link=Alarmour]]
|fire-resist=0%
|water-resist=0%
|wind-resist=-25%
|earth-resist=0%
|explosion-resist=25%
|ice-resist=50%
|electricity-resist=50%
|light-resist=25%
|dark-resist=25%
|debilitation-resist=25%
|bedazzlement-resist=50%
|antimagic-resist=0%
|mp-absorption-resist=0%
|confusion-resist=50%
|sleep-resist=-25%
|paralysis-resist=0%
|stun-resist=0%
|poison-resist=50%
|instant-death-resist=0%
}}


==={{DQTact}}===
==={{DQTact}}===
Harmour appears as an A-rank monster of the {{Inorganic}} family as part of the limited {{Dragon Quest VI}} event, appearing alongside [[Terry]] on his banner. It can participate in the [[Low djinks]]'s Battle Road as a party member.
Harmour appears as an A-rank monster of the {{Inorganic}} family as part of the ''Dragon Quest VI'' event, appearing alongside [[Terry]] on his banner. Starting with Version 4.0 of the game, it can be scouted normally from any banner, including the Regular SP Scout. It can participate in the [[Low djinks]]'s Battle Road as a party member.
{{DQTactEnemy
{{DQTactEnemy
|name=Harmour
|name=Harmour
|kanji=デビルアーマー
|kanji=デビルアーマー
|romanji=Debiru āmā
|romanji=Debiru āmā
|sprite=[[Image:DQT Harmour.png|275px]]
|sprite=[[Image:DQT Harmour.png|300px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|family=[[Image:Tact Icon Material.png|48px]]<br>Inorganic
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|lvl=110
|lvl=130
|hp=766
|hp=930
|mp=270
|mp=322
|move=2
|move=2
|attack=467
|attack=535
|defense=288
|defense=341
|agility=347
|agility=400
|wisdom=137
|wisdom=160
|weight=35
|weight=35
|bskill1=[[Daunting Stab]]
|bskill1=[[Daunting Stab]]
|bskill2=[[Double Up]]
|bskill2=[[Double Up]]{{tt|*|Level 26}}
|bskill3=[[Explosive Turn]]
|bskill3=[[Explosive Turn]]{{tt|*|Level 42}}
|askill1=Charge Tactic / Stats Up
|askill1=Charge Tactic / Stats Up
|askill2=Sizz Res +25 / Stats Up
|askill2=Sizz Res +25 / Stats Up
Line 279: Line 345:
}}
}}


==Related Enemies==
==In Other Languages==
*[[Alarmour]]
{{OtherLanguages
*[[Bad karmour]]
|es=Aymadura|es-meaning=From the Spanish ''{{tt|ay|an interjection that expresses surprise, pain, or sorrow}}'' and ''{{tt|armadura|armour}}''.
*[[Brigand]]
|fr=Hauberserker|fr-meaning=From the French ''{{tt|haubert|a coat of mail}}'' and "berserker".
*[[Charmour]]
|de=Rüde Rüstung|de-meaning=German for "harsh/rude armour".
*[[Drill sergeant]]
|it=Karmatura|it-meaning=From the word "karma" and ''{{tt|armatura|armour}}''.
*[[Guardian angel]]
}}


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQVI Devil Armor.jpg|{{Super Famicom}} art.
DQVI Devil Armor.jpg|{{Super Famicom}} art.
DQX Devil Armor.jpg|A harmour in {{X}}.
DQ VI Android Murdaw's Keep 16.jpg|Harmour with [[Murdaw]] from ''Dragon Quest VI''.
DQ VI Android Murdaw's Keep 17.jpg|Harmour with [[Murdaw]] and [[Healslime]] from ''Dragon Quest VI''.
DQX Devil Armor.jpg|A Harmour in {{X}}.
DQBRV Harmour.png|''Battle Road Victory'' cut-in.
DQBRV Harmour.png|''Battle Road Victory'' cut-in.
DQS Harmour.jpg|{{Stars}} model.
DQS Harmour.jpg|{{Stars}} model.
DQW Devil Armour.jpg|{{Walk}} model.
DQT Harmour Terry.jpg|Harmour and Terry in {{Tact}}.
DQT Harmour Terry.jpg|Harmour and Terry in {{Tact}}.
DQTact Harmour Icon.png|{{Tact}} party icon.
DQTact Harmour Icon.png|{{Tact}} party icon.
DQTCG Harmour.jpg|''DQ'' Trading Card.
DQTCG Harmour.jpg|''DQ'' Trading Card.
</gallery></center>
</gallery></center>
==Related enemies==
*[[Alarmour]]
*[[Angel armor]]
*[[Bad karmour]]
*[[Brigand]]
*[[Bronson]]
*[[Charmour]]
*[[Demonic knight]]
*[[Drill sergeant]]
*[[Lethal charmour]]


[[Category:Demons]]
[[Category:Demons]]
[[Category:Material family]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
Line 308: Line 389:
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[es:Aymadura]]
[[fr:Hauberserker]]

Latest revision as of 03:33, 18 December 2025

The Harmour is a monster in the series.

Characteristics[edit | edit source]

The harmour is a two-toned demonic suit of armour. Depending on the game, it has appeared as a member of the demon family or the material family. According to their monster description in Dragon Quest X, these suits of armour belonging to the dead became animated after being possessed by a grudge. They wield halberds and shields embossed with the design of an evil skull. Their suits of plate mail are split perfectly down the middle, coloured red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a harmour is defeated in the Nintendo 3DS version of Dragon Quest VII, its armour can split in half, revealing it to be empty inside.

Appearances[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

Harmour (デビルアーマー Debiru āmā)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
#060
Recruit Rate
N/a
Experience *
129
Gold
54
HP *
64
MP
0
Attack
103
Defence
120
Agility
43
Evasion
0%
Spell(s)
None
Skill(s)
Calls for backup (Healslime)
Location(s)
Aridea region
Murdaw's Keep
Arkbolt region
Hallowed Hollow
Item(s) dropped
Iron armour1128
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
60%
Ice Breath resistance *
60%
Woosh resistance *
100%
Strike/Rock resistance *
60%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
15%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Harmour (デビルアーマー Debiru āmā)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite
Bestiary No.
#103
Recruit Rate
164
Experience
68 (PS1)
102 (3DS)
Gold
52 (PS1)
78 (3DS)
HP
110
MP
0
Attack
100
Defence
97
Agility
67
Evasion
164
Spell(s)
None
Item(s) Dropped
Iron armour 1128
Frizz resistance *
25%
Sizz resistance *
25%
Fire Breath resistance *
15%
Bang resistance *
25%
Crack resistance *
0%
Ice Breath resistance *
15%
Woosh resistance *
25%
Strike/Rock resistance *
50%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance *
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
15%
Snooze resistance *
50%
Stun resistance *
100%
Sap resistance *
0%
Army resistance *
50%
3DS version changes
None

*There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a Snooze stick to repeatedly put him to sleep, the battle should be no trouble.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Harmour (デビルアーマー Debiru āmā)
Dragon Quest IX: Sentinels of the Starry Skies
Model
Bestiary no.
#147
Family
Material
Experience
1,300
Gold
120
HP
145
MP
0
Attack
135
Defence
180
Agility
108
In-game description

Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.

Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.

Spell(s)
None
Location(s)
Western Wormwood
The Bowhole
Grotto (Fire, rank 6-7)
Item(s) dropped
Silver mail164
Iron mask1128
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
0%
Blast/Lightning resistance *
50%
Earth resistance *
-50%
Dark resistance *
0%
Light resistance *
-50%
Drain Magic resistance
100%
Whack resistance *
50%
Dazzle resistance *
100%
Fizzle resistance *
100%
Fuddle resistance *
75%
Paralysis resistance *
100%
Snooze resistance *
100%
Poison resistance *
100%
Stun resistance *
50%
Blunt resistance *
50%
Deceleratle resistance *
25%
Sap resistance *
25%
Spooky Aura resistance *
0%
Charm resistance *
95%


Dragon Quest X [edit | edit source]

Harmour appeared from the beginning of the game, being one of the most formidable monsters players could face. It is able to perform both Flame Slash and Gust Slash, as well as being able to land desperate attacks. Starting with Version 2.1 of the game, Item Masters are able to recruit them as monster companions.

Dragon Quest Monsters[edit | edit source]

EvilArmor (デビルアーマー Debiru āmā)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
40 2/5 1/5
Strength growth Resilience growth Wisdom growth Agility growth
3/5 5/5 4/5 1/5
Family Devil
In-game description Its real identity underneath the armor is unknown.
Abilities FireSlash, BoltSlash, DrakSlash
Habitat Gate of Temptation
Breeding chart Devil family x Armorpede
ArcDemon, GateGuard, Ogre x Material family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None Strong None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None Strong Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None Weak None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Strong Weak Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Weak Weak None None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Weak

Dragon Quest Monsters 2[edit | edit source]

EvilArmor (デビルアーマー Debiru āmā)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
40 6/10 2/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 8/10 4/10 3/10
Family Devil
In-game description The armor gives it great power.
Abilities AquaCut, BoltSlash, FireSlash
Habitat Monster King's Castle
Breeding chart ArcDemon, GateGuard, Ogre x Material family
Devil family x ArmorPede
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None Strong None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None Strong Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak None Weak None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Immune Strong Weak
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Weak Weak None
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Weak

Dragon Quest Monsters: Caravan Heart[edit | edit source]

The Evil Armor is a three-star member of the Demon family with a weight of 4. It naturally learns Blaze Cut, Lightning Cut and TwinHits. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Harmour (デビルアーマー Debiru āmā)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP Max MP
Harmour 1,360 290
Max Attack Max Defence Max Agility Max Wisdom
610 690 420 420
Bestiary No. #309
Rank E
In-game description Weather-worn armour of a dead man come to life by means of a ghastly grudge. Abandoned half-exposed in the rain, the sinister half is rusted bright red.
Talents Blade Maven (lv. 1)
Wisdom Booster I (lv. 20)
Bedazzlement Blocker (lv. 40)
Guaranteed traits Slick Skin (lv. 1)
Insta-Buff (lv. 20)
Ultra Crafty Zammer (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Ultra Crafty Frizzer (lv. 1)
Desperate Measures (lv. 60)
Habitat Circle of Fortitude - Lower Echelon ()
Items Magic water (Common)
Seed of strength (Rare)
Synthesis chart X
Notable synthesis Harmour X =
Harmour X =
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% -25% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
25% 50% 50% 25%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
25% 0% 50% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
25% 0% 0% 50%
Sleep Resistance * Stun Resistance *
-25% 0%
Instant Death Resistance *
0%

Dragon Quest Tact[edit | edit source]

Harmour appears as an A-rank monster of the Inorganic family as part of the Dragon Quest VI event, appearing alongside Terry on his banner. Starting with Version 4.0 of the game, it can be scouted normally from any banner, including the Regular SP Scout. It can participate in the Low djinks's Battle Road as a party member.

Harmour (デビルアーマー Debiru āmā)
Dragon Quest Tact
Stats


Family Rank Role

Inorganic

Attack
Max Level HP MP Move
130 930 322 2
Attack Defense Agility Wisdom Weight
535 341 400 160 35
Basic Skills
First Second Third
Daunting Stab Double Up* Explosive Turn*
Awakening Skills
First Second Third
Charge Tactic / Stats Up Sizz Res +25 / Stats Up Explosive Turn Potency +5% / Stats Up
Fourth Fifth
Crack Res +25 / Stats Up Explosive Turn Potency +5% / Stats Up
Leader Perks
First
Lowers enemy ATK by 5% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +10 DEF +15 Explosive Turn Potency +2%
Perk Details
First
Charge Tactic: Raises ATK and Move for 1 turn at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Half Res Half Res Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Normal Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal

In Other Languages[edit | edit source]

Language Translation Meaning
EspañolAymaduraFrom the Spanish ay and armadura.
FrançaisHauberserkerFrom the French haubert and "berserker".
DeutschRüde RüstungGerman for "harsh/rude armour".
ItalianoKarmaturaFrom the word "karma" and armatura.

Gallery[edit | edit source]

Related enemies[edit | edit source]