Harvest Moon: Difference between revisions

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|image =  
|image =  
|japanese = ムーンサルト
|japanese = ムーンサルト
|romaji = Munsaruto
|romaji = Mūnsaruto
|old = Moonsault
|old = Moonsault
|type = Skill
|type = Skill
}}
}}
'''Harvest Moon''' is a recurring ability in the franchise. In Dragon Quest ''IV'' through ''VIII'' it slices all enemies with a spinning attack, but beginning with ''IX'' it has switched to dealing extra damage to members of the [[Floating "family"]].
'''Harvest Moon''' is an ability in the series.
 
==Characteristics==
This ability is an acrobatic martial arts technique that deals damage to all enemies, decreasing if there are multiple enemies. In later games, it only targets a single enemy and deals greater damage to [[floating enemies]].  


==Appearances==
==Appearances==
==={{DQIIHD}}===
Harvest Moon costs 8 MP to use and damages all enemies. The damage is calculated as ''Normal attack damage x 3 ÷ (Number of enemies + 1)'', dealing strike-type damage and decreasing with the number of enemies in battle. It is learned naturally by the [[Princess of Moonbrooke]] at level 32 and by the [[Prince of Cannock]] by using the Harvest Moon Scroll, which is found in a treasure chest on 2F of the [[Tower of the Moon]].
* When the Princess of Moonbrooke's HP is below 50% or she is under the effects of [[Dodgy Dance]], the [[Souped-Up Skill]] [[Miracle Moon]] becomes available to use by holding down a button, depending on which version of the game is being played. The player must have the [[Soul Sigil]] in their possession to use it.
{{Descriptions
|DQI&IIHD=A brutal backflipping kick that hits all enemies.<ref>Nintendo Switch, Nintendo Switch 2, Sony PlayStation 5, Xbox Series X/S, and Steam versions.</ref>
}}
==={{DQ3HD}}===
Harvest Moon costs 8 MP to use, launching an attack that damages all enemies. The damage is calculated as ''Normal attack damage x 3 ÷ (Number of enemies + 1)'', dealing strike-type damage and decreasing with the number of enemies in battle. It is learned by [[Gadabout|Gadabouts]] starting at level 32 if their Wisdom exceeds 63 points.
{{Descriptions
|DQIIIHD=A brutal backflipping kick that hits all enemies.<ref>Nintendo Switch, Sony PlayStation 5, Xbox Series X/S, and Steam versions.</ref>
}}
==={{DQ4}}===
==={{DQ4}}===
In the remakes, Harvest Moon is one of the special abilities that [[Psaro (Character)|Psaro]] has already learned upon joining the party in Chapter 6. It costs no MP and the damage calculation is ''3/(1 + number of enemies)'', meaning one enemy will take 150% damage, two enemies will receive normal damage, three get 75%, and so on.  
Harvest Moon appears in remake versions of the game, dealing damage to all enemies at no MP cost. The damage is calculated as ''Normal attack damage x 3 ÷ (Number of enemies + 1)'', decreasing with the amount of enemies in the battle. It is also known by {{Psaro 9}} at level 35 when he joins the party. On the enemy side, it can be used by [[Knightshade]] and [[Div]] who both only appear in the {{Fungeon 4}}.


==={{DQ6}}===
==={{DQ6}}===
Harvest Moon is learned by advancing to rank 7 of the [[Luminary (vocation)|Luminary]] vocation set the precedent of the ''3/(1 + number of enemies)'' calculation. In the [[Nintendo DS]] remake the calculation has been changed to deal double-damage if one enemy is present instead of 150%.
Harvest Moon is learned by advancing to rank 7 as a {{Luminary V}} vocation and set the precedent of the ''Normal attack damage x 3 ÷ (1 + number of enemies)'' calculation. In the [[Nintendo DS]] remake the calculation has been changed to deal double-damage if one enemy is present instead of 150%. On the enemy side, it can be used by [[Jackal ripper]], [[Berzorker]], [[Dhuran]], and [[Nokturnus]].


==={{DQ7}}===
==={{DQ7}}===
Harvest moon is learned by reaching rank 6 of the Luminary, rank 8 of the [[Jawtoise (vocation)|Jawtoise]], rank 3 of the [[Delusionist (vocation)|Delusionist]], rank 6 of the [[Dingbat (vocation)|Dingbat]], and rank 4 of the [[Slaughtomation (vocation)|Slaughtomation]] vocations.  
{{Descriptions
*In the [[Nintendo 3DS]] remake the skill is learned by Luminaries at rank 3 as well as rank 1 of the [[Druid]] vocation, now requiring 3 MP to use. Damage to one enemy has been raised to double as with the remake of ''VI''.
|DQ7=A leap followed by a fierce flurry of blows that damage all enemies.<ref>Nintendo 3DS version.</ref>
}}
Harvest Moon is learned by reaching rank 6 as a {{Luminary V}}, rank 8 as a [[Jawtoise (vocation)|Jawtoise]], rank 3 as a [[Delusionist (vocation)|Delusionist]], rank 6 as a [[Dingbat (vocation)|Dingbat]], and rank 4 as a [[Slaughtomaton (vocation)|Slaughtomation]] vocations. On the enemy side, it can be used by [[Bronson]], [[Charmour]], [[Harmour]], [[Alarmour]], [[Jawtoise]], [[Frightbait]], [[Dread herring]], [[Knightshade]], [[Dingbat]], and [[Div]].
*In the [[Nintendo 3DS]] remake, the skill is learned by Luminaries at rank 3 as well as rank 1 of the [[Druid]] vocation, now requiring 3 MP to use. Damage to one enemy has been raised to double as with the remake of ''VI''.


==={{DQ8}}===
==={{DQ8}}===
Harvest Moon is a fisticuffs technique that both [[Jessica]] and [[Angelo]] can learn, and the two have different ways of performing the skill. It requires 45 skill points by Jessica, and 42 skill points by Angelo and both need 6 MP to use it. Damage calculation retains the ''3/(1 + number of enemies)'' formula, but this is the final time it would be used in a game going forward.
{{Descriptions
*In the 3DS port [[Red]] will also learn Harvest Moon and have her own distinct animation when using the skill.
|DQ8=Hits all enemies with a series of cartwheels and backflips.<ref>Sony PlayStation 2, Mobile, and Nintendo 3DS versions.</ref>
}}
Harvest Moon costs 6 MP to use and damages all enemies, with the damage once again calculated as ''Normal attack damage x 3 ÷ (1 + number of enemies)''. It is a fisticuffs ability that can be learned by [[Jessica]] and [[Angelo]]. It requires 45 skill points for Jessica and 42 skill points for Angelo.
*In the Nintendo 3DS version, [[Red]] also learns Harvest Moon by investing 60 skill points into her Fisticuffs skill.


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
Harvest Moon is learned by investing 60 skill points into the Fisticuffs skill. It costs 2 MP to use and deals 30% more damage to a single enemy, inflicting an additional 20% damage to [[floating enemies]]. The animation for performing it is similar to a somersault kick in fighting games.


==={{DQ11}}===
==={{DQ11}}===
[[Jade]] unlocks Harvest Moon for 6 points on the ''Fisticuffs'' panel of her Character Builder. It costs 3 MP to use and deals 250% damage to floating monsters, 130% damage to all other types.
[[Jade]] can learn Harvest Moon for 6 skill points through the ''Fisticuffs'' panel of her Character Builder, located close to the center. It costs 3 MP to use and deals 250% damage to floating monsters, 130% damage to all other enemies.


==={{DQH2}}===
==={{DQH2}}===
Harvest Moon is one of [[Angelo]]'s moves and it allows him to quickly create distance from a mob of enemies while also attacking.
Harvest Moon is a normal attack that can be used by [[Angelo]] or by [[Lazarel]] and [[Teresa]] if they are equipped with a [[bow]]. The user quickly performs a series of acrobatic backflips that strikes enemies and sends them flying, as well as putting some distance between them. It can be performed twice in a row and can be used to fire off a flurry of arrows in a wide volley if the attack button is pressed at the end of the animation.
{{Descriptions
|DQH2=A super-swift set of backward somersaults that can be performed up to two times in a row.<ref>Sony PlayStation 4 and Steam versions.</ref>
}}
 
==In Other Languages==
{{OtherLanguages
|es=Luna de siega|es-meaning=Spanish for "reaping moon".
|fr=Croissant lunaire|fr-meaning=French for "crescent moon".
|de=Erntemond|de-meaning=German for "harvest moon".
|it=Luna cresente|it-meaning=Italian for "crescent moon".
}}


==={{DQStars}}===
==Trivia==
{{Stub}}
*Harvest Moon's original name refers to the ''[[Wikipedia:Tsukahara (vault)|tsukahara]]'', a type of vault in gymnastics that consists of a half turn off the springboard onto the vault table, then a push backwards into a back salto or layout. It was named after Japanese gymnast [[Wikipedia:Mitsuo Tsukahara|Mitsuo Tsukahara]]. In Japanese, it is known as a "moonsault". A [[Wikipedia:Moonsault|moonsault]] also refers to a technique in professional wrestling, attempted from the top rope of the ring, where the wrestler faces away from a supine opponent and executes a backflip landing on them. It was popularised in both American and Japanese wrestling by wrestler [[Wikipedia:Keiji Muto|Keiji Muto]].
*A harvest moon refers to the full moon closest to the autumn equinox when the moon rises the latest and lowest in the sky and seems to appear the biggest.


==See Also==
==Battle Visuals==
[[Miracle Moon]], a superior, self-healing version of Harvest Moon found in titles developed by Level-5.
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{{ScreenshotGalleryXL/Item|image=[[File:Harvest Moon Jade.gif|400px]]|game={{DQ11}}|platform={{Switch}}}}
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==Related skills==
*[[Miracle Moon]]
 
==References==
<references/>
 
{{clear}}
{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Fisticuffs skills]]
[[Category:Fisticuffs skills]]
[[Category:Strike skills]]
[[Category:Dragon Quest I & II HD-2D Remake abilities]]
[[Category:Dragon Quest III HD-2D Remake skills]]
[[Category:Dragon Quest IV skills]]
[[Category:Dragon Quest IV skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
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[[Category:Dragon Quest Heroes II skills]]
[[Category:Dragon Quest Heroes II skills]]
[[Category:Dragon Quest of the Stars skills]]
[[Category:Dragon Quest of the Stars skills]]
[[es:Luna de Siega]]
[[fr:Croissant lunaire]]