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|title = Hatchet Man
|title = Hatchet Man
|image =  
|image =  
|japanese = まじんぎり (''VI'' only)<br>こんしん斬り (''VII'' onwards)<br>魔神斬り (''X'' and ''Tact'')
|japanese = まじんぎり<br>まじん斬り ({{VII}} onwards)<br>魔神斬り ({{X}} and {{Tact}})
|romaji = Majin giri<br>{{tt|Majin kiri|Devil/evil spirit slash}}
|romaji = Majin giri
|old = Magiblade<br>EvilSlash
|translation = Demon Slash
|type = Skill
|type = Skill
|first = {{DQ6}}
|dw = Magiblade<br>EvilSlash
}}
}}


'''Hatchet Man''' is a recurring ability in the {{DQSeries}}. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games. This skill is ''strongly'' recommended for hunting [[Metal Slime]]s and their brethren, especially so in games that do not have the [[Hela hammer]].
'''Hatchet Man''' is a recurring ability in the {{DQSeries}}. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games.
 
This skill is ''strongly'' recommended for hunting [[Metal slime family|metal slime]]s and their brethren, especially so in games that do not have the [[hela hammer]].


==Appearances==
==Appearances==
==={{DQ4}}===
==={{DQ4}}===
In the remakes, Hatchet Man is one of the special abilities that [[Psaro (Character)|Psaro]] knows upon joining in Chapter 6. Accuracy is 3/8ths and costs 0 MP.
In the remakes, Hatchet Man is one of the special abilities that the {{Psaro 9}} knows upon joining in {{DQ4 Chapter 6}}. Accuracy is 3/8ths and costs 0 {{MP}}.


==={{DQ6}}===
==={{DQ6}}===
Hatchet Man is learned by [[Lizzie]] at level 9. Other characters can obtain it by mastering the [[Warrior]] vocation. Accuracy is 3/8ths in all versions for 0 MP.
Hatchet Man is learned by [[Lizzie]] at level 9. Other characters can obtain it by mastering the [[Warrior]] vocation. Accuracy is 3/8ths in all versions for 0 {{MP}}.


==={{DQ7}}===
==={{DQ7}}===
Exactly as in VI, though in the 3DS remake it costs 3 MP to use. It can also be learned by mastering the [[Automaton (Vocation)|Automaton]] monster vocation.
Exactly as in {{VI}}, though in the {{3DS}} remake it costs 3 {{MP}} to use. It can also be learned by mastering the [[Automaton (vocation)|Automaton]] {{MFamilies}} vocation.
 
It is used by the enemies [[Charmour]], [[Lieutenant kernel]], and [[Silver scrapper]].


==={{DQ8}}===
==={{DQ8}}===
[[Yangus]] can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate '''[[Executioner]]'''. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 MP to use.
[[Yangus]] can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once [[Yangus]] has allocated 66 points in [[Axe_Weapon_Family|Axes]], it is replaced by the more accurate '''[[Executioner]]'''. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 {{MP}} to use.


==={{DQ9}}===
==={{DQ9}}===
This ability is learned with 58 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. Functionally, it is identical to Executioner and takes 8 MP to use.
This ability is learned with 58 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. Functionally, it is identical to Executioner and takes 8 {{MP}} to use.


==={{DQ10}}===
==={{DQ10}}===
Hatchet Man can be learned by [[Gladiator]]s, [[Ranger]]s, and [[Monster Master]]s by investing 76 skill points into the Axe skill. It works nearly identically as the previous game, but costs 6 MP to use. There is also an enemy-only version that is used by certain bosses when their HP falls below a certain percentage.
Hatchet Man can be learned by [[Gladiator]]s, [[Ranger]]s, and [[Monster Master]]s by investing 76 skill points into the {{Axe}} skill. It works nearly identically as the previous game, but costs 6 {{MP}} to use. There is also an enemy-only version that is used by certain bosses when their {{HP}} falls below a certain percentage.


==={{DQ11}}===
==={{DQ11}}===
[[Hendrik]] learns Hatchet Man through the ''Axes'' panel in his character builder, needing 16 points to unlock it. It costs 4 MP to use, but is now unaffected by a monster's evasion and any form of bedazzlement. This gives the skill a true hit ratio of 50% in all situations.
[[Hendrik]] learns Hatchet Man through the ''{{Axe}}s'' panel in his character builder, needing 16 points to unlock it. It costs 4 {{MP}} to use, but is now unaffected by a {{MFamilies}}'s evasion and any form of bedazzlement. This gives the skill a true hit ratio of 50% in all situations.


==={{DQM}}===
==={{DQM}}===
Called EvilSlash in this game, it requires the monster reach level 15 with 106 HP and 90 attack. It is learned naturally by the [[Armorpion]], [[BattleRex]], [[Coatol]], [[Gigantes]], [[HammerMan]], [[LizardMan]], [[MadDragon]], [[Mummy]] and [[RogueNite]].
Called EvilSlash in this game, it requires the {{MFamilies}} reach level 15 with 106 {{HP}} and 90 {{Attack}}. It is learned naturally by the [[Armoured scorpion|Armorpion]], [[Hacksaurus|BattleRex]], [[Flapdragon|Coatol]], [[Gigantes]], [[Hammerhood|HammerMan]], [[Mandrake major|LizardMan]], [[Drag-goof|MadDragon]], [[Mummy]] and [[Restless armour|RogueNite]].


==={{DQM2}}===
==={{DQM2}}===
The requirements to learn EvilSlash are unchanged. It is naturally learned by the [[Orgodemir]] and [[WalrusMan]].
The requirements to learn EvilSlash are unchanged. It is naturally learned by the [[Orgodemir]] and [[Tuskateer|WalrusMan]].


==={{DQMJ}}===
==={{DQMJ}}===
Hatchet Man can be learned from:
Hatchet Man can be learned from:
 
*[[Anti-metal]] (50 points)
* [[Anti-metal]] (50 points)
*[[Berserker (skill)|Berserker]] (50 points)
* [[Berserker (skill) | Berserker]] (50 points)
*[[Champion (skill)|Champion]] (40 points)
* [[Champion (skill) | Champion]] (40 points)
*[[Cluboon (skill)|Cluboon III]] (18 points)
* [[Cluboon (skill) | Cluboon III]] (18 points)
*[[Materialist]] (34 points)
* [[Materialist]] (34 points)
*[[Naturalist]] (83 points)
* [[Naturalist]] (83 points)
*[[Warrior (skill)|Warrior]] (70 points)
* [[Warrior (skill) | Warrior]] (70 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Hatchet Man can no longer be learned from [[Champion (skill) | Champion]]. [[Materialist]] now requires 24 points, and [[Naturalist]] requires 75 points.
Hatchet Man can no longer be learned from [[Champion (skill)|Champion]]. [[Materialist]] now requires 24 points, and [[Naturalist]] requires 75 points.


==={{DQMJ3}}===
==={{DQM3D}}===
{{Stub}}
{{Stub}}


==={{DQM3D}}===
==={{DQM23D}}===
{{Stub}}
{{Stub}}


==={{DQM23D}}===
==={{DQMJ3}}===
{{Stub}}
{{Stub}}


===''[[Dragon Quest Heroes]]'' & ''[[Dragon Quest Heroes II]]''===
==={{DQM3}}===
Hatchet Man appears as a basic attack that costs no MP to use that can be used by both [[Yangus]] and [[Desdemona]].
Hatchet Man costs 8 {{MP}}, and operates exactly as it did in ''VIII'': a 50% chance to miss, a 25% chance to deal a normal blow, and a 25% chance to land a critical hit. It is learned via the [[Assassin]], [[Bang Virtuoso]], [[Bishop Ladja (Talent)|Bishop Ladja]], [[Blade Maven]], [[Duelist]], [[Estark (Talent)|Estark]], [[Fighter]], [[Naturalist]], [[Paragon]], [[Pest Controller]], [[Power Player]], and [[Überkilling Machine (Talent)|Überkilling Machine]] talents.
 
==={{Dragon Quest Heroes}} & {{Dragon Quest Heroes II}}===
Hatchet Man appears as a basic attack that costs no {{MP}} to use that can be used by both [[Yangus]] and [[Desdemona]].
 
==={{DQTreasures}}===
Hatchet Man is learned by [[metal hunter]]s.


==={{DQTact}}===
==={{DQTact}}===
Hatchet Man can be learned by [[Tuskateer]] at level 22 and [[Night clubber]] at level 31. It costs 26 MP to use and has a chance to deliver a 100% potency physical damage critical hit to a single enemy, but has a high chance of missing.
Hatchet Man can be learned by [[Tuskateer]] at level 22 and [[Night clubber]] at level 31. It costs 26 {{MP}} to use and has a chance to deliver a 100% potency physical damage critical hit to a single enemy, but has a high chance of missing.
{{DQTactSkill
{{DQTactSkill
|name=Hatchet Man
|name=Hatchet Man
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|romanji=Majin kiri
|romanji=Majin kiri
|type=Physical
|type=Physical
|role=Attack
|role={{Attack}}
|element=[[Image:DQTact Non-elemental.png|48px]]
|element=[[Image:DQTact Non-elemental.png|48px]]
|mp=26
|mp=26
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|status=None
|status=None
|description=Delivers a 100% potency physical damage critical hit to 1 enemy, but often misses
|description=Delivers a 100% potency physical damage critical hit to 1 enemy, but often misses
|monsters=Night clubber, Tuskateer
|monsters=[[Night clubber]], [[Tuskateer]]
}}
}}


===''[[Super Smash Bros. Ultimate]]''===
==={{SSB5}}===
The [[Hero (Super Smash Bros.)|Hero]] can randomly select Hatchet Man from his Command Selection ability, performing it as a weighty over-head slash. It costs 15 MP to execute and has a startup time of roughly one second, but possesses outstanding launching power and inflicts 35% damage. Hatchet Man can kill as early as 45% damage on most stages, and can break a fully-charged shield in one strike.
The {{Hero Smash}} can randomly select Hatchet Man from his Command Selection ability, performing it as a weighty over-head slash. It costs 15 {{MP}} to execute and has a startup time of roughly one second, but possesses outstanding launching power and inflicts 35% damage. Hatchet Man can kill as early as 45% damage on most stages, and can break a fully-charged shield in one strike.


{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
 
[[Category:Skills]]
[[Category:Dragon Quest IV skills]]
[[Category:Dragon Quest IV skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
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[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Monsters: The Dark Prince skills]]
[[Category:Dragon Quest Heroes skills]]
[[Category:Dragon Quest Heroes skills]]
[[Category:Dragon Quest Heroes II skills]]
[[Category:Dragon Quest Heroes II skills]]
[[Category:Dragon Quest Treasures skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Super Smash Bros. Ultimate skills]]
[[Category:Super Smash Bros. Ultimate skills]]