Hatchet Man: Difference between revisions

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|title = Hatchet Man
|title = Hatchet Man
|image =  
|image =  
|japanese = まじんぎり ({{VI}} only)<br>まじん斬り ({{VII}} onwards)<br>魔神斬り ({{X}} and {{Tact}})
|japanese = まじんぎり<br>まじん斬り ({{VII}} onwards)<br>魔神斬り ({{X}} and {{Tact}})
|romaji = Majin giri<br>{{tt|Majin kiri|Devil/evil spirit slash}}
|romaji = Majin giri
|old = Magiblade<br>EvilSlash
|translation = Demon Slash
|type = Skill
|type = Skill
|first = {{DQ6}}
|dw = Magiblade<br>EvilSlash
}}
}}


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==={{DQ8}}===
==={{DQ8}}===
[[Yangus]] can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once [[Yangus]] has allocated 66 points in [[Axe_weapon_family|Axes]], it is replaced by the more accurate '''[[Executioner]]'''. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 {{MP}} to use.
[[Yangus]] can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once [[Yangus]] has allocated 66 points in [[Axe_Weapon_Family|Axes]], it is replaced by the more accurate '''[[Executioner]]'''. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 {{MP}} to use.


==={{DQ9}}===
==={{DQ9}}===