Have a Ball: Difference between revisions

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Created page with "{{Spell Infobox |title = Have a Ball |image = |japanese = |romaji = |old = |type = Skill }} '''Have a Ball''' is an ability in the Dragon Quest seri..."
 
 
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{{Spell Infobox
{{Spell Infobox
|title = Have a Ball
|image =  
|image =  
|japanese =  
|japanese = キラージャグリング
|romaji =  
|romaji = Killer juggling
|old =  
|old =  
|type = Skill
|type = Skill
}}
}}
'''Have a Ball''' is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. Enemies are barrages by a series of juggled balls.
'''Have a Ball''' is a recurring ability in the {{DQSeries}}. Enemies are barrages by a series of juggled balls six to eight times at 30% damage per hit.
 
==Appearances==
==Appearances==
===[[Dragon Quest IX]]===
===''[[Dragon Quest IX]]''===
This ability is learned with 82 skill points allocated into [[List of litheness skills in Dragon Quest IX|Litheness skill]].
This ability is learned with 82 skill points allocated into their [[List of litheness skills in Dragon Quest IX|Litheness skill]], and costs 8 MP to use. One of the preferred methods for handling metal slimes.
 
===''[[Dragon Quest X]]''===
Have a Ball is learned by [[Minstrel]]s after investing 68 points into their Litheness skill. It costs 8 MP to use, and deals 6 hits at 50% power to random enemies. It has a small chance to Confuse any enemy it hits.


[[category:Skills]]
{{DQSkills}}
[[Category:Skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest X skills]]

Latest revision as of 12:31, 28 October 2020

Have a Ball is a recurring ability in the Dragon Quest series. Enemies are barrages by a series of juggled balls six to eight times at 30% damage per hit.

Appearances[edit | edit source]

Dragon Quest IX[edit | edit source]

This ability is learned with 82 skill points allocated into their Litheness skill, and costs 8 MP to use. One of the preferred methods for handling metal slimes.

Dragon Quest X[edit | edit source]

Have a Ball is learned by Minstrels after investing 68 points into their Litheness skill. It costs 8 MP to use, and deals 6 hits at 50% power to random enemies. It has a small chance to Confuse any enemy it hits.