Heal: Difference between revisions
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|japanese = ホイミ | |japanese = ホイミ | ||
|romaji = Hoimi | |romaji = Hoimi | ||
|type = Restorative | |type = Restorative | ||
|first = {{DQ1}} | |||
|dw = Heal | |||
}} | }} | ||
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Heal and its variations are commonly learned by [[Priest]]s and the game's [[Hero]]. | Heal and its variations are commonly learned by [[Priest]]s and the game's [[Hero]]. | ||
Certain monsters (e.g. | Certain monsters (e.g. the [[healslime]]s) can also know this spell, with more powerful palette swaps knowing improved versions of the spell. | ||
==Appearances== | ==Appearances== | ||
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|DQ3=Restores around 30 {{HP}} to a single ally.<ref>[[Cell phone|iOS, Android]], and [[Nintendo Switch]] versions</ref> | |DQ3=Restores around 30 {{HP}} to a single ally.<ref>[[Cell phone|iOS, Android]], and [[Nintendo Switch]] versions</ref> | ||
}} | }} | ||
Heal restores 30~40 {{HP}} for 3 {{MP}}, and is learned by | Heal restores 30~40 {{HP}} for 3 {{MP}}, and is automatically learned by [[Priest]]s from the beginning, by [[Sage]]s at level 2, and the {{Hero 3}} at level 4. Those who become a Priest or Sage in the {{Alltrades Abbey 3}} need to advance one level to learn it. In the mobile port, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1. | ||
{{ | |||
The | The Hero can learn it much sooner for use in battle in the {{NES}} Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Patty's Party Planning Place]] where too many companions are registered, though it will prevent The {{Hero 3}} from being able to learn it for use on the world map. | ||
The spell can cause damage to [[Zoma]] after the [[Sphere of Light]] is used on him. | The spell can cause damage to [[Zoma]] after the [[Sphere of Light]] is used on him. | ||
The enemies [[ | The enemies [[bag o' laughs]], [[mushroom mage]], and [[healslime]] can use this spell to heal themselves or their allies. | ||
==={{DQ3HD}}=== | |||
Heal is learned by Priests and Sages at level 1 and by the Hero at level 3 if his or her wisdom exceeds 13 points. Heal costs 3 MP and restores 30~40 HP to one ally. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
The basic heal spell is known by [[Kiryl]] and [[Meena Mahabala at level 1. [[Healie]] and [[Laurel]] also know the spell. It costs 2 [[MP]] to cast and Heals 30~40 [[HP]] (unless it heals the target completely) to {{Party 4}} members. | The basic heal spell is known by [[Kiryl]] and [[Meena Mahabala at level 1. [[Healie]] and [[Laurel]] also know the spell. It costs 2 [[MP]] to cast and Heals 30~40 [[HP]] (unless it heals the target completely) to {{Party 4}} members. | ||
The enemies [[ | The enemies [[healslime]], [[mushroom mage]], [[flying doctor]], [[wimp]], [[pterygotus]], [[Master kung]], and [[tigergram]] can use this spell to heal themselves or their allies. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
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{{!}}- | {{!}}- | ||
{{!}}[[ | {{!}}{{Conkuistador R}}{{!}}{{!}}5 | ||
{{!}}- | |||
{{!}}[[Dwight]]{{!}}{{!}}1 | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}{{Healslime R}}{{!}}{{!}}1 | ||
{{!}}- | {{!}}- | ||
{{!}}{{ | {{!}}{{Hero 5}}{{!}}{{!}}4 | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}[[Honey]]{{!}}{{!}}1 | ||
{{!}}- | {{!}}- | ||
{{!}}[[ | {{!}}[[Pankraz]]{{!}}{{!}}1 | ||
{{!}}- | {{!}}- | ||
{{!}}{{ | {{!}}{{Slime knight R}}{{!}}{{!}}1 | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
[[Drackyma]], [[Winter Queen]], [[ | [[Drackyma]], [[Winter Queen]], [[hocus chimaera]], and [[epipany]] use it only as enemies. | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
Heal costs 2 MP and restores 30~40 HP to one ally. It is learned by the {{Hero 6}} at level 4, and [[Amos]], [[Goowain]], [[Healie]], [[Kinglsey]] [[Milly]], [[Nevan]] learn the spell at level 1. All other characters can learn Heal at the first rank of the [[Priest]] vocation. | |||
The enemies [[ | The enemies [[tree feller]], [[corpsickle]], [[ewwnicorn]], [[hocus dreamaera]], [[slime knight]], and [[metal slime knight]] can use this spell to heal themselves or their allies. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Heal costs 2 MP and restores 30~40 HP to one ally. The {{Hero 7}} learns Heal at level 3 and {{Maribel}} learns it at level 10, and any character that becomes a Priest at {{Alltrades Abbey 7}} learns the spell at the first rank, as well as reaching rank 3 of the [[Shepherd]] vocation, rank 2 of the [[Kingfuchsia (vocation)|Kingfuchsia]] vocation, and rank 2 of the [[Healslime (vocation)|Healslime]] vocation. | |||
{{ | |||
It can be cast by the enemies [[ | It can be cast by the enemies [[healslime]], [[slime knight]], [[metal slime knight]], [[crabble-rouser]], [[caper tiger]], [[shaman]], [[little devil]], [[cheeky devil]], [[drill sergeant]], [[epipany]], [[conkuistador]], and [[quayhorse]]. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
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}} | }} | ||
The basic Heal spell is already known by [[Angelo]] upon joining, and is learned by the {{Hero 8}} at level 3. By investing 10 points into the Humanity skill, [[Yangus]] can also learn this spell. | The basic Heal spell is already known by [[Angelo]] upon joining, and is learned by the {{Hero 8}} at level 3. By investing 10 points into the Humanity skill, [[Yangus]] can also learn this spell. | ||
The enemies [[fencing fox]], [[healslime]], [[giant moth]], [[drackyma]], [[slime knight]], [[night fox]], [[chimaera]], [[metal slime knight]], and [[mushroom mage]] also use this spell. | |||
It can be cast by the Infamous Monsters [[Fletch]], [[Healer (Recruit)]], [[Madge]], and [[Slimehopper]]. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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|DQ9=Restores at least 30 {{HP}} to a single ally.<ref>[[Nintendo DS]] version</ref> | |DQ9=Restores at least 30 {{HP}} to a single ally.<ref>[[Nintendo DS]] version</ref> | ||
}} | }} | ||
{{ | Heal is learned by {{Luminary V}} at level 4, [[Minstrel]]s at level 3, [[Paladin]]s at level 7, [[Priest]]s at level 1, [[Ranger]]s at level 10, [[Sage]]s at level 2, and [[Thief|Thieve]]s at level 9. | ||
Heal initially restores the usual 30~40 {{HP}} when used, but when the caster's {{Magical Mending}} surpasses 50 it will gradually improve in potency. Once the caster's {{Magical Mending}} has reached 999, the spell will restore 155~165 {{HP}}. | Heal initially restores the usual 30~40 {{HP}} when used, but when the caster's {{Magical Mending}} surpasses 50 it will gradually improve in potency. Once the caster's {{Magical Mending}} has reached 999, the spell will restore 155~165 {{HP}}. | ||
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==={{DQM}}=== | ==={{DQM}}=== | ||
Heal restores around 30~40 {{HP}} to a single ally for 3 {{MP}}. It can be learned naturally by many {{MFamilies}}s, including [[Cross eye| | Heal restores around 30~40 {{HP}} to a single ally for 3 {{MP}}. It can be learned naturally by many {{MFamilies}}s, including [[Cross eye|bigeye]], [[Skeleton soldier|deadnite]], [[Lunatick|eyeder]], [[gremlin]], [[Healslime|healer]], [[King slime|kingslime]], [[Mudslinger|mudron]], [[Restless armour|roguenite]], [[Slime knight|slimenite]], [[Tree feller|treeboy]], [[Ewwnicorn|unicorn]] and [[Chimaera|wyvern]] as long as they have 7 maximum {{MP}} and 6 {{INT}}. Heal will automatically upgrade to [[Midheal|HealMore]] and eventually [[Fullheal|HealAll]] as the {{MFamilies}} levels up and their attributes increase. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
Heal now requires 11 {{Intelligence}} to learn. It is naturally learned by the [[Cauldrone| | Heal now requires 11 {{Intelligence}} to learn. It is naturally learned by the [[Cauldrone|octokid]], among others. It is naturally learned by the [[Conkuistador|foohero]], [[High djinks|lampgenie]] and [[Deadly dodo|madgoose]]. It is no longer naturally learned by the [[Cross eye|bigeye]], [[King slime|kingslime]], [[Mudslinger|mudron]] or [[Tree feller|treeboy]]. | ||
==={{DQMCH}}=== | ==={{DQMCH}}=== | ||
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==={{DQM3}}=== | ==={{DQM3}}=== | ||
Heal costs 3 MP and restores around 30 HP, restoring an average of 70 at 299 wisdom. It is learned through the [[Aquapothecary]], [[Charge Leader]], [[Cupid]], [[Cure-All]], [[Defender]], [[Empath]], [[Fortifier]], [[Magic Maven]], [[Nature Child]], [[Paramedic]], [[Slimer]], [[Soothesayer ( | Heal costs 3 MP and restores around 30 HP, restoring an average of 70 at 299 wisdom. It is learned through the [[Aquapothecary]], [[Charge Leader]], [[Cupid]], [[Cure-All]], [[Defender]], [[Empath]], [[Fortifier]], [[Magic Maven]], [[Nature Child]], [[Paramedic]], [[Slimer]], [[Soothesayer (talent)|Soothesayer]], [[Speedster]], [[Splash Afficionado]], [[Sweet-Talker]], [[Taste Buddies]], [[Willing Helper]] | ||
==={{DQHRS}}=== | |||
Localized as Miniheal, the spell can be used by Mother Glooperior as a tank crewmate to restore allies' HP while her tactics are set to "Keep everyone alive". | |||
==={{DQH}}=== | ==={{DQH}}=== | ||
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==={{DQTreasures}}=== | ==={{DQTreasures}}=== | ||
Heal costs 3 {{MP}} and is learned by [[ | Heal costs 3 {{MP}} and is learned by [[cutie slime]]s, [[drackyma]], [[Hades' Condor]]s, [[hat hamwitch]]s, [[king slime]]s, [[orc king]]s, [[orc queen]]s, [[shadow minister]]s, [[soggy hand]]s, [[wight prince]], and [[ultra marine]]s. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Heal is known naturally by [[ | Heal is known naturally by [[bushy baby]], [[ewwwnicorn]], [[Hades' Condor]], [[Healie]], [[healslime]], [[hocus chimaera]], and [[wimp]] at level 1 and costs 7 {{MP}} to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and restores a small amount of {{HP}} to a single ally. It can also be taught to any unit by using an ability scroll. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Heal | |name=Heal | ||
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[[Category:Dragon Quest II spells]] | [[Category:Dragon Quest II spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
[[Category:Dragon Quest III HD-2D Remake spells]] | |||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest V spells]] | [[Category:Dragon Quest V spells]] | ||