Kadim: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 4: | Line 4: | ||
|japanese = マフール | |japanese = マフール | ||
|romaji = Mafur | |romaji = Mafur | ||
|old = | |old = None | ||
|type = | |type = Debilitation | ||
}} | }} | ||
'''Kadim''' is a spell introduced in {{DQMJ}}. It | '''Kadim''' is a spell introduced in {{DQMJ}}. It lowers the wisdom of all enemies, contrasting the single-target counterpart [[Dim]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Kadim can be learned from: | Kadim reduces wisdom by 50%, costs 4 MP, and can be learned from: | ||
* [[Antimagic (skill) | Antimagic II]] (65 points) | * [[Antimagic (skill) | Antimagic II]] (65 points) | ||
| Line 18: | Line 18: | ||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Kadim can be learned from all the skill it could be previously, though [[Antimagic (skill) | Antimagic II]] now requires 49 points. | Kadim can be learned from all the skill it could be previously, though [[Antimagic (skill) | Antimagic II]] now requires 49 points. It can also be learned from [[Stormsgate Citadel (skill) | Stormsgate Citadel]] for 69 points. | ||
==={{DQM3D}}=== | |||
{{Stub}} | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQM3}}=== | |||
Kadim reduces the enemy party's wisdom by 40% for 4 MP and can be cast twice to enhance the dumbing down to 80%. The spell has a base success chance of 60% and a maximum success chance of 80% at 3,999 wisdom is learned through the [[Antimagician]], [[Blighter]], [[Enfeebler]], [[Sage (Talent)|Sage]], and [[Scruffy (Talent)|Scruffy]] talents. | |||
{{DQSpells}} | |||
[[Category:Dragon Quest Monsters: Joker spells]] | |||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||
Latest revision as of 12:09, 8 March 2025
| Kadim | |
|---|---|
| Japanese | マフール |
| Rōmaji | Mafur |
| Type | Debilitation |
| Older names | None |
Kadim is a spell introduced in Dragon Quest Monsters: Joker. It lowers the wisdom of all enemies, contrasting the single-target counterpart Dim.
Dragon Quest Monsters: Joker[edit | edit source]
Kadim reduces wisdom by 50%, costs 4 MP, and can be learned from:
- Antimagic II (65 points)
- Enfeebler (70 points)
- Rhapthorne (10 points)
- Über Helpful (80 points)
Dragon Quest Monsters: Joker 2[edit | edit source]
Kadim can be learned from all the skill it could be previously, though Antimagic II now requires 49 points. It can also be learned from Stormsgate Citadel for 69 points.
Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Kadim reduces the enemy party's wisdom by 40% for 4 MP and can be cast twice to enhance the dumbing down to 80%. The spell has a base success chance of 60% and a maximum success chance of 80% at 3,999 wisdom is learned through the Antimagician, Blighter, Enfeebler, Sage, and Scruffy talents.