Personality: Difference between revisions

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'''Personality''' is a character attribute introduced in the ''[[Dragon Quest III: The Seeds of Salvation]]'' remakes, and has been implemented in several games since.
'''Personality''' is a character attribute introduced in the {{DQ3}} remakes, and has been implemented in several games since.


==Appearances==
==Appearances==
===Main series===
===Main series===
====''[[Dragon Quest III: The Seeds of Salvation]]'' remakes====
===={{DQ3}} remakes====
{{main|List of personality types in Dragon Quest III}}
{{main|List of personality types in Dragon Quest III}}


In the ''Dragon Quest III'' remakes, a character's personality affects his or her stat gains when leveling up. Some personalities are restricted to one gender, and some are better suited to a particular vocation than others.
In the {{Dragon Quest III}} remakes, a character's personality affects his or her stat gains when leveling up. Some personalities are restricted to one gender, and some are better suited to a particular vocation than others.


Some items temporarily override a character's personality while equipped, while books permanently change a character's personality when used.
Some items temporarily override a character's personality while equipped, while books permanently change a character's personality when used.


====''[[Dragon Quest X]]''====
The {{Hero 3}}'s personality is first determined by how he responds to a [[Dream Scenario]] before journeying.
 
===={{DQ10}}====
Companion monsters have personalities which affect their stats and A.I. behaviour. Players can change the character of their companions by sending them to ''Asperdo Academy'' from version 3.4 onwards.
Companion monsters have personalities which affect their stats and A.I. behaviour. Players can change the character of their companions by sending them to ''Asperdo Academy'' from version 3.4 onwards.


====''[[Dragon Quest XI: Echoes of an Elusive Age]]''====
===={{DQ11}}====
Players using the [[Nintendo 3DS]] version can assign a personality to their online profile. This is solely used as a communication tool, similar to sex and occupation.
Players using the [[Nintendo 3DS]] version can assign a personality to their online profile. This is solely used as a communication tool, similar to sex and occupation.


===Monsters series===
===Monsters series===
====''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''====
===={{DQM}} & {{DQM2}}====
{{main|List of personality types in Dragon Quest Monsters}}
{{main|List of personality types in Dragon Quest Monsters}}
A monster's personality is composed of four aspects: "Bravery", "Caring", "Prudence", and "Motivation".  
A monster's personality is composed of four aspects: "Bravery", "Caring", "Prudence", and "Motivation".  
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'''Low Motivation:''' Like [[Dodgy Dance]], but only evades one attack.
'''Low Motivation:''' Like [[Dodgy Dance]], but only evades one attack.


Personality types are not used in the ''Dragon Quest Monsters: Terry's Wonderland 3D'' remake.
Personality types are not carried forward in the ''Dragon Quest Monsters: Terry's Wonderland 3D'' 3DS remake, nor the remake of the second ''Monsters'' spin-off.


====''[[Dragon Quest: Monster Parade]]''====
===={{DQMP}}====
{{Stub}}
{{Stub}}
==Trivia==
The inspiration for the personality system comes from [[Yuji Horii]]'s time working as a copywriter for ''[https://en.wikipedia.org/wiki/Seventeen_(Japanese_magazine)| Seventeen]'', a magazine aimed at teenage girls. One of his assignments for the magazine was to write detailed personality tests for the readers, something Horii considers himself to have become very skilled at during his tenure with the periodical<ref>ドラゴンクエストIII そして伝説へ… 公式ガイドブック SE-MOOk guide book, page 223 ISBN-10:‎4757595395</ref>
==References==
<references/>
{{Series_mechanics}}
{{Series_mechanics}}
[[Category: Recurring elements]]
[[Category: Recurring elements]]
[[Category:Personalities|*]]
[[Category:Personalities|*]]