Portoga Lighthouse: Difference between revisions

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{{LocationInfobox
{{LocationInfobox
|game = ''[[Dragon Quest III]]''
|game = {{Dragon Quest III}}
|title = Portoga Lighthouse
|title = Portoga Lighthouse
|type= Lighthouse
|type= Lighthouse
|image = [[file:nopic.png]]
|image = [[Image:DQ III Android Portoga Lighthouse.jpg|250px]]
|caption =  
|caption =  
|japanese=ポルトガの灯台
|japanese=ポルトガの灯台
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|old=Portoga lighthouse
|old=Portoga lighthouse
}}
}}
The '''Portoga Lighthouse<ref name="auto">Name given when Storeyteller is used in the [[Cell phone]] version.</ref>''' is a structure situated just south of the kingdom of [[Portoga]] in {{DQ3}}. The lighthouse's placement roughly corresponds to the Portugese city of [[Wikipedia: Ceuta|Ceuta]], the port that was used as one of the main trading hubs of western Europe during the age of exploration.
The '''Portoga Lighthouse<ref name="auto">Name given when Storeyteller is used in the [[Cell phone]] version.</ref>''' is a structure situated just south of the kingdom of [[Portoga]] in {{DQ3}}.
 
The lighthouse's placement roughly corresponds to the Portugese city of [[Wikipedia: Ceuta|Ceuta]], the port that was used as one of the main trading hubs of western Europe during the age of exploration.
 
==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
The lighthouse is one of the first things players will see after departing the harbor of Portoga. The teleportal locked behind a jail door leads to the unnamed shrine in the forest of [[Aliahan]]. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as [[Lanson]], the cape of [[Theddon]], [[Aliahan]], and [[Jipang]]. He is also the first NPC to mention the importance of the [[Six Orbs]], stating that the [[hero (Dragon Quest III)|Hero]] won't need a boat anymore when they assemble the whole set.
The lighthouse is one of the first things players will see after departing the harbor of [[Portoga]]. The [[teleportal]] locked behind a jail door leads to the unnamed shrine in the forest of [[Aliahan]]. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as [[Lanson]], the cape of [[Theddon]], [[Aliahan]], and [[Jipang]]. He is also the first {{NPC}} to mention the importance of the [[Six Orbs]], stating that the {{Hero 3}} won't need a boat anymore when they assemble the whole set.


====Nearby monsters====
====Nearby {{MFamilies}}s====
*[[Bullmustiff]]
*[[Bullmustiff]]
*[[Drac the Vlad]]
*[[Drac the Vlad]]
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*[[Restless armour]]
*[[Restless armour]]
*[[Vampire cat]]
*[[Vampire cat]]
====Remake====
*As with the [[Path of Promise]], this area is blocked by a soldier on the other side of the [[Teleportal]] after [[Baramos]] is defeated, until the {{Hero 3}} meets with the [[King of Aliahan]].
=====Usage of Portoga Lighthouse in another area=====
*2F of the Lighthouse is used as 9F of the {{Cloudsgate Citadel 3}}.
==Map & Gallery==
<center><gallery>
Portoga Lighthouse.png|Map. ({{SFC}})
</gallery></center>


==See also==
==See also==
*[[List of shrines in Dragon Quest III]]
*[[List of shrines in Dragon Quest III]]
==Gallery==
<gallery>
File:Portoga Lighthouse.png
</gallery>


==References==
==References==
<references/>
<references/>
{{DQIII}}
 
{{DQIIINav}}
 
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]