PsycheUp: Difference between revisions
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<center><small>''For the skill of the name "Psyche Up" that appears in | <center><small>''For the skill of the name "Psyche Up" that appears in '{{Dragon Quest VIII}}', '{{Dragon Quest IX}}' and '{{SSB5}}', ''see'' '''[[Psyche Up]]'''.</small></center> | ||
<center><small>''For the skill of the name "PsycheUp" that appears in the old localization of '{{Dragon Quest VII}}', ''see'' '''[[Focus Strength]]'''.</small></center> | |||
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'''PsycheUp''' (きあいをためる ''kiai wo tameru'' roughly translated "Accumulate Fighting Spirit") is an ability that appears in | '''PsycheUp''' (きあいをためる ''kiai wo tameru'' roughly translated "Accumulate Fighting Spirit") is an ability that appears in {{DQM}} and {{DQM2}}. When this skill is used by a monster, that monster will be the final one to attack for that turn, but in exchange their attack will do 50% more damage. It costs 3 {{MP}} to use in both games. | ||
This ability is not to be confused with the skill [[Psyche Up]] that first appeared in | This ability is not to be confused with the skill [[Psyche Up]] that first appeared in {{Dragon Quest VIII}}, which is known as ためる ''tameru'' in Japanese (roughly translated as Accumulate) and has entirely different properties, nor is it to be confused with [[Focus Strength]] (Called "PsycheUp" in the old localization of {{DQVIINav}}, and きあいため ''kiai tame'' in Japanese). | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
This ability can be learned by a variety of monsters once they reach at least | This ability can be learned by a variety of monsters once they reach at least Level 12 with at least 72 {{HP}}, 82 {{Strength}}, and 68 {{Defence}}. It is naturally learned by the [[Damned ram|DarkHorn]], [[Golem]], [[Wax murderer|MadCandle]], [[Chewlip|ManEater]] and [[Bagworm|Saccer]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
The requirements to learn PsycheUp are unchanged. It is naturally learned by the [[Moray]]. It is no longer naturally learned by the [[DarkHorn]]. | The requirements to learn PsycheUp are unchanged. It is naturally learned by the [[Eveel|Moray]]. It is no longer naturally learned by the [[Damned ram|DarkHorn]] or [[Golem]]. | ||
[[Category:Dragon Quest Monsters skills]] | [[Category:Dragon Quest Monsters skills]] | ||
[[Category:Dragon Quest Monsters 2 skills]] | [[Category:Dragon Quest Monsters 2 skills]] | ||
Latest revision as of 08:49, 4 April 2026
| PsycheUp | |
|---|---|
| Japanese | きあいをためる |
| Rōmaji | kiai wo tameru |
| Type | Skill |
| Older names | None |
PsycheUp (きあいをためる kiai wo tameru roughly translated "Accumulate Fighting Spirit") is an ability that appears in Dragon Quest Monsters and Dragon Quest Monsters 2. When this skill is used by a monster, that monster will be the final one to attack for that turn, but in exchange their attack will do 50% more damage. It costs 3 MP to use in both games.
This ability is not to be confused with the skill Psyche Up that first appeared in Dragon Quest VIII, which is known as ためる tameru in Japanese (roughly translated as Accumulate) and has entirely different properties, nor is it to be confused with Focus Strength (Called "PsycheUp" in the old localization of
, and きあいため kiai tame in Japanese).
Dragon Quest Monsters[edit | edit source]
This ability can be learned by a variety of monsters once they reach at least Level 12 with at least 72 HP, 82 Strength, and 68 Defence. It is naturally learned by the DarkHorn, Golem, MadCandle, ManEater and Saccer.
Dragon Quest Monsters 2[edit | edit source]
The requirements to learn PsycheUp are unchanged. It is naturally learned by the Moray. It is no longer naturally learned by the DarkHorn or Golem.