Psyche Up: Difference between revisions

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<center><small>''For the skill of the name "PsycheUp" that appears in '{{DQM}}' and '{{DQM2}}', ''see'' '''[[PsycheUp]]'''.</small></center>
<center><small>''For the skill of the name "PsycheUp" that appears in'' {{DQM}} and {{DQM2}}, ''see'' '''[[PsycheUp]]'''.</small></center>
<center><small>''For the skill of the name "PsycheUp" that appears in the old localization of '{{Dragon Quest VII}}', ''see'' '''[[Focus Strength]]'''.</small></center>
<center><small>''For the skill of the name "PsycheUp" that appears in the old localization of'' {{Dragon Quest VII}}, ''see'' '''[[Focus Strength]]'''.</small></center>


{{Spell Infobox
{{Spell Infobox
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==={{DQ8}}===
==={{DQ8}}===
All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game.
All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game.
*Many {{MFamilies}}s are capable of psyching themselves up in battle, as well, although most are not capable of reaching Super High [[Tension]]. [[Brownie]]s, [[Ice queen]]s, [[Siren]]s, [[Captain Crow]], and some of the forms (Golden, Divine, and Ultimate) of the [[Lord of the Dragovians]] have variations where they are capable of gaining two levels of [[tension]] in a single turn. Sirens and [[Ice queen]]s can also psyche themselves up to the third level of tension in one turn. [[Brownie]]s and the Golden dragon are even capable of reaching a state of Super High [[Tension]] in a single turn.
Other enemies that can psych themselves up include [[Mischievous mole]], [[Spiked hare]], [[Hood]], [[Buffalo wing]], [[Mad mole]], [[Soul Mole]], [[Bomboulder]], [[Bulldozer]], [[Hoodlum]], [[Jackal ripper]], [[Golem]], [[Ice queen]], [[Hellhound]], [[Red horn]], [[Stone golem]], [[Dark dullahan]], [[Buffalogre]], [[Dullahan]], [[Statue of Yangus]], [[Belial]], [[Heavy hood]], [[Hell's gatekeeper]], and [[Soul Mole in Memoriam]].
Infamous Monsters who can psych themsleves up include [[Brickman]], [[Digby (Infamous Monster)]], [[Doug]], [[Dugan]], [[Hazel (Recruit)]], [[McHammer]], [[Mornstar]], [[Orrid]], [[Pierce]], and [[Stoneman (Recruit)]].


==={{DQ9}}===
==={{DQ9}}===
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==={{DQTact}}===
==={{DQTact}}===
Psyche Up is already known by [[Yangus]], [[Jessica]], and [[Angelo]] at level 1 and costs 10 MP to use. It raises the user's Tension for 1 turn. Upgrading the skill reduces the amount of MP it costs to use, costing 0 MP at max rank.
Psyche Up is already known by [[Yangus]], [[Jessica Albert]], and [[Angelo]] at level 1 and costs 10 {{MP}} to use. It raises the user's Tension for 1 turn. Upgrading the skill reduces the amount of {{MP}} it costs to use, costing 0 {{MP}} at max rank.
{{DQTactSkill
{{DQTactSkill
|name=Psyche Up
|name=Psyche Up
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|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact Tension.png]]<br>Tension Up
|status=[[Image:DQTact Tension.png]]<br>Tension Up
|description=Raises the user's Tension for 1 turn
|description=Raises the user's [[Tension]] for 1 turn
|monsters=Yangus, Jessica, Angelo
|monsters=[[Yangus]], {{Jessica}}, [[Angelo]]
}}
}}


==={{SSB5}}===
==={{SSB5}}===
Psyche Up appears as one of the {{Hero Smash}}'s down special moves in {{SSB5}}, selectable from the Command Selection. When activated, it increases the Hero's knockback for his next attack and raises damage by 20%. Like in the main games, this bonus will only apply to a single move per use.
Psyche Up appears as one of the {{Hero Smash}}'s down special moves in {{SSB5}}, selectable from the Command Selection. When activated, it increases the {{Hero Smash}}'s knockback for his next {{Attack}} and raises damage by 20%. Like in the main games, this bonus will only apply to a single move per use.


==See also==
==See also==
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[[Category:Super Smash Bros. Ultimate skills]]
[[Category:Super Smash Bros. Ultimate skills]]


[[fr:Tension (aptitude)]]
[[fr:Tension (Dragon Quest VIII)]]