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'''Rab''' | {{translation|'''Rab'''|ロウ|Rō|Rou}}, also known by his formal title of '''Lord Robert''', is a character in ''[[Dragon Quest XI]]''. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess. He is a former king of [[Dundrasil]], and is the grandfather of the [[Luminary (Dragon Quest XI)|Luminary]]. | ||
==Appearance and personality== | ==Appearance and personality== | ||
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack. | Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack. | ||
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party | Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party Chat]] just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law. | ||
Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up. | Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up. | ||
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Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Eleanor]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time. | Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Eleanor]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time. | ||
Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] | Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] and helped her out of the river which she had fallen into. Having accompanied her father, [[King Carnelian]], to the king's council earlier that day, she had spent time playing with queen Eleanor and the newborn Luminary when the monsters attacked. Being entrusted with the infant's life by the queen, Jade carried his basket into the forest and lost it over river rapids as she fled her pursuers. Hearing her story, the hope that his grandson still lives took hold of Rab's heart and he set out alongside the princess to travel the world in the hopes of finding him. | ||
Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive. | Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive. | ||
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{| style="width:55%; height:100px; text-align:center" border="1" | {| style="width:55%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | ||
| Attribute || Starting Stats || Maximum Stats | | Attribute || Starting Stats || Maximum Stats || Skills | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
| Level || 23 || 99 | | Level || 23 || 99 || - | ||
|- | |- | ||
| HP || 164 || 570 | | HP || 164 || 570 || - | ||
|- | |- | ||
| MP || 123 || 660 | | MP || 123 || 660 || +100 | ||
|- | |- | ||
| Strength || 44 || 310 | | Strength || 44 || 310 || +5 | ||
|- | |- | ||
| Agility || 50 || 200 | | Agility || 50 || 200 || +60 | ||
|- | |- | ||
| Resilience || 27 || 210 | | Resilience || 27 || 210 || - | ||
|- | |- | ||
| Magical Might || 92 || 525 | | Magical Might || 92 || 525 || +15 | ||
|- | |- | ||
| Magical Mending || 94 || 525 | | Magical Mending || 94 || 525 || +15 | ||
|- | |- | ||
| Deftness || 49 || 230 | | Deftness || 49 || 230 || - | ||
|- | |- | ||
| Charm || 40 || 170 | | Charm || 40 || 170 || - | ||
|- | |- | ||
| Initial gear ||colspan= | | Initial gear ||colspan=3|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory) | ||
|- | |- | ||
| [[Pep|Pep boost]] ||colspan= | | [[Pep|Pep boost]] ||colspan=3|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses. | ||
|} | |} | ||
| Line 92: | Line 92: | ||
|2 | |2 | ||
|One ally | |One ally | ||
|Cures of Poison | |Cures of Poison. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Sap]] | !bgcolor="#A1A1A1"|[[Sap]] | ||
| Line 98: | Line 98: | ||
|2 | |2 | ||
|One enemy | |One enemy | ||
| | |Lowers defence, 100% accurate at 799 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Crack]] | !bgcolor="#A1A1A1"|[[Crack]] | ||
| Line 104: | Line 104: | ||
|3 | |3 | ||
|One enemy | |One enemy | ||
|Up to 43~53 damage at 172 magical might | |Up to 43~53 damage at 172 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Snooze]] | !bgcolor="#A1A1A1"|[[Snooze]] | ||
| Line 110: | Line 110: | ||
|3 | |3 | ||
|Enemy group | |Enemy group | ||
|Sends enemy to sleep | |Sends enemy to sleep, 100% accurate at 999 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Defuddle]] | !bgcolor="#A1A1A1"|[[Defuddle]] | ||
| Line 116: | Line 116: | ||
|2 | |2 | ||
|All allies | |All allies | ||
|Cures all party members of confusion | |Cures all party members of confusion. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Insulate]] | !bgcolor="#A1A1A1"|[[Insulate]] | ||
| Line 124: | Line 124: | ||
|Increases breath resistance slightly for a single ally. | |Increases breath resistance slightly for a single ally. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[ | !bgcolor="#A1A1A1"|[[Anathematise]] | ||
|23 | |23 | ||
|4 | |4 | ||
|One enemy | |One enemy | ||
|Reduces spell resistance | |Reduces spell resistance, 75% accuracy at 799 magical mending. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Deceleratle]] | !bgcolor="#A1A1A1"|[[Deceleratle]] | ||
| Line 140: | Line 140: | ||
|4 | |4 | ||
|All enemies | |All enemies | ||
|Decreases defence | |Decreases defence 100% accurate at 799 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Crackle]] | !bgcolor="#A1A1A1"|[[Crackle]] | ||
| Line 146: | Line 146: | ||
|8 | |8 | ||
|Enemy group | |Enemy group | ||
|Up to 88~104 damage at 249 magical might | |Up to 88~104 damage at 249 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Dedazzle]] | !bgcolor="#A1A1A1"|[[Dedazzle]] | ||
| Line 152: | Line 152: | ||
|2 | |2 | ||
|One ally | |One ally | ||
|Cures ally of bedazzlement and blindness | |Cures ally of bedazzlement and blindness. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Bounce]] | !bgcolor="#A1A1A1"|[[Bounce]] | ||
| Line 164: | Line 164: | ||
|6 | |6 | ||
|One ally | |One ally | ||
|Up to 85~105 HP restored | |Up to 85~105 HP restored. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zing]] | !bgcolor="#A1A1A1"|[[Zing]] | ||
| Line 170: | Line 170: | ||
|12 | |12 | ||
|One ally | |One ally | ||
| | |Attempts to revive one ally, 75% success at 231 magical mending. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Whack]] | !bgcolor="#A1A1A1"|[[Whack]] | ||
| Line 176: | Line 176: | ||
|5 | |5 | ||
|One enemy | |One enemy | ||
|Insta | |Insta kill one enemy, 75% accurate at 900 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Moreheal]] | !bgcolor="#A1A1A1"|[[Moreheal]] | ||
| Line 188: | Line 188: | ||
|0 | |0 | ||
|One enemy | |One enemy | ||
|Steals some MP from a single enemy | |Steals some MP from a single enemy. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Multiheal]] | !bgcolor="#A1A1A1"|[[Multiheal]] | ||
| Line 194: | Line 194: | ||
|32 | |32 | ||
|All allies | |All allies | ||
|Up to 330~350 HP restored to all allies | |Up to 330~350 HP restored to all allies. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kasnooze]] | !bgcolor="#A1A1A1"|[[Kasnooze]] | ||
| Line 200: | Line 200: | ||
|8 | |8 | ||
|All enemies | |All enemies | ||
|Sends all enemies to sleep. | |Sends all enemies to sleep, 100% accurate at 999 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zammle]] | !bgcolor="#A1A1A1"|[[Zammle]] | ||
| Line 236: | Line 236: | ||
|10 | |10 | ||
|Enemy Group | |Enemy Group | ||
|Insta | |Insta kill a group of enemies, 75% accuracy at 900 magical might. | ||
|- | |- | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
| Line 249: | Line 249: | ||
|1 | |1 | ||
|All enemies | |All enemies | ||
|Makes an explosion in a way to instakill all enemies but | |Makes an explosion in a way to instakill all enemies but Rab dies after casting. 50/50 chance of working. And isn’t affected by bounce | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kazing]] | !bgcolor="#A1A1A1"|[[Kazing]] | ||
| Line 270: | Line 270: | ||
====Character builder==== | ====Character builder==== | ||
=====[[Heavy Wand | =====[[Heavy Wand (weapon type)|Heavy Wands]]===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
| Line 286: | Line 286: | ||
| -- | | -- | ||
| Yes | | Yes | ||
| 150% damage to [[Demon family]] monsters, 25% chance to | | 150% damage to [[Demon family]] monsters, 25% chance to paralyse | ||
|- | |- | ||
!bgcolor="#fa8072"|MP Absorption When Wielding +2% | !bgcolor="#fa8072"|MP Absorption When Wielding +2% | ||
| Line 418: | Line 418: | ||
|} | |} | ||
=====[[Claw | =====[[Claw (weapon type)|Claws]]===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
| Line 565: | Line 565: | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Wild Animaul]] | !bgcolor="#fa8072"|[[Wild Animaul]] | ||
| | | 16 | ||
| | |24 | ||
| One enemy | | One enemy | ||
| -- | | -- | ||
| Line 750: | Line 750: | ||
| Yes | | Yes | ||
| -- | | -- | ||
|Up to 688~752 ice damage at | |Up to 688~752 ice damage at 900 magical might | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Kazammle]] | !bgcolor="#fa8072"|[[Kazammle]] | ||
| Line 1,089: | Line 1,089: | ||
*But he suddenly remembers self-importantly giving his friends some advice that turned out to be completely wrong. | *But he suddenly remembers self-importantly giving his friends some advice that turned out to be completely wrong. | ||
{{spoiler|end}} | {{spoiler|end}} | ||
==={{DQR}}=== | ==={{DQR}}=== | ||
| Line 1,095: | Line 1,094: | ||
==Trivia== | ==Trivia== | ||
* Rab is 70 years old, measuring 130cm tall and weighing 70kg. | |||
* His favourite thing about himself is his thick white moustache. His favourite food is Dundrasil sandwiches. He sings songs to relieve stress. | |||
* His motto is 'Old, but spry' | |||
* One line of Rab's dialogue was changed for ''Dragon Quest XI S''. When he recommends that the party travel to [[Puerto Valor]], he now acknowledges that the town is "off to the northwest of [[Gondolia]]." In the original version of ''Dragon Quest XI'', his dialogue was much the same, except that he did not say where Puerto Valor was. | * One line of Rab's dialogue was changed for ''Dragon Quest XI S''. When he recommends that the party travel to [[Puerto Valor]], he now acknowledges that the town is "off to the northwest of [[Gondolia]]." In the original version of ''Dragon Quest XI'', his dialogue was much the same, except that he did not say where Puerto Valor was. | ||
* In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for ''Dragon Quest XI'' that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes. | * In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for ''Dragon Quest XI'' that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes. | ||
| Line 1,104: | Line 1,106: | ||
DQXI Rab render.png|3D render | DQXI Rab render.png|3D render | ||
Rab alternate pose cgi.png| | Rab alternate pose cgi.png| | ||
DQXI Rab | DQXI Rab Combat.png|Combat pose | ||
Rab expression chart.png|Expression chart | Rab expression chart.png|Expression chart | ||
File:Rab battle expression 1.png|Battle expression 1 | File:Rab battle expression 1.png|Battle expression 1 | ||
| Line 1,126: | Line 1,128: | ||
Rab emaciated concept art.png|Rab in deep meditation at the summit of Angri-La | Rab emaciated concept art.png|Rab in deep meditation at the summit of Angri-La | ||
Rab mask concept art.png|Mask worn at the Octagonia tournament | Rab mask concept art.png|Mask worn at the Octagonia tournament | ||
File:Rab rivals 1.png|''Rivals'' card artwork | |||
</gallery></center> | </gallery></center> | ||
{{ | {{DQXINav}} | ||
[[Category:Royalty]] | [[Category:Royalty]] | ||
[[Category:Party members]] | [[Category:Party members]] | ||
| Line 1,135: | Line 1,138: | ||
[[fr:Théo]] | [[fr:Théo]] | ||
[[es:Rob]] | |||