Ram Raid: Difference between revisions
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Created page with "{{Spell Infobox |title = Ram Raid |image = |japanese = |romaji = Mutton Attack |old = |type = Skill }} '''Ram Raid''' is the Shepherd's equivalent to Body Slam, appe..." |
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|title = Ram Raid | |title = Ram Raid | ||
|image = | |image = | ||
|japanese = | |japanese = マトンアタック | ||
|romaji = Mutton Attack | |romaji = Maton Atakku | ||
|old = | |translation = Mutton Attack | ||
|old = Ram Attack | |||
|type = Skill | |type = Skill | ||
|first = {{DQ7}} | |||
}} | }} | ||
'''Ram Raid''' is the [[Shepherd]]'s equivalent to [[Body Slam]], appearing only in ''[[Dragon Quest VII]]''. | '''Ram Raid''' is the [[Shepherd]]'s equivalent to [[Body Slam]], appearing only in ''[[Dragon Quest VII]]''. | ||
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As mentioned above, Ram Raid functions exactly the same as Body Slam. This means that it is a death-attribute skill that attempts to reduce the user and target's HP to 80% of their maximum. Regardless whether or not the enemy endures the blow, the user will take sever damage. | As mentioned above, Ram Raid functions exactly the same as Body Slam. This means that it is a death-attribute skill that attempts to reduce the user and target's HP to 80% of their maximum. Regardless whether or not the enemy endures the blow, the user will take sever damage. | ||
{{ | {{DQVIINav}} | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||
[[Category:Death skills]] | [[Category:Death skills]] | ||
Latest revision as of 08:42, 4 April 2026
| Ram Raid | |
|---|---|
| Japanese | マトンアタック |
| Rōmaji | Maton Atakku |
| Translation | Mutton Attack |
| Type | Skill |
| First appearance | Dragon Quest VII: Fragments of the Forgotten Past |
| Older names | Ram Attack |
Ram Raid is the Shepherd's equivalent to Body Slam, appearing only in Dragon Quest VII.
Appearances[edit | edit source]
Dragon Quest VII[edit | edit source]
As mentioned above, Ram Raid functions exactly the same as Body Slam. This means that it is a death-attribute skill that attempts to reduce the user and target's HP to 80% of their maximum. Regardless whether or not the enemy endures the blow, the user will take sever damage.