0 Zone: Difference between revisions
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|image = | |image = | ||
|japanese = ミラクルゾーン | |japanese = ミラクルゾーン | ||
|romaji = | |romaji = Mirakuru Zōn | ||
| | |translation = Miracle Zone | ||
| | |first = {{DQ9|short}} | ||
}} | }} | ||
'''0 Zone''' is | |||
'''0 Zone''' is an ability that started as a [[Coup de Grâce]], which voids the MP cost of nearly every spell and skill the prestidigitator can use for a brief period. | |||
==Appearances== | ==Appearances== | ||
==={{DQ1HD}}=== | |||
{{Stub}} | |||
==={{DQ2HD}}=== | |||
{{Stub}} | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
0 Zone will last for 5 turns but will not work with [[M-Pathy]], likely to avoid any programming bugs due to there now being no drained MP to pass in the first place. | 0 Zone will last for 5 turns but will not work with [[M-Pathy]], likely to avoid any programming bugs due to there now being no drained MP to pass in the first place. | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
0 Zone is a [[Pep]] | 0 Zone is a [[Pep power]] that can be selected when the {{Hero 11}} and [[Rab]] are in the party. The player may now select the character to benefit from free spells, and the effect lasts for 5 turns. [[Kerplunk]], [[Magic Burst]], and [[Mighty Magic Burst]] still consume MP. | ||
==Etymology== | ==Etymology== | ||