Sage: Difference between revisions

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|rowspan=3|210
|rowspan=3|210
|Party
|Party
|Protects against magic
|Protects against magic.
|3
|3
|-
|-
|[[Kamikazee]]
|[[Kamikazee]]
|All enemies
|All enemies
|Sacrifices self to hurt enemies
|Sacrifices self to hurt enemies.
|1
|1
|-
|-
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|rowspan=3|260
|rowspan=3|260
|All enemies
|All enemies
|Damages the enemies with a big explosion
|Damages the enemies with a big explosion.
|15
|15
|-
|-
|[[Kathwack]]
|[[Kathwack]]
|All enemies
|All enemies
|Tries to kill all enemies
|Tries to kill all enemies.
|15
|15
|-
|-
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|1
|1
|One Group
|One Group
|Has a low chance of instantly killing one group of enemies
|Has a low chance of instantly killing one group of enemies.
|7
|7
|-
|-
Line 461: Line 461:
|15
|15
|All Allies
|All Allies
|Reduces the damage of fire and ice attacks
|Reduces the damage of fire and ice attacks.
|3
|3
|-
|-
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|38
|38
|All Enemies
|All Enemies
|Causes ~100 in ice damage
|Causes ~100 in ice damage.
|12
|12
|-
|-
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|65
|65
|All Allies
|All Allies
|Reduces the damage of magic attacks to all allies
|Reduces the damage of magic attacks to all allies.
|3
|3
|-
|-
Line 485: Line 485:
|110
|110
|All Allies
|All Allies
|Heals ~100HP to all allies
|Heals ~100HP to all allies.
|10
|10
|-
|-
Line 493: Line 493:
|150
|150
|One Ally
|One Ally
|Revives one fallen ally with full HP
|Revives one fallen ally with full HP.
|15
|15
|-
|-
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|200
|200
|Self
|Self
|Summons one of four deities to fight for the party
|Summons one of four deities to fight for the party.
|20
|20
|-
|-
Line 509: Line 509:
|250
|250
|All Enemies
|All Enemies
|Causes ~140HP in explosion damage
|Causes ~140HP in explosion damage.
|15
|15
|}
|}
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|[[Kerplunk]]
|[[Kerplunk]]
|All Allies
|All Allies
|Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive
|Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive.
|0
|0
|}
|}
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!style="background:#4682B4; color: white;"|Effects
!style="background:#4682B4; color: white;"|Effects
|-
|-
|Optimist||4||Natural Magical Mending +20||Permanently adds 20 to magical mending
|Optimist||4||Natural Magical Mending +20||Permanently adds 20 to magical mending.
|-
|-
|Romanticist||10||[[Jack's Knack]]||Change vocations on the field
|Romanticist||10||[[Jack's Knack]]||Change vocations on the field.
|-
|-
|Anthropologist||16||Natural Magical Might +20||Permanently adds 20 to magical might
|Anthropologist||16||Natural Magical Might +20||Permanently adds 20 to magical might.
|-
|-
|Geologist||22||[[Right as Rain]]||Rain shower restores HP for a few rounds
|Geologist||22||[[Right as Rain]]||Rain shower restores HP for a few rounds.
|-
|-
|Naturalist||32||Natural Magical Mending +40||Permanently adds 40 to magical mending
|Naturalist||32||Natural Magical Mending +40||Permanently adds 40 to magical mending.
|-
|-
|Occultist||42||[[Disruptive Wave]]||Dispels all status changes on enemies
|Occultist||42||[[Disruptive Wave]]||Dispels all status changes on enemies.
|-
|-
|Illuminist||55||Natural Magical Might +40||Permanently adds 40 to magical might
|Illuminist||55||Natural Magical Might +40||Permanently adds 40 to magical might.
|-
|-
|Sophist||68||[[Caster Sugar]]||Temporarily boosts magical mending and magical might
|Sophist||68||[[Caster Sugar]]||Temporarily boosts magical mending and magical might.
|-
|-
|Theologist||82||Natural Max MP +60||Permanently adds 60 to max MP
|Theologist||82||Natural Max MP +60||Permanently adds 60 to max MP.
|-
|-
|Polymath||100||MP Consumption -25%||Reduces MP costs by 25%
|Polymath||100||MP Consumption -25%||Reduces MP costs by 25%.
|}
|}