SamsiCall: Difference between revisions
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'''SamsiCall''' is a spell in the | '''SamsiCall''' is a spell in the {{Monsters S}} series. It summons a Samsi (サムシン ''samushin'') {{MFamilies}} (See [[Summon]] for more details) to fight on your side for the remainder of the battle, or until the Samsi is defeated. It is a stronger form of [[TatsuCall]] and [[DiagoCall]] and a weaker form of [[BazooCall]]. | ||
Unlike your other | Unlike your other {{MFamilies}}s, the Samsi cannot be given commands and will choose its attacks automatically. Enemy attacks will not affect the Samsi unless they are skills that affect all opponents. | ||
Samsi can use [[EvilSlash]], [[SquallHit]], and [[RainSlash]] in addition to its standard attack. | Samsi can use [[Hatchet Man|EvilSlash]], [[Mercurial Thrust|SquallHit]], and [[Multislice|RainSlash]] in addition to its standard attack. | ||
==Appearances== | ==Appearances== | ||
==={{DQM}}=== | |||
SamsiCall is learned by {{MFamilies}}s beginning at level 30 if the {{MFamilies}} has at least 130 {{MP}} and 150 {{Intelligence}}. It is learned naturally by [[Mortamor|Deathmore1]], [[Bone baron|DeadNoble]], [[Balhib|GoldGolem]], [[Hargon]], and [[WhipBird]]. It costs 20 {{MP}} to cast. | |||
=== | ==={{DQM2}}=== | ||
SamsiCall is learned by {{MFamilies}}s beginning at level 30 if the {{MFamilies}} has at least 130 {{MP}} and 400 {{Intelligence}}. It is learned naturally by [[Mortamor|Deathmore1]], [[Bone baron|DeadNoble]], [[Balhib|GoldGolem]], [[Hargon]], [[Kagebou]], and [[WhipBird]]. It costs 20 {{MP}} to cast. | |||
SamsiCall is learned by | |||
==See also== | ==See also== | ||
* [[Summon]], a similar spell from | *[[Summon]], a similar spell from {{Dragon Quest VI}} and {{VII}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
Latest revision as of 06:02, 2 January 2024
| SamsiCall | |
|---|---|
| Japanese | サムシンしょうかん |
| Rōmaji | samushinshoukan |
| Type | Support |
SamsiCall is a spell in the Monsters series. It summons a Samsi (サムシン samushin) monster (See Summon for more details) to fight on your side for the remainder of the battle, or until the Samsi is defeated. It is a stronger form of TatsuCall and DiagoCall and a weaker form of BazooCall.
Unlike your other monsters, the Samsi cannot be given commands and will choose its attacks automatically. Enemy attacks will not affect the Samsi unless they are skills that affect all opponents.
Samsi can use EvilSlash, SquallHit, and RainSlash in addition to its standard attack.
Appearances[edit | edit source]
Dragon Quest Monsters[edit | edit source]
SamsiCall is learned by monsters beginning at level 30 if the monster has at least 130 MP and 150 Intelligence. It is learned naturally by Deathmore1, DeadNoble, GoldGolem, Hargon, and WhipBird. It costs 20 MP to cast.
Dragon Quest Monsters 2[edit | edit source]
SamsiCall is learned by monsters beginning at level 30 if the monster has at least 130 MP and 400 Intelligence. It is learned naturally by Deathmore1, DeadNoble, GoldGolem, Hargon, Kagebou, and WhipBird. It costs 20 MP to cast.
See also[edit | edit source]
- Summon, a similar spell from Dragon Quest VI and VII