Shade Slash: Difference between revisions
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|japanese = ダークスパイク | |japanese = ダークスパイク | ||
|romaji = Dark | |romaji = {{tt|Dāku supaiku|Dark spike}} | ||
|old = | |old = | ||
|type = Melee | |type = Melee | ||
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'''Shade Slash''', also known as '''Dark Spike''', is a recurring skill in the {{DQSeries}}, introduced in {{DQMJ}}. It imbues a melee strike with the power of darkness. | |||
==Appearances== | |||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Shade Slash can be learned from: | Shade Slash costs 2 MP to use and strikes a single enemy with an attack using 110% of the user's normal attack based on the target's [[Zam]] resistance. It can be learned from: | ||
* [[Bang & Zam]] (25 points) | * [[Bang & Zam]] (25 points) | ||
* [[Bang & Zam | Bang & Zam II]] (7 points) | * [[Bang & Zam | Bang & Zam II]] (7 points) | ||
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==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Shade Slash can no longer be learned from [[Cursader]], [[Dark Knight]], or [[Muspell]], and the point requirement for [[Darklight Slashes]] has changed. It can now be learned from: | Shade Slash can no longer be learned from [[Cursader]], [[Dark Knight]], or [[Muspell]], and the point requirement for [[Darklight Slashes]] has changed. Starting with this game, the damage is also calculated based on the target's [[Donk]] resistance, as well. It can now be learned from: | ||
* [[Darklight Slashes]] (26 points) | * [[Darklight Slashes]] (26 points) | ||
* [[Sizz & Zam]] (22 points) | * [[Sizz & Zam]] (22 points) | ||
* [[Sizz & Zam | Sizz & Zam II]] (10 points) | * [[Sizz & Zam | Sizz & Zam II]] (10 points) | ||
===''[[Dragon Quest Tact]]''=== | |||
'''Dark Spike''' can be learned by [[Corpse corporal]] at level 16, [[Mummy boy]] at level 18, [[Knight Aberrant]] and [[Troll]] at level 22, [[Great troll]] at level 31, [[Ghoul]] at level 32, and [[Dark skeleton]] and [[Dragon zombie]] at level 42. It costs 17 MP to use and deals 180% Zam-type physical damage to one enemy. It can also be taught to any unit by using an ability scroll. | |||
==Related skills== | |||
*[[Shadow Slash]] | |||
{{clear}} | |||
{{DQSkills}} | |||
[[Category:Skills]] | |||
[[Category:Darkness skills]] | |||
[[Category:Dragon Quest Monsters: Joker skills]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skills]] | |||
[[Category:Dragon Quest Tact skills]] | |||
Revision as of 01:41, 26 June 2021
| Shade Slash | |
|---|---|
| Japanese | ダークスパイク |
| Rōmaji | Dāku supaiku |
| Type | Melee |
Shade Slash, also known as Dark Spike, is a recurring skill in the Dragon Quest series, introduced in Dragon Quest Monsters: Joker. It imbues a melee strike with the power of darkness.
Appearances
Dragon Quest Monsters: Joker
Shade Slash costs 2 MP to use and strikes a single enemy with an attack using 110% of the user's normal attack based on the target's Zam resistance. It can be learned from:
- Bang & Zam (25 points)
- Bang & Zam II (7 points)
- Crack & Zam (24 points)
- Crack & Zam II (10 points)
- Crack & Zap II (10 points)
- Cursader (10 points)
- Dark Knight (11 points)
- Darklight Slashes (29 points)
- Frizz & Zam (22 points)
- Frizz & Zam II (10 points)
- Muspell (22 points)
- Thunderwind Slashes (16 points)
- Woosh & Zam (35 points)
- Woosh & Zam II (21 points)
Dragon Quest Monsters: Joker 2
Shade Slash can no longer be learned from Cursader, Dark Knight, or Muspell, and the point requirement for Darklight Slashes has changed. Starting with this game, the damage is also calculated based on the target's Donk resistance, as well. It can now be learned from:
- Darklight Slashes (26 points)
- Sizz & Zam (22 points)
- Sizz & Zam II (10 points)
Dragon Quest Tact
Dark Spike can be learned by Corpse corporal at level 16, Mummy boy at level 18, Knight Aberrant and Troll at level 22, Great troll at level 31, Ghoul at level 32, and Dark skeleton and Dragon zombie at level 42. It costs 17 MP to use and deals 180% Zam-type physical damage to one enemy. It can also be taught to any unit by using an ability scroll.