Shield: Difference between revisions

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===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
Shields now have a distinct [[List of shield skills in Dragon Quest IX|list of skills]] associated with the group, complete with it's own vocation mastery bonus. 
Every vocation except [[martial artist]], [[thief]], [[gladiator]], and [[ranger]] can equip a shield, and once a character masters the shield skill, they can wield shields even in any vocation.
Every vocation except [[martial artist]], [[thief]], [[gladiator]], and [[ranger]] can equip a shield, and once a character masters the shield skill, they can wield shields even in any vocation.


The mechanics of shields were changed in this installment. Not only do they provide less defence than in previous installments, they now have a Block Chance rating that determines how often the character can outright block any attack (including magic).
The mechanics of shields were changed in this installment. Not only do they provide less defence than in previous installments due to defensive gear being split into six categories, they now also have a Block Chance rating that determines how often the character can outright block any attack (including magic). This chance is independent of the regular [[Evasion]] stat, though it fundamentally works to the same effect.


===''[[Dragon Quest XI]]''===
===''[[Dragon Quest XI]]''===