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Gaining access to the use of a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both [[Dragon Quest II]] and [[Dragon Quest III]], acquiring the ship is a segue to quests which requires the Hero to travel all over the world to retrieve specific items. | Gaining access to the use of a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both [[Dragon Quest II]] and [[Dragon Quest III]], acquiring the ship is a segue to quests which requires the Hero to travel all over the world to retrieve specific items. | ||
=== Dragon Quest II === | === [[Dragon Quest II]] === | ||
In Dragon Quest II, the ship is given to the Hero in the city of [[Lianport]] after saving the ship owner's daughter from a group of [[Gremlin|Gremlins]]. | In ''Dragon Quest II'', the ship is given to the Hero in the city of [[Lianport]] after saving the ship owner's daughter from a group of [[Gremlin|Gremlins]]. | ||
=== Dragon Quest III === | === [[Dragon Quest III]] === | ||
In Dragon Quest III, the ship is given to the Hero after bringing the king of [[Portoga]] some [[Black Pepper]]. | In Dragon Quest III, the ship is given to the Hero after bringing the king of [[Portoga]] some [[Black Pepper]]. | ||
=== Dragon Quest IV === | === [[Dragon Quest IV]] === | ||
In Dragon Quest IV, the Hero can use the ship after helping [[Taloon]] relight the sacred fire in the [[ | In ''Dragon Quest IV'', the Hero can use the ship after helping [[Torneko Taloon]] relight the sacred fire in the [[Pharos Beacon]]. | ||
=== Dragon Quest V === | === [[Dragon Quest V]] === | ||
In Dragon Quest V, the Hero borrows a ship from [[Ludman]] in order to retrieve the [[Ring of Water]]. After the Hero's wedding, the ship is effectively given to the Hero. | In ''Dragon Quest V'', the Hero borrows a ship from [[Ludman]] in order to retrieve the [[Ring of Water]]. After the Hero's wedding, the ship is effectively given to the Hero. | ||
===Dragon Quest IX=== | === [[Dragon Quest VI]] === | ||
In Dragon Quest IX, the Hero is given a ship from | |||
=== [[Dragon Quest VII]] === | |||
=== [[Dragon Quest VIII]] === | |||
In ''Dragon Quest VIII'', the party discovers a landlocked ship in the desert south of [[Trodain]]. They enlist the aid of Ishmari, a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the party must first acquire a replacement harp from the [[Land of the Moles]] that was stolen from [[Ascantha]]'s treasury. | |||
===[[Dragon Quest IX]]=== | |||
In ''Dragon Quest IX'', the Hero is given a ship from Marionette after saving her from kidnappers. | |||
<gallery captionalign="left"> | <gallery captionalign="left"> | ||
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== Usage == | == Usage == | ||
Traveling in the ship is much like traveling on land. Typically, the ship travels at the same rate of speed as travel by land. The party also will continue to encounter monsters while on the ship, although they will be aquatic rather than land monsters. The ship also follows the Hero whenever the [ | Traveling in the ship is much like traveling on land. Typically, the ship travels at the same rate of speed as travel by land. The party also will continue to encounter monsters while on the ship, although they will be aquatic rather than land monsters. The ship also follows the Hero whenever the [[Zoom]] (or Return) spell or [[Wyvern wing|Wyvern/Chimeara wing]] is used. The ship relocates to the nearest body of water to the return point. This keeps the player from having to remember where the ship was last used (or worse, having it stranded on a remote island). | ||
== References == | == References == | ||
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[[Category:Dragon Quest IV vehicles]] | [[Category:Dragon Quest IV vehicles]] | ||
[[Category:Dragon Quest V vehicles]] | [[Category:Dragon Quest V vehicles]] | ||
[[Category:Dragon Quest VI vehicles]] | |||
[[Category:Dragon Quest VII vehicles]] | |||
[[Category:Dragon Quest VIII vehicles]] | |||
[[Category:Dragon Quest IX vehicles]] | [[Category:Dragon Quest IX vehicles]] | ||
Revision as of 04:31, 5 November 2010
A ship is a common mode of transportation in Dragon Quest games. The concept of giving the Hero's party a ship first appeared in Dragon Quest II and has appeared in all the subsequent games in the main series.
Possession
Gaining access to the use of a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both Dragon Quest II and Dragon Quest III, acquiring the ship is a segue to quests which requires the Hero to travel all over the world to retrieve specific items.
Dragon Quest II
In Dragon Quest II, the ship is given to the Hero in the city of Lianport after saving the ship owner's daughter from a group of Gremlins.
Dragon Quest III
In Dragon Quest III, the ship is given to the Hero after bringing the king of Portoga some Black Pepper.
Dragon Quest IV
In Dragon Quest IV, the Hero can use the ship after helping Torneko Taloon relight the sacred fire in the Pharos Beacon.
Dragon Quest V
In Dragon Quest V, the Hero borrows a ship from Ludman in order to retrieve the Ring of Water. After the Hero's wedding, the ship is effectively given to the Hero.
Dragon Quest VI
Dragon Quest VII
Dragon Quest VIII
In Dragon Quest VIII, the party discovers a landlocked ship in the desert south of Trodain. They enlist the aid of Ishmari, a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the party must first acquire a replacement harp from the Land of the Moles that was stolen from Ascantha's treasury.
Dragon Quest IX
In Dragon Quest IX, the Hero is given a ship from Marionette after saving her from kidnappers.
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The Deck
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Passenger Cabin
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The Hold
Usage
Traveling in the ship is much like traveling on land. Typically, the ship travels at the same rate of speed as travel by land. The party also will continue to encounter monsters while on the ship, although they will be aquatic rather than land monsters. The ship also follows the Hero whenever the Zoom (or Return) spell or Wyvern/Chimeara wing is used. The ship relocates to the nearest body of water to the return point. This keeps the player from having to remember where the ship was last used (or worse, having it stranded on a remote island).