Sizz: Difference between revisions

m fixed template
Taking a short break from 8's bestiary to add enemy spell ranges.
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===''[[Dragon Quest II]]''===
===''[[Dragon Quest II]]''===
The [[Prince of Cannock]] learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions.
The [[Prince of Cannock]] learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions.
In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for '''3''' mp.


In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for '''3''' mp.
The enemy version of the spell hits for 8~16 in all versions, and targets all three luminaries in the mobile version.


===''[[Dragon Quest III]]''===
===''[[Dragon Quest III]]''===
Learned by Magi and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.
Learned by Magi and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.
When cast by a foe, sizz singes for 10~18 damage. This range would remain consistent up until ''VIII''.


===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
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===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation. The spells costs users 4 MP, and hits between 16~24 damage.
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation.  


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
Sizz is learned immediately upon becoming a mage.
Sizz is learned immediately upon becoming a mage in all versions of the game.


===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
Sizz is learned by both [[Hero (Dragon Quest VIII)|the hero]] and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's [[wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.
Sizz is learned by both [[Hero (Dragon Quest VIII)|the hero]] and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's [[wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.
The monster version of the spell has bee weakened as well, hitting for 8~14 points.


===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
Sizz and its advanced incarnations do not appear in ''Dragon Quest IX'', though their effects can be replicated by use of weapons such as the Cautery Sword.
Sizz and its advanced incarnations do not appear in ''Dragon Quest IX'', though their effects can be replicated by use of weapons such as the [[Cautery Sword]].


===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===