Slow Stomp: Difference between revisions
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|element=[[Image:DQTact Non-elemental.png]] | |element=[[Image:DQTact Non-elemental.png]] | ||
|mp=36 | |mp=36 | ||
|range=[[Image:DQTact RangeSmallFan.png]]<br>Fan (S) | |range=[[Image:DQTact RangeSmallFan.png|48px]]<br>Fan (S) | ||
|status=[[Image:DQTact AGLDown.png]]<br>AGL Down | |status=[[Image:DQTact AGLDown.png]]<br>AGL Down | ||
|description=Deals 175% potency physical damage to all enemies in area of effect, rarely lowers AGL for 3 turns | |description=Deals 175% potency physical damage to all enemies in area of effect, rarely lowers AGL for 3 turns | ||
| Line 27: | Line 27: | ||
==Related skills== | ==Related skills== | ||
*[[Deceleratle Blade]] | |||
*[[Slowing Slug]] | *[[Slowing Slug]] | ||
Revision as of 02:32, 23 January 2022
| Slow Stomp | |
|---|---|
| Japanese | ボミエスタンプ |
| Rōmaji | Bomiesutanpu |
| Type | Skill |
Slow Stomp is a skill that appears exclusively in Dragon Quest Tact. It unleashes a shockwave from the user's weapon that reduces the Agility of a group of enemies.
Details
Slow Stomp can be learned by Rhinothrope at level 24 and costs 36 MP to use. It inflicts 175% potency physical damage to all enemies in a small T-shaped area in front of it and can reduce their AGL for 3 turns.
Ability information
| Slow Stomp | |||
| Role * | Type * | Element | MP cost |
| Debuff | Physical | 36 | |
| Range | Additional effects | ||
Fan (S) |
AGL Down |
||
| Description | |||
| Deals 175% potency physical damage to all enemies in area of effect, rarely lowers AGL for 3 turns | |||
| Naturally learnt by | |||
| Rhinothrope | |||